Commit graph

250 commits

Author SHA1 Message Date
volte
be06471f52
Vertex rendering options (#701)
* Extended rendering options for drawing vertices
* Fixed vertex scale slider behaviour
* Force plot highlighted vertex in DragSectorsMode
* Moved ShouldRenderVertices property into the properties region
* made config file variable lower case to be in line with other config file variables
2022-02-06 12:19:03 +01:00
volte
7fbd07e586
New feature: classic lighting renderer for visual mode (#680)
Added classic rendering mode to closer emulate software renderer visuals in visual mode
2022-01-04 20:17:12 +01:00
biwa
e2374102ee
UDBScript asynchronous execution (#684)
Script run by UDBScript are now executed asynchronously
2022-01-03 14:33:34 +01:00
biwa
a5df323717 Added option to enter additional parameters when testing a map. Resolves #646 2021-12-14 18:15:23 +01:00
biwa
9f85f70deb When choosing a difficulty or engine in the test toolbar button the engine will not be launched immediately. This can be reverted in the preferences. Resolves #626 2021-12-11 12:43:33 +01:00
biwa
fe71e53edc Game configurations are now saved as soon as the configuration dialog is closed
Program preferences are now saved as soon as the configuration dialog is closed
Recent files are now saved as soon as an existing map is loaded
2021-04-02 12:13:22 +02:00
biwa
58c476f4e5 Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog 2021-03-21 21:19:14 +01:00
biwa
2abcbfffab Fixed a bug where trying to align the grid to a linedef or setting the grid origin to a vertex would crash when no map was opened. Fixes #536 2021-03-14 16:40:55 +01:00
James R
feef304423
Ignore Keys.None event (#537)
Such an event invokes every unbound action.
2021-03-14 16:26:09 +01:00
Magnus Norddahl
353c714efc A few more hacks for the wonderful mono implementation of winforms 2020-09-15 00:41:53 +02:00
Magnus Norddahl
90831bd630 Fix cursor visible on Linux when in 3D mode 2020-09-13 23:43:11 +02:00
Kevin Caccamo
fdfeba1731
Fix some input issues on non-Windows systems (PR#467 by Talon1024)
* Fix some input issues on non-Windows systems

Disable the main menu bar when the 3D view is active.
Disable mouse input processing and "exclusive mouse input" until each editing dialog closes.

