biwa
|
ccfafec7d8
|
OBJ Exporter: fixed problem where parts of the dialog would be erroneously enabled or disabled
|
2021-03-22 18:14:05 +01:00 |
|
biwa
|
a771de1848
|
OBJ Exporter: once again trying to fix normals
|
2021-03-22 17:54:20 +01:00 |
|
biwa
|
72ff5ecf24
|
OBJ Exporter: fixed a problem where concave sectors with exactly four corners were not exported correctly. Fixes #249
|
2021-03-22 16:16:34 +01:00 |
|
biwa
|
6de1d10065
|
Script Editor: fixed a problem where folded blocks were unfolded unexpectedly when the script was saved. Fixes #392
|
2021-03-22 12:11:25 +01:00 |
|
biwa
|
6917ded506
|
Linedef Editing Form (UDMF): fixed a problem where activation checkboxes were shown red for actions that don't require activation
|
2021-03-22 10:56:31 +01:00 |
|
biwa
|
85b8b41580
|
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
Linedef Editing Form (UDMF): now only missing required activation flags are marked red
|
2021-03-22 10:41:21 +01:00 |
|
biwa
|
6c003f1cb1
|
Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463
|
2021-03-21 22:58:06 +01:00 |
|
biwa
|
58c476f4e5
|
Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog
|
2021-03-21 21:19:14 +01:00 |
|
biwa
|
72085284fe
|
3D Floor Mode: added option to use Synchronized Things Editing when (de)selecting sectors. Resolves #443
|
2021-03-21 19:42:43 +01:00 |
|
biwa
|
2ef76c39d0
|
Sector Edit Form (UDMF): fixed a problem where resetting slopes did not work correctly
|
2021-03-21 17:38:43 +01:00 |
|
biwa
|
8e95b074ec
|
Visual Mode: fixed inaccuracies of when upper/lower textures are shown when sky rendering is enabled
|
2021-03-17 20:04:10 +01:00 |
|
biwa
|
a99d5c239b
|
Fixed a bug where pasting texture offsets in UDMF configurations without support for local sidedef texture offset (like the Eternity UDMF configuration) didn't work. Fixes #538
|
2021-03-16 21:44:12 +01:00 |
|
biwa
|
2abcbfffab
|
Fixed a bug where trying to align the grid to a linedef or setting the grid origin to a vertex would crash when no map was opened. Fixes #536
|
2021-03-14 16:40:55 +01:00 |
|
James R
|
feef304423
|
Ignore Keys.None event (#537)
Such an event invokes every unbound action.
|
2021-03-14 16:26:09 +01:00 |
|
biwa
|
5addd6508c
|
Started to add support for arbitrary UDMF field associations (#401)
|
2021-03-14 15:58:40 +01:00 |
|
biwa
|
608d1e6ca2
|
Fixed some visual issues with the OBJ export dialog
|
2021-03-11 21:56:12 +01:00 |
|
biwa
|
a2b007b9ae
|
OBJ model export: added option to disable generating ZScript/DECORATE and/or MODELDEF
|
2021-03-11 21:54:48 +01:00 |
|
biwa
|
122784f739
|
Removed limitation of 4 models per frame as this limitation is lifted in GZDoom
|
2021-03-11 21:06:34 +01:00 |
|
biwa
|
250b89dc4e
|
Find And Replace Mode: added options to search for UDMF fields
|
2021-03-07 14:27:23 +01:00 |
|
biwa
|
b1583060b6
|
CVARINFO: added support for "nosave" scope
|
2021-03-06 23:07:04 +01:00 |
|
biwa
|
0264224e6e
|
CVARINFO: added support for "cheat" and "latch" flags. Fixes #535
|
2021-03-06 22:51:22 +01:00 |
|
biwa
|
f0c985385a
|
Added portal options to the sector edit form for the Eternity Engine UDMF configuration
|
2021-03-06 21:28:00 +01:00 |
|
biwa
|
677473fce8
|
Small cleanups to the build process
|
2021-02-28 11:30:13 +01:00 |
|
biwa
|
5534a93051
|
Sectors Mode: fixed a crash when merging sectors while a shared linedef between them was shown as an association
|
2021-02-28 01:44:38 +01:00 |
|
biwa
|
46c577b9e1
|
Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531
|
2021-02-27 17:47:37 +01:00 |
|
biwa
|
d3a578c6cc
|
Map Analysis Mode: fixed a crash when the sidedef of 1-sided lines had upper/lower textures defined. Fixes #533
|
2021-02-23 16:26:31 +01:00 |
|
biwa
|
1e3cf5ccec
|
Using the "Reset plane slope" action now sets the floor or ceiling heights to the height of the plane at the sector's bounding box center
|
2021-02-20 16:26:35 +01:00 |
|
biwa
|
7d2e3db982
|
Fixed a bug where resetting the ceiling slope in the UDMF sector edit form would invert its original height
|
2021-02-20 16:17:32 +01:00 |
|
biwa
|
93cc15640f
|
Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518
|
2021-02-20 15:04:47 +01:00 |
|
biwa
|
b168570241
|
Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529.
