biwa
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8aee7fc550
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2020-01-04 22:15:13 +01:00 |
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ZZYZX
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0e7875e0ad
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Fixed: light clipping on back faces was gone
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2020-01-03 03:55:34 +02:00 |
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ZZYZX
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044dbbcfd0
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
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biwa
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0efb786a97
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Slopes in 3D floors work again
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2020-01-03 01:11:23 +01:00 |
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Magnus Norddahl
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54fb563a9a
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
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2020-01-02 20:35:20 +01:00 |
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Magnus Norddahl
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c10f70d595
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Fix glError returning a null pointer
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2020-01-02 20:34:55 +01:00 |
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biwa
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7e84883125
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Some cleanups
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2020-01-02 20:32:37 +01:00 |
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ZZYZX
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7b5d4a03e9
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Write uniform data into separate structures
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2020-01-02 21:32:08 +02:00 |
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Magnus Norddahl
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10702928ae
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Only call seterror if the context creation fails
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2020-01-02 20:21:38 +01:00 |
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Magnus Norddahl
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6450bdcc67
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Improve error message if OpenGL context creation fails
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2020-01-02 19:45:45 +01:00 |
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ZZYZX
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0ba5870dfc
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Merge branch 'shadercompiler'
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2020-01-02 20:22:49 +02:00 |
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Magnus Norddahl
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d71da60c40
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Lower depth bits requirement
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2020-01-02 19:07:31 +01:00 |
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Magnus Norddahl
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82db74b17a
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Fix profile not being used
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2020-01-02 18:55:53 +01:00 |
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Magnus Norddahl
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d49a6e228b
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Work a little harder to find an usable OpenGL version
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2020-01-02 18:53:37 +01:00 |
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ZZYZX
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0fbebbe759
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Allow functions block in a shader, error out on duplicate functions
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2020-01-02 02:56:27 +02:00 |
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biwa
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e4e05542ec
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Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
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2020-01-02 01:32:55 +01:00 |
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ZZYZX
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e015cc6fb1
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Fixed token position for named tokens
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2020-01-02 01:51:54 +02:00 |
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biwa
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55135f2982
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- Handles on floor are shown
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
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2020-01-01 21:47:33 +01:00 |
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ZZYZX
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6374b498ab
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Added GLSL shader preprocessor
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2020-01-01 22:41:04 +02:00 |
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Magnus Norddahl
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73364a130e
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Remove UTF-8 BOM if found
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2020-01-01 09:21:41 +01:00 |
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biwa
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4bfbe567c1
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2019-12-31 23:46:56 +01:00 |
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ZZYZX
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7b5506363e
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Fixed F10 key focusing the menu on key release
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2019-12-31 15:32:57 +02:00 |
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ZZYZX
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c00e2a8074
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Fixed F10 key focusing the menu instead of opening the script editor as intended
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2019-12-31 14:57:29 +02:00 |
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ZZYZX
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e092235262
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Removed the remains of resource editing
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2019-12-31 14:16:13 +02:00 |
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ZZYZX
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961b5fdb33
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Actually fixed PK3 synchronization
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2019-12-31 13:46:30 +02:00 |
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ZZYZX
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fa053bc097
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Prevent closing the PK3 stream before read operation has completed
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2019-12-31 13:35:43 +02:00 |
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ZZYZX
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e61937c7b7
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Removed the capability to open any file from the script editor
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2019-12-31 13:18:39 +02:00 |
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biwa
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d7e259bc7e
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Compute the length of the line in Plotter.DrawLine3DFloor with a method that actually works on big numbers
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2019-12-31 10:57:29 +01:00 |
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Magnus Norddahl
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a18e165d99
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Fix geometry constantly being rebuilt in some situations
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2019-12-31 03:44:36 +01:00 |
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biwa
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ba713f7a25
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Ported visual sloping to UDB
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2019-12-31 00:08:17 +01:00 |
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biwa
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1e90500a3f
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Call RedrawSurface in OnRedrawDisplay of NodesViewerMode, SoundPropagationMode and SoundEnvironmentMode so that the map gets updated properly and not being stretched/squished when the windows is resized
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2019-12-30 11:28:08 +01:00 |
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Magnus Norddahl
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f6dd787f0d
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Present maps slightly faster to the user
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2019-12-30 06:41:52 +01:00 |
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Magnus Norddahl
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c95e5af46d
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Reduce memory usage during preview image loading
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2019-12-30 06:22:32 +01:00 |
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Magnus Norddahl
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65fdafafd8
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Fix TransformPatch using bitmap from the main thread
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2019-12-29 23:24:08 +01:00 |
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Magnus Norddahl
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03e50615f6
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Remove explicit image unloading and fix previews
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2019-12-29 22:59:57 +01:00 |
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Magnus Norddahl
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f97f2d36b1
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Remove preview manager and remove CreateTexture
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2019-12-29 20:48:11 +01:00 |
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biwa
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a024ac9f47
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
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2019-12-29 19:05:26 +01:00 |
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biwa
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c46e548a73
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- Fixed vertical grid lines being 1 pixel off in their horizontal position
- Fixed a bug where lines with 3D floor indicators were 1 pixel off in their horizontal position
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2019-12-29 19:04:33 +01:00 |
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ZZYZX
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5dc2ab7b28
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Supposedly fixed sprites not loading if reloaded resources from visual mode
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2019-12-29 19:59:52 +02:00 |
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Magnus Norddahl
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ca3fa76e32
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Rename the sampler filters so that they use the same naming convention as modern graphics APIs
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2019-12-29 18:54:22 +01:00 |
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ZZYZX
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12fd006c61
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Removed dynamic resource reloading for resource writing
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2019-12-29 16:38:53 +02:00 |
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ZZYZX
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8990cc57b0
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Fixed code folding in script editor
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2019-12-29 15:58:53 +02:00 |
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ZZYZX
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87f74cb9c3
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Trashed embedded resource editing UI
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2019-12-29 15:27:29 +02:00 |
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ZZYZX
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58d2d67e77
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Do not try to continuously reload failed textures
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2019-12-29 14:25:53 +02:00 |
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biwa
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30819b3b0c
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
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2019-12-29 13:01:25 +01:00 |
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biwa
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1786ab525e
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Changed checkdistance in ThingTypeInfo from int to double so that doesn't overflow
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2019-12-29 13:00:10 +01:00 |
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ZZYZX
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62cddff505
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Use nearest filtering if nearest is specified
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2019-12-29 13:02:03 +02:00 |
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biwa
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8f9d840aeb
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Use map boundaries defined in the game's config instead of static values in VisualBlockMap
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2019-12-29 11:03:42 +01:00 |
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Magnus Norddahl
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5082d7c308
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Alter the nearest filter to not have noise in it
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2019-12-29 06:52:39 +01:00 |
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Magnus Norddahl
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d46c72b04a
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
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