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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Fix wrong mipmapping filtering and missing anisotropy
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parent
061fa30a45
commit
b466035bc8
1 changed files with 4 additions and 2 deletions
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@ -282,7 +282,7 @@ GLint GLRenderDevice::GetGLMinFilter(TextureFilter filter, TextureFilter mipfilt
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if (mipfilter == TextureFilter::Linear)
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{
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if (filter == TextureFilter::Point || filter == TextureFilter::None)
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return GL_LINEAR_MIPMAP_NEAREST;
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return GL_NEAREST_MIPMAP_LINEAR;
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else
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return GL_LINEAR_MIPMAP_LINEAR;
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}
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@ -291,7 +291,7 @@ GLint GLRenderDevice::GetGLMinFilter(TextureFilter filter, TextureFilter mipfilt
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if (filter == TextureFilter::Point || filter == TextureFilter::None)
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return GL_NEAREST_MIPMAP_NEAREST;
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else
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return GL_NEAREST_MIPMAP_LINEAR;
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return GL_LINEAR_MIPMAP_NEAREST;
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}
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else
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{
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@ -914,6 +914,8 @@ bool GLRenderDevice::ApplyTextures()
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glSamplerParameteri(samplerHandle, GL_TEXTURE_WRAP_S, wrapMode[(int)mTextureUnit.WrapMode]);
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glSamplerParameteri(samplerHandle, GL_TEXTURE_WRAP_T, wrapMode[(int)mTextureUnit.WrapMode]);
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glSamplerParameteri(samplerHandle, GL_TEXTURE_WRAP_R, wrapMode[(int)mTextureUnit.WrapMode]);
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if (mSamplerFilterKey.MaxAnisotropy > 0.0f)
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glSamplerParameterf(samplerHandle, GL_TEXTURE_MAX_ANISOTROPY_EXT, mSamplerFilterKey.MaxAnisotropy);
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}
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if (mTextureUnit.SamplerHandle != samplerHandle)
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