* Enable front/backgroup in LinedefEditForm{,UDMF} in the Setup method

The Setup method is called to specify which linedefs are being edited by the LinedefEditForm, and set up the dialog appropriately, so the front/backgroup should be enabled in the Setup method, at the same time the front/backside check boxes are checked or unchecked.
2020-09-13 19:40:09 +03:00
Magnus Norddahl
87fe50df56 Write replacements for the unimplemented native calls for unix 2020-09-11 23:17:30 +02:00
ZZYZX
0aaef4980b Fix exception caused by horizontal mouse wheel (resolves #409 reported by ioan-chera, reported by KanaiZo) 2020-07-07 13:56:42 +03:00
biwa
22d00763a9 The script editor is now only shown if the current game configuration supports scripts. Resolves #427. 2020-06-19 23:30:01 +02:00
biwa
91cbcde1eb It's compiling! 2020-05-21 14:20:02 +02:00
biwa
138c96bb13 Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex 2020-04-11 10:42:41 +02:00
biwa
12b3906470 Added "Smart Grid Transform" action that sets grid transformation based on the selected elements. Vertex selected: set grid origin to that vertex. Linedef selected: align grid to that linedef. Nothing selected: reset grid transformation to the default coordinate system. No default key bound. 2020-04-10 13:40:30 +02:00
Magnus Norddahl
fc7093b959 Load images when they accessed
Load previews when they are accessed
2020-01-12 23:10:57 +01:00
ZZYZX
7b5506363e Fixed F10 key focusing the menu on key release 2019-12-31 15:32:57 +02:00
ZZYZX
c00e2a8074 Fixed F10 key focusing the menu instead of opening the script editor as intended 2019-12-31 14:57:29 +02:00
Magnus Norddahl
f97f2d36b1 Remove preview manager and remove CreateTexture 2019-12-29 20:48:11 +01:00
Magnus Norddahl
d46c72b04a Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
ZZYZX
f41c5bdd6f Used slightly better approach for executing stuff in the main thread 2019-12-28 22:01:57 +02:00
ZZYZX
bd811aac7d Fixed deadlock caused by errors displayed by texture loading 2019-12-28 21:37:05 +02:00
Magnus Norddahl
11b5cb4e8f Fix crash if entering 3D mode early
Remove thread priority settings (this is not the right way to do it)
Stop brain dead busy looping and use Monitor.Wait + Monitor.Pulse
Only call Control.Invoke if its a worker thread calling RunOnUIThread
Add the code for running multiple background threads (unfortunately blocked by DevIL apparently not being thread safe, gg!)
2019-12-27 07:21:43 +01:00
Magnus Norddahl
7e0ea54254 Don't use SendMessage when the built-in Invoke function does the same 2019-12-27 04:37:10 +01:00
ZZYZX
d559ba30d7 Added error reporting to Update Checker; Fixed update checking failure in certain setups 2019-12-24 23:32:37 +02:00
ZZYZX
d995f983fc Rebranding 2019-12-24 09:14:28 +02:00
Magnus Norddahl
21b46010c1 Merge remote-tracking branch 'origin/master' into slimgl 2019-08-08 04:07:00 +02:00
Magnus Norddahl
1be047d316 - Simplify D3DDevice 2019-08-08 03:19:11 +02:00
biwa
363a07c609 - Fixed a bug where a thread unsafe string length measuring method could cause a crash. Fixes #275. 2019-07-16 20:37:18 +02:00
volte
5157dafd6a Various fixes for rotated grid functionality (PR#253 by Volte) 2019-01-16 08:44:38 +02:00
volte
a1d28e1e56 Grid rotation and alignment functionality (PR#252 by Volte) 2019-01-14 20:07:08 +02:00
ZZYZX
000ecfbab0 Made GZDB output 64-bit in the title 2018-04-14 18:15:11 +03:00
ZZYZX
356eac34e2 Internal: Oops: removed debug leftovers (x2) 2017-04-03 20:45:51 +03:00
ZZYZX
a2c9de393e Fixed: changing flat names around is wrong... (reported by Lud) 2017-04-03 20:40:51 +03:00
ZZYZX
816e61d110 Added: binding actions to horizontal mouse wheel 2017-03-25 03:47:18 +02:00
ZZYZX
db9bb4f4fd Info panel might work a bit faster now 2017-02-09 19:14:05 +02:00
ZZYZX
4faed76b92 Merge anotak's optimizations - stage 3 2017-02-08 14:20:03 +02:00
ZZYZX
09b8c27dab Merge anotak's optimizations - stage 1 2017-02-08 14:18:01 +02:00
ZZYZX
34d1af9446 Reverted anotak's PR: it causes 'Cancel' button in Edit windows to automatically do undo or something similar, breaking maps completely 2017-02-07 20:02:31 +02:00
anotak
b5f7db1d50 Speedup on opening properties windows 2017-02-06 22:53:00 -06:00
ZZYZX
e0fb41d37f Changed ZDoom/GitHub links so that people can report issues to the correct page 2017-01-15 06:30:53 +02:00
ZZYZX
741897af76 Actually changed the product name 2017-01-15 01:40:19 +02:00
ZZYZX
5821152368 Always show the revision number in window title, also renamed to GZDB-Bugfix 2017-01-15 01:14:15 +02:00
ZZYZX
ebd7fb1a57 Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
m-x-d
2b24ce3c25 Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items.
Internal: moved thing helper shapes creation logic from ThingsMode to LinksCollector.
2017-01-09 01:04:55 +03:00
MaxED
cd854779e8 Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
Internal: restored GridSetup DB2 compatibility.
Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
2017-01-06 13:01:59 +03:00
MaxED
be7ba0a05d Added: minimum grid size is now 0.125 instead of 1. 2016-12-27 16:59:20 +03:00