volte
|
7fbd07e586
|
New feature: classic lighting renderer for visual mode (#680)
Added classic rendering mode to closer emulate software renderer visuals in visual mode
|
2022-01-04 20:17:12 +01:00 |
|
Magnus Norddahl
|
e3208f989c
|
Add version info to the log file
|
2020-09-19 15:49:19 +02:00 |
|
ZZYZX
|
044dbbcfd0
|
Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
|
2020-01-03 03:22:33 +02:00 |
|
ZZYZX
|
7b5d4a03e9
|
Write uniform data into separate structures
|
2020-01-02 21:32:08 +02:00 |
|
Magnus Norddahl
|
6450bdcc67
|
Improve error message if OpenGL context creation fails
|
2020-01-02 19:45:45 +01:00 |
|
Magnus Norddahl
|
ca3fa76e32
|
Rename the sampler filters so that they use the same naming convention as modern graphics APIs
|
2019-12-29 18:54:22 +01:00 |
|
Magnus Norddahl
|
b466035bc8
|
Fix wrong mipmapping filtering and missing anisotropy
|
2019-12-26 02:02:53 +01:00 |
|
Magnus Norddahl
|
459742c840
|
Fix double delete bug
|
2019-12-26 01:09:31 +01:00 |
|
Magnus Norddahl
|
994eda4852
|
Fix shutdown crash caused by C# finalizers deleting texture objects after renderdevice already left the building
|
2019-12-26 00:37:47 +01:00 |
|
ZZYZX
|
734157256e
|
Improved memory usage by loading textures directly into OpenGL
|
2019-12-25 19:08:57 +02:00 |
|
Magnus Norddahl
|
ef6d217623
|
Rearrange the code slightly so it is easier to add other backends
|
2019-12-23 20:09:38 +01:00 |
|