|
2021-02-20 13:11:03 +01:00 |
|
biwa
|
467f791bd3
|
Find and Replace Mode: fixed a bug where searching for linedef or thing action and arguments would not show "0" as an argument if it was the last arguments. Fixes 528
|
2021-02-20 12:29:35 +01:00 |
|
biwa
|
cbedfb24b5
|
DECALDEF parser: fixed a problem where opening curly braces in the same line as a decal definition caused a parsing error
|
2021-02-14 23:17:16 +01:00 |
|
biwa
|
3fbad3c8ac
|
More fixes for erroneously being able to select object multiple times when paint selecting
|
2021-02-13 22:59:06 +01:00 |
|
biwa
|
18d56c6e04
|
Decorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122
|
2021-02-13 15:12:49 +01:00 |
|
biwa
|
3c7811de5e
|
Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors
|
2021-02-13 12:03:37 +01:00 |
|
biwa
|
b70970ebcf
|
Some refactoring related to visual sloping
|
2021-02-13 09:57:09 +01:00 |
|
biwa
|
41e1652bfc
|
Successfully exporting as OBJ doesn't show up as a warning anymore
|
2021-02-07 16:50:42 +01:00 |
|
biwa
|
f80159d528
|
Toggling visual sloping is now only possible in UDMF
|
2021-02-07 16:48:45 +01:00 |
|
biwa
|
0911a3a9a4
|
Some more performance improvements related to visual sloping
|
2021-02-07 16:44:12 +01:00 |
|
biwa
|
c4c2f4b3fe
|
Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid
|
2021-02-06 15:09:16 +01:00 |
|
biwa
|
5ed77c5d05
|
Improved performance in visual mode related to visual slopes
|
2021-02-06 14:51:00 +01:00 |
|
biwa
|
90e7dd1149
|
Fixed a problem with visual vertex slope indicator angles
|
2021-01-31 18:29:58 +01:00 |
|
biwa
|
2b6c7b44c2
|
Fixed a problem where the last line of UDMF maps were not parsed correctly
|
2021-01-31 18:11:10 +01:00 |
|
biwa
|
d65fb7bbab
|
Fixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519. Fixes #520
|
2021-01-31 00:12:07 +01:00 |
|
biwa
|
4f9111d075
|
Textures with whitespace at the beginning or end are now handled correctly. Fixes #522
|
2021-01-30 23:44:42 +01:00 |
|
biwa
|
4eb223b3f0
|
Added support for "abstract" ZScript functions. Fixes #523
|
2021-01-30 23:08:41 +01:00 |
|
biwa
|
5bcb27e51f
|
Added some missing files
Some refactoring regarding visual sloping
|
2021-01-30 22:45:08 +01:00 |
|
biwa
|
5d1492c5c2
|
Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
|
2021-01-30 22:01:55 +01:00 |
|
biwa
|
478690e08f
|
Fixed a potential crash when changing the ceiling texture to or from sky. Fixes #517
|
2021-01-06 19:37:58 +01:00 |
|
biwa
|
7cec462a15
|
Fixed a problem where values specified with the UserDefaultValue editor key in ZScript were not applied for float/double values
|
2021-01-04 13:28:45 +01:00 |
|
biwa
|
46962aac89
|
Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
|
2021-01-01 22:08:54 +01:00 |
|
biwa
|
4f5a4eba24
|
Visual Mode: fixed a problem where pasting a texture to a 3D floor sometimes didn't show the pasted texture immediately
|
2020-12-31 11:43:56 +01:00 |
|
biwa
|
23dacae944
|
OBJ exporter: changed tab order to make sense
|
2020-12-30 22:13:34 +01:00 |
|
biwa
|
9090642d4e
|
Fixed a problem where custom boolean UDMF fields could not set be to false
|
2020-12-28 20:22:04 +01:00 |
|
ZZYZX
|
2945ca24cd
|
Fixed: flat slope != no slope
|
2020-12-28 00:47:55 +02:00 |
|
ZZYZX
|
eaa5227dc8
|
Slightly tweaked size of Controls list. Added 'Reset plane slope' action.
