volte
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7fbd07e586
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New feature: classic lighting renderer for visual mode (#680)
Added classic rendering mode to closer emulate software renderer visuals in visual mode
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2022-01-04 20:17:12 +01:00 |
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ZZYZX
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6374b498ab
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Added GLSL shader preprocessor
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2020-01-01 22:41:04 +02:00 |
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ZZYZX
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624c5ea1d3
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Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)
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2019-12-26 14:33:23 +02:00 |
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ZZYZX
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3491bdccea
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Fixed: lines in 2D mode had random gray pixels with high quality enabled (resolves #331)
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2019-12-26 08:16:38 +02:00 |
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ZZYZX
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607ac7751e
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Fixed: use application default font family for rendered labels if user-selected font is not available
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2019-12-26 07:09:28 +02:00 |
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ZZYZX
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96f2b4e94e
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Fixed TGA texture loading
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2019-12-24 21:33:16 +02:00 |
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ZZYZX
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99b1770004
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Fixed references to GZDB in the setup
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2019-12-24 20:43:55 +02:00 |
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ZZYZX
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81df5e858f
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Removed remaining DirectX references, fixed setup
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2019-12-24 19:45:23 +02:00 |
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ZZYZX
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cd9da4b4a1
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Changed splash image and icons
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2019-12-24 11:59:58 +02:00 |
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ZZYZX
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d995f983fc
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Rebranding
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2019-12-24 09:14:28 +02:00 |
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Magnus Norddahl
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7f6ff8929d
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Move the shaders to C# resources
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2019-12-21 01:26:58 +01:00 |
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Magnus Norddahl
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90b5c41517
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- update solution to .net framework 4.7.2 and add build output files to .gitignore
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2019-08-08 00:18:44 +02:00 |
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ZZYZX
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95a9d28798
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Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git...
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2019-03-29 20:41:01 +02:00 |
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ZZYZX
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5c42035731
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Fixed unused variable warnings; fixed compilation error in Renderer2D
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2019-01-19 10:02:54 +02:00 |
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ZZYZX
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6fc15a179f
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Fixed crash while trying to reference nonexistent vertices in Unreal models
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2018-07-25 16:03:41 +03:00 |
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ZZYZX
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80b7d86cd8
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Added: color user variable, //$UserReinterpret for color control on integer user variable
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2018-07-24 11:35:52 +03:00 |
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ZZYZX
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04dc210db5
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Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
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2018-07-24 10:27:29 +03:00 |
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ZZYZX
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74e31b658b
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Fixed Builder.exe.config, only this time properly
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2018-07-16 21:33:22 +03:00 |
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ZZYZX
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a196457f83
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Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
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2018-07-16 17:06:49 +03:00 |
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ZZYZX
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1933b0b6de
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Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
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2018-07-13 07:56:13 +03:00 |
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ZZYZX
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50d458f764
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Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
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2018-06-23 19:20:39 +03:00 |
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ZZYZX
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b026e58a89
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Added: MODELDEF #include support
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2018-06-09 17:26:03 +03:00 |
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ZZYZX
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3c433cfcb8
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Fixed scalar in UE1 model reader (was 127, should be 128)
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2018-06-07 11:59:52 +03:00 |
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ZZYZX
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320b5f017f
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Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame)
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2018-05-28 11:00:57 +03:00 |
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ZZYZX
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8af4a46c5b
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Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
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2018-05-28 04:06:21 +03:00 |
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ZZYZX
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260ffbe57b
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Fixed skin remapping method
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2018-05-27 23:25:17 +03:00 |
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ZZYZX
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85f00ab9d7
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Added multiple texture support for Unreal models
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2018-05-27 21:05:57 +03:00 |
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ZZYZX
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db36293462
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Added platform information to the saved error report
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2018-04-16 03:22:24 +03:00 |
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ZZYZX
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e9c83d0646
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Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
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2018-04-16 01:51:57 +03:00 |
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ZZYZX
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a2a6004a61
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Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection
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2018-04-15 01:59:58 +03:00 |
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ZZYZX
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d9dfab64a0
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Made some edits to the build scripts and auto-update routine to support 64-bit updating
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2018-04-14 18:11:40 +03:00 |
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jewalky
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0b14bdeec1
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GZDB native 64-bit binary support (PR#197 by StrikerMan780)
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2018-04-14 16:55:21 +03:00 |
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ZZYZX
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0a5a2e81e0
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Updated ZDoom ACC to the latest dev build (reported by printz)
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2018-04-10 21:07:55 +03:00 |
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ZZYZX
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9742a9f7bb
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Added UDMF desaturation preview in visual modes
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2018-04-10 19:41:44 +03:00 |
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ZZYZX
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88d98acd49
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Fixed: zero-radius point lights would crash upon entering things mode (reported by blood)
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2018-03-31 14:13:35 +03:00 |
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ZZYZX
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f7c2a577e4
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Fixed: made more correct checking for legal file formats; now it should actually validate the format upon loading
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2018-03-31 13:38:30 +03:00 |
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ZZYZX
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abdacb32df
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Fixed: flats are now unconditionally detected as Doom Flat if they are exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz)
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2018-03-31 13:07:41 +03:00 |
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ZZYZX
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efd2ded0b3
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Made 2D spotlight projection even more accurate (reported by Gutawer)
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2018-02-04 13:20:11 +02:00 |
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ZZYZX
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a0ef5209b7
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Fixed light color picker to work with spotlights
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2018-02-04 09:18:02 +02:00 |
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ZZYZX
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f97b0b2ee8
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Made 2D spotlight projection more accurate
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2018-02-04 07:28:41 +02:00 |
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ZZYZX
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4462224aaa
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Oops quickfix: inherited generic lights did not work
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2018-02-04 06:30:50 +02:00 |
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ZZYZX
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089906bac0
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Removed leftovers of default string value implementation
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2018-02-04 02:50:46 +02:00 |
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ZZYZX
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d8bee559dc
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Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
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2018-02-03 22:31:43 +02:00 |
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ZZYZX
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8375ece252
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Fixed collection modification inside foreach. (reported by Lud)
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2018-01-22 13:20:12 +02:00 |
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ZZYZX
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3f35731914
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Fixed: allow dotted identifier in array dimensions
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2017-09-06 18:57:25 +03:00 |
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ZZYZX
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e7328e4caa
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Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
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2017-08-27 08:10:22 +03:00 |
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ZZYZX
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c9162c6f26
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Fixed: builtin dynamic lights were rendered at wrong height (reported by +Ku6EPyXOBEPTKA+)
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2017-08-10 16:01:22 +03:00 |
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ZZYZX
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a122dacf1d
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Added lights on models
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2017-07-26 18:35:22 +03:00 |
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ZZYZX
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f14a4bd64a
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Added new flags for internal dynamic lights (reported by Nash)
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2017-06-20 21:30:00 +03:00 |
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ZZYZX
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7603e5fa30
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Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv)
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2017-05-29 06:38:11 +03:00 |
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