Commit graph

29 commits

Author SHA1 Message Date
codeimp
f850b38066 added options to use short paths and filenames for testing parameters (default for basic Doom, Doom2, heretic, Hexen, Strife and Ultimate Doom configurations) 2009-02-04 15:54:15 +00:00
codeimp
4bbf14dde9 patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc) 2009-01-22 23:32:44 +00:00
codeimp
576f61e2ef - all game configurations now have default nodebuilder settings (only applies to new users)
- updated ZDBSP to latest version
2009-01-15 19:42:55 +00:00
codeimp
24c07c4baa replaced -basewad to -iwad in the default command-line args to launch a game with 2009-01-15 06:16:26 +00:00
codeimp
2839d82df5 associations coloring now also works for Doom (lines referring to sectors using their own tag) 2009-01-07 16:05:17 +00:00
codeimp
9bdee81a7d added default texture sets and things filters 2009-01-05 15:57:41 +00:00
codeimp
75d2b8b4e5 - renamed visual mode thing
- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
codeimp
2b7cfbac06 flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs) 2008-12-31 14:08:40 +00:00
codeimp
53eff3002b added "fixed size" things (these do not scale higher than their specified size in screen pixels) 2008-11-17 16:14:45 +00:00
codeimp
38f1cb6c3a make door feature added 2008-10-17 09:39:07 +00:00
codeimp
5bd2fd9f94 - game configuration corrections (thanks to Robin Palmer)
- fixed nomonsters button which was enabled even when no map was opened
2008-09-29 18:53:30 +00:00
codeimp
4d67cc7dd4 - added button to switch monsters on/off for testing (adds -nomonsters to parameters)
- preparations for new resource management
2008-09-26 05:53:34 +00:00
codeimp
fcea106b74 all configuration equipped with default command-line parameters and skill levels 2008-09-09 22:10:56 +00:00
codeimp
1bd143c9b3 - added Make Sectors mode
- added editing mode name at the bottom information bar
- some bugfixes in game configurations
2008-06-11 05:02:48 +00:00
codeimp
c37b28e15f - improved game config guessing to better detect UDMF when map is opened
- added game config detection pattern to Doom Legacy game config
- insert thing feature added, including automatic thing defaults
- fixed typo in all game configs (defaulthingflags -> defaultthingflags)
2008-06-10 11:32:06 +00:00
codeimp
e30b68c9c3 UDMF on top! 2008-06-01 20:25:46 +00:00
codeimp
544cd7cbd6 changed linedef types in configurations to proper structures 2008-05-27 22:02:51 +00:00
codeimp
f1d46d7f36 - added simple sourceport names to configurations
- changed configuration titles "Skull Tag" to "Skulltag"
2008-05-25 09:46:30 +00:00
codeimp
cc51bad183 updated configurations with default map lump name (for when none is given at new map) 2008-05-05 15:14:57 +00:00
codeimp
2606487474 Updated sector type 14 in several game configuration, according to this topic: http://www.doomworld.com/vb/doom-editing/43098-doom-sector-type-effect-14/ 2008-04-27 12:46:05 +00:00
codeimp
f20e129246 configs cleanup 2007-12-29 16:06:12 +00:00
codeimp
679bb6980f lots of changes/additions 2007-12-27 01:24:11 +00:00
codeimp
f6a91b7dad lots of changes/additions 2007-12-26 00:31:32 +00:00
codeimp
224cc67afb updated colors, shader, configs, bleh 2007-10-20 12:34:27 +00:00
codeimp
6c5fae98b0 completed saving, also 'save as' works 2007-10-14 15:44:55 +00:00
codeimp
b955fd0601 merged in configuration corrections by Robin Palmer 2007-10-09 18:13:09 +00:00
codeimp
a109bf4bfb added a lot 2007-10-07 22:21:47 +00:00
codeimp
bb7151ddb5 extended configurations 2007-06-16 19:43:06 +00:00
codeimp
41a3a41edf first source submit into svn 2007-06-13 19:39:38 +00:00