|
2020-12-28 00:13:56 +02:00 |
|
biwa
|
a3aba9b371
|
OBJ Exporter: textures to skip are now saved between sessions
|
2020-12-24 21:28:55 +01:00 |
|
biwa
|
4087506446
|
OBJ Exporter: fixed a problem where textures were flipped horizontally
|
2020-12-24 20:59:51 +01:00 |
|
biwa
|
7f1442ce86
|
Export selection to image: added progress bar and button to cancel export
|
2020-12-24 15:00:16 +01:00 |
|
biwa
|
676a8c0a26
|
OBJ Exporter: added sanity checks to the actor name
|
2020-12-23 22:08:56 +01:00 |
|
biwa
|
1a68194869
|
OBJ Exporter: model can now be centered or has its z position normalized when not exporting for GZDoom
|
2020-12-23 20:58:24 +01:00 |
|
biwa
|
d8d03916ea
|
Added safeguard against crashes related to config disposing. Fixes 251. Fixes 352. Fixes 514.
|
2020-12-23 16:43:59 +01:00 |
|
biwa
|
7b42ba622f
|
The docker is now expanded by default so that users actually realize that it exists (new installations only)
|
2020-12-23 11:49:51 +01:00 |
|
biwa
|
2c5a433d57
|
Export selection to image: fixed a problem where the export failed when sectors had a brightness of more than 255
|
2020-12-23 11:10:47 +01:00 |
|
biwa
|
a17ecae740
|
Curve Linedefs Mode: fixed a problem where it was impossible to flip fixed curves when the distance was set to 0. Fixes 487
|
2020-12-16 18:06:02 +01:00 |
|
biwa
|
9f58a545f6
|
Fixed a crash that could happen when the blockmap was too small because of off-grid vertices
|
2020-12-13 14:03:53 +01:00 |
|
biwa
|
931bd1e225
|
Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode
|
2020-12-12 11:48:46 +01:00 |
|
biwa
|
cd7a156cd7
|
Sectors Mode: fixed a problem where copying/pasting sector properties could not copy/past Doom 64 style sector/wall/sprite colors, and floor/ceiling glow. Fixes #508.
|
2020-12-06 12:10:21 +01:00 |
|
biwa
|
bb7cf59a65
|
Sectors Mode: fixed a problem where things were not selected correctly when synchronized thing edit was enabled
|
2020-11-22 18:19:47 +01:00 |
|
biwa
|
c5054c5449
|
Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors
|
2020-11-21 22:38:16 +01:00 |
|
biwa
|
f2f0e1bae1
|
Export selection to image: added option to scale the output image to a higher resolution
|
2020-11-21 17:44:10 +01:00 |
|
biwa
|
cf61c74e35
|
Export selection to image: decreased memory footprint
|
2020-11-21 15:14:48 +01:00 |
|
biwa
|
0f3e979fa9
|
Color picker dialog: custom colors are now saved
|
2020-11-21 13:12:01 +01:00 |
|
biwa
|
82af8bfe56
|
Fixed a bug with argument boxes where the value wasn't saved correctly when using the mouse wheel to change the value
|
2020-11-19 22:14:19 +01:00 |
|
biwa
|
3ee12f4ca7
|
Sectors Mode: tag and effect labels are now only updated when necessary, increasing performance
|
2020-11-16 00:45:57 +01:00 |
|
biwa
|
c7b383595a
|
MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size
|
2020-11-15 13:59:04 +01:00 |
|
Magnus Norddahl
|
49edfed449
|
Fix MakeAlphaTestImage performance issue
|
2020-11-15 03:20:41 +01:00 |
|
biwa
|
8b643aef65
|
Wavefront OBJ exporter: improved handling of long texture names. Probably fixes #495
|
2020-11-06 20:59:13 +01:00 |
|
biwa
|
f040306c55
|
Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly
Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly
|
2020-11-06 20:14:00 +01:00 |
|
biwa
|
601d741b7e
|
Vertices Mode: fixed a potential crash when deleting/dissolving vertices
|
