mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-25 13:21:28 +00:00
little more on drawing mode (still unfinished)
This commit is contained in:
parent
c5625fc1c0
commit
08e38f62bd
1 changed files with 31 additions and 4 deletions
|
@ -92,6 +92,9 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
|
|||
this.basemode = General.Map.Mode;
|
||||
points = new List<DrawnVertex>();
|
||||
|
||||
// No selection in this mode
|
||||
General.Map.Map.ClearAllSelected();
|
||||
|
||||
// We have no destructor
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
@ -128,6 +131,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
|
|||
// Disenagaging
|
||||
public override void Disengage()
|
||||
{
|
||||
MapSet map = General.Map.Map;
|
||||
base.Disengage();
|
||||
Cursor.Current = Cursors.AppStarting;
|
||||
|
||||
|
@ -137,10 +141,33 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
|
|||
// Make undo for the draw
|
||||
General.Map.UndoRedo.CreateUndo("line draw", UndoGroup.None, 0);
|
||||
|
||||
// MOO
|
||||
// STEP 1: Create the new geometry
|
||||
List<Vertex> newverts = new List<Vertex>();
|
||||
List<Linedef> newlines = new List<Linedef>();
|
||||
List<Vertex> mergeverts = new List<Vertex>();
|
||||
List<Vertex> nonmergeverts = new List<Vertex>(map.Vertices);
|
||||
Vertex v1 = map.CreateVertex((int)points[0].pos.x, (int)points[0].pos.y);
|
||||
newverts.Add(v1);
|
||||
if(points[0].stitch) mergeverts.Add(v1); else nonmergeverts.Add(v1);
|
||||
for(int i = 1; i < points.Count; i++)
|
||||
{
|
||||
Vertex v2 = map.CreateVertex((int)points[i].pos.x, (int)points[i].pos.y);
|
||||
newverts.Add(v2);
|
||||
if(points[i].stitch) mergeverts.Add(v2); else nonmergeverts.Add(v2);
|
||||
Linedef ld = map.CreateLinedef(v1, v2);
|
||||
ld.Selected = true;
|
||||
newlines.Add(ld);
|
||||
v1 = v2;
|
||||
}
|
||||
|
||||
// STEP 2: Merge the new geometry
|
||||
foreach(Vertex v in mergeverts) v.Selected = true;
|
||||
map.StitchGeometry(mergeverts, nonmergeverts);
|
||||
|
||||
// STEP 3: Make sectors where possible
|
||||
|
||||
// Update cached values
|
||||
General.Map.Map.Update();
|
||||
map.Update();
|
||||
|
||||
// Map is changed
|
||||
General.Map.IsChanged = true;
|
||||
|
@ -321,14 +348,14 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
|
|||
{
|
||||
// Aligned to grid
|
||||
p.pos = General.Map.Grid.SnappedToGrid(mousemappos);
|
||||
p.stitch = false;
|
||||
p.stitch = snaptonearest;
|
||||
return p;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Normal position
|
||||
p.pos = mousemappos;
|
||||
p.stitch = false;
|
||||
p.stitch = snaptonearest;
|
||||
return p;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue