codeimp
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6f255e1866
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- introduced "volatile" editing modes
- automated exclusive mouse mode management
- fixed bug with actions that never ended when a dialog appears
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2008-05-08 16:39:14 +00:00 |
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codeimp
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33d2af5417
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few bugfixes
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2008-05-08 13:44:48 +00:00 |
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codeimp
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8f8690aac3
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"intuitive" default build properties and sorted textures/flats in browsers
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2008-05-08 13:04:18 +00:00 |
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codeimp
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7c57f39a13
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no more seperate undo level for stitched geometry (since the user can easily choose stitching during drag/draw)
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2008-05-08 12:09:14 +00:00 |
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codeimp
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51f57471c7
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geometry drawing fixes
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2008-05-08 12:04:20 +00:00 |
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codeimp
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3214ef4593
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some little fixes in drawing geometry
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2008-05-08 05:45:30 +00:00 |
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codeimp
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e63ee4dc81
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worked on geometry drawing (i think it is actually working perfect now, aside from some default settings on the new sidedefs then)
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2008-05-07 22:46:15 +00:00 |
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codeimp
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c43f0dc3a6
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little bit more on geometry drawing (still unfinished)
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2008-05-06 21:31:20 +00:00 |
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codeimp
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3e5d429393
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- fixed stitch distance
- fixed bug in FlipBackwardLinedefs
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2008-05-06 05:41:36 +00:00 |
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codeimp
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d0f6963fb2
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some fixes and additions with floating point vertices
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2008-05-05 22:22:53 +00:00 |
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codeimp
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4522698765
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completely got rid of integral vertex coordinates (now all floating point)
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2008-05-05 22:01:27 +00:00 |
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codeimp
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87ca45f93d
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more on geometry drawing
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2008-05-05 21:38:52 +00:00 |
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codeimp
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88d1be35cc
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fixed bug in vertex Join method: this now also works with attached zero-length linedefs that references the same vertex twice
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2008-05-05 19:37:00 +00:00 |
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codeimp
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3c0e66a36e
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some improvements in sector drawing (still very buggy though)
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2008-05-05 18:21:13 +00:00 |
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codeimp
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b5b7875f75
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- limited possible characters typed for map lump name
- improved sector making and drawing
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2008-05-05 15:35:58 +00:00 |
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codeimp
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c6404db777
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new map dialog now automatically sets default lump name when game configuration is selected an no lump name is given
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2008-05-05 15:16:39 +00:00 |
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codeimp
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cc51bad183
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updated configurations with default map lump name (for when none is given at new map)
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2008-05-05 15:14:57 +00:00 |
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codeimp
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7628133e7b
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fixed crash after starting a new map
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2008-05-05 14:59:14 +00:00 |
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codeimp
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55fa9a6d2e
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fixed some bugs with loading/unloading images
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2008-05-05 14:54:37 +00:00 |
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codeimp
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1ada9addf3
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- added SectorMaker (unfinished)
- changed a lot in data management
- less memory usage by texture browsers
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2008-05-05 14:22:36 +00:00 |
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codeimp
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5a5f113855
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removed useless triangulators and changed EarClipTriangulator into just Triangulator
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2008-05-03 09:26:44 +00:00 |
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codeimp
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72b14c37bd
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some more drawing code (still unfinished)
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2008-05-01 19:31:49 +00:00 |
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codeimp
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c3cc910e0e
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user selection preserved through undo/redo
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2008-05-01 14:18:04 +00:00 |
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codeimp
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e95a24f281
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the "Marked" property of map elements now indicates the set we are working with, not the user selection
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2008-05-01 14:10:38 +00:00 |
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codeimp
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018f8ab26a
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these don't need to be protected, class is sealed.
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2008-05-01 12:08:40 +00:00 |
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codeimp
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08e38f62bd
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little more on drawing mode (still unfinished)
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2008-05-01 10:59:37 +00:00 |
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codeimp
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c5625fc1c0
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selection is now maintained on joins and splits
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2008-05-01 10:59:19 +00:00 |
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codeimp
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935e21b47d
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0.8 is nicer than 0.6
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2008-04-29 20:59:59 +00:00 |
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codeimp
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6ba6d7416d
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snapping to nearest lines where they intersect the grid! this is hot!
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2008-04-29 14:41:16 +00:00 |
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codeimp
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2606487474
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Updated sector type 14 in several game configuration, according to this topic: http://www.doomworld.com/vb/doom-editing/43098-doom-sector-type-effect-14/
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2008-04-27 12:46:05 +00:00 |
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codeimp
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6d1910ee8a
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Made PerformUndo and PerformRedo internal methods instead of public methods. Plugins are not supposed to use these.
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2008-04-27 12:33:25 +00:00 |
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codeimp
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4ae985d630
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- changed a lot around the actions
- no more mousebutton-specific code in the editing modes (now all bound by actions)
- some progress on the drawing editing mode
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2008-04-27 12:07:26 +00:00 |
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codeimp
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175f645e5e
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fixed memory leak when redos are being discarded (undo was used and user continues editing)
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2008-04-20 23:47:39 +00:00 |
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codeimp
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3d3c4815d7
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no crash when basic modes plugin could not be found (this allows a third party to completely remove all basic modes and make their own without having to edit the core)
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2008-04-20 23:22:16 +00:00 |
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codeimp
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606983deb6
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moved some files around
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2008-04-20 22:57:12 +00:00 |
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codeimp
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4b2e0285f2
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- started on the line drawing mode
- removed some unneeded 'unsafe' modifiers
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2008-04-20 22:54:24 +00:00 |
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codeimp
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c91b64bd61
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renamed TracePath to SidedefsTracePath because there will be other kinds of path traces
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2008-04-19 17:31:53 +00:00 |
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codeimp
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40f5e853bd
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some optimizations
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2008-04-19 15:44:05 +00:00 |
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codeimp
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53fd1fb04c
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fixed automatic geometry merging when dragging lines and sectors
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2008-04-19 15:04:44 +00:00 |
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codeimp
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f4fd8ff188
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overlay text rendering crap
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2008-04-17 05:36:48 +00:00 |
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codeimp
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62f1b73faf
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fixed invisible selection rectangle in low-quality rendering mode
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2008-04-13 12:19:24 +00:00 |
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codeimp
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0dd329bb5e
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generic undo name for dragging
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2008-04-13 11:58:13 +00:00 |
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codeimp
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a3fab2f666
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selecting by drawing a rectangle!
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2008-04-13 11:51:09 +00:00 |
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codeimp
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535ecc54a2
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- added overlay rendertarget
- renamed some rendering methods
- added rectangle rendering method for overlay
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2008-04-12 16:07:10 +00:00 |
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codeimp
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3d43205f2c
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changed some rendering calls for seperate rendering to different layers
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2008-04-12 12:45:57 +00:00 |
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codeimp
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406f828473
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- added things dragging mode
- removed allow3dchange from undo snapshots (I expect 3D mode to handle all changes)
- removed unused parameters from drag modes constructors
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2008-04-07 14:33:41 +00:00 |
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codeimp
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abb89a4944
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fixed automatic anchor vertex choice when dragging geometry
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2008-04-07 12:20:48 +00:00 |
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codeimp
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b92b5226ef
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small version of splash logo
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2008-04-06 14:07:08 +00:00 |
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codeimp
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f6bde39cba
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added new logo and icons (by Thomas van der Velden)
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2008-04-06 11:07:22 +00:00 |
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codeimp
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567c35f2ad
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replaced broken bsp-w32.exe and updated acc.exe
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2008-04-06 10:16:34 +00:00 |
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