2020-11-01 23:08:41 +01:00 |
|
biwa
|
41e6632b18
|
Sectors Mode: fixed an potential crash when joining/merging sectors
|
2020-11-01 21:29:57 +01:00 |
|
biwa
|
f4510aba3e
|
Draw Geometry Modes: removed status messages expressing negative feeling when finishing a drawing and replaces them with positive messages
|
2020-11-01 18:49:15 +01:00 |
|
biwa
|
9c85635ff0
|
More renaming GZDB Visual Mode to just Visual Mode
The exception dialog now correctly states that it's UDB and not GZDB
|
2020-11-01 18:33:19 +01:00 |
|
biwa
|
15772da839
|
Texture browser: using the tab key to jump between the currently selected used texture and the position of the texture in the list of all textures works again (this time without toggling the "used textures on top" checkbox). Also added option to vertically center the view on the selected texture (enabled by default)
|
2020-11-01 18:21:22 +01:00 |
|
biwa
|
eab7de4f9e
|
New map dialog: the "open map resources in read-only mode" option is now checked by default. This option is deprecated and will be removed entirely eventually
|
2020-11-01 11:57:53 +01:00 |
|
biwa
|
5820665e70
|
Some project file fixes
|
2020-11-01 11:37:44 +01:00 |
|
biwa
|
2dda3d228d
|
Visual Mode: changed name from "GZDB Visual Mode" to simply "Visual Mode". The naming difference was for historical reason that doesn't apply anymore. Also reverted the mode icon to the original one
|
2020-11-01 11:31:57 +01:00 |
|
biwa
|
5a1ceb2a9c
|
Linedef edit form (UDMF): fixed a problem where the first argument was set to 0 instead left blank when multiple lines with script execution actions were being edited
|
2020-10-31 23:40:12 +01:00 |
|
biwa
|
00d9be5266
|
Things Mode: increased rendering speed
|
2020-10-31 21:13:37 +01:00 |
|
biwa
|
7a5c7e5090
|
Linedefs Mode: increased rendering speed
|
2020-10-31 21:06:24 +01:00 |
|
biwa
|
4a0e1d7c62
|
Sectors Mode: significantly increased rendering speed
|
2020-10-31 20:45:05 +01:00 |
|
biwa
|
4991c323c3
|
Linedefs Mode, Sectors Mode, Vertices Mode, Sound Environment Mode, Sound Propagation Mode: slightly improved performance when moving the mouse
|
2020-10-31 16:09:22 +01:00 |
|
biwa
|
d831d22217
|
Visual Mode: fixed a problem where wide classic skies were not rendered with the correct orientation
|
2020-10-29 20:21:42 +01:00 |
|
biwa
|
bb5780cf28
|
Thing/Linedef/Sector editing dialog: fixed a crash when pressing the up key in the action input box when the last action is selected. Fixes #493.
|
2020-10-25 01:52:49 +02:00 |
|
biwa
|
8330c70a41
|
Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbers
|
2020-10-24 23:27:04 +02:00 |
|
biwa
|
0fc2296ce9
|
ACS parser: fixed a bug that prevented scripts from being recognized when the previous line ended with an empty line comment
|
2020-10-24 21:23:06 +02:00 |
|
biwa
|
ee6aad4150
|
Texture browser: filtering for a texture name now automatically selects the best matching texture name. Addresses #483.
|
2020-10-23 23:30:07 +02:00 |
|
biwa
|
09e40d2bae
|
DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files
|
2020-10-23 21:04:49 +02:00 |
|
biwa
|
d92ab46838
|
Visual Mode: fixed a bug where selected 3D floor tops/bottoms would appear to be selected after undo, but actually weren't selected anymore
|
2020-10-23 20:56:50 +02:00 |
|
biwa
|
f91bf312fb
|
3D Floor Mode: fixed typo in the 3D floor editing window
|
2020-10-23 20:31:08 +02:00 |
|