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generic undo name for dragging
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@ -241,7 +241,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
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MoveGeometryRelative(new Vector2D(0f, 0f), false, false);
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// Make undo for the dragging
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General.Map.UndoRedo.CreateUndo("drag vertices", UndoGroup.None, 0);
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General.Map.UndoRedo.CreateUndo("drag", UndoGroup.None, 0);
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// Move selected geometry to final position
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MoveGeometryRelative(mousemappos - dragstartmappos, snaptogrid, snaptonearest);
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