codeimp
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d2553534cb
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working on script editor
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2008-11-13 16:21:11 +00:00 |
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codeimp
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869113c389
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Fixed major bug in MapSet IO implementations (how can I have missed this?!)
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2008-11-10 21:06:02 +00:00 |
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codeimp
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1dad4b68c6
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- change a lot in the resources system
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
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2008-09-28 21:20:56 +00:00 |
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codeimp
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8d3d00372b
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even better copy/pasting
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2008-09-23 17:46:34 +00:00 |
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codeimp
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b1ccdbbc7f
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lots of stuff (including half decent copy/paste)
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2008-09-22 18:27:50 +00:00 |
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codeimp
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b717794aed
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- splitten up UDMF reading/writing in seperate classes where they write to/read from a stream. the UniversalMapSetIO now simply makes use of the reader and writer.
- EmptyLongName in MapSet is now a static field
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2008-09-17 19:21:45 +00:00 |
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codeimp
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f1342ae6e9
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not currently used, but the VS project needs this because i added it
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2008-09-12 13:37:10 +00:00 |
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codeimp
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35e2a46458
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- fixed incorrect comment in UniversalMapSetIO
- fixed bug that prevented a user from adding custom UDMF fields to any element
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2008-09-10 15:00:23 +00:00 |
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codeimp
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e30b68c9c3
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UDMF on top!
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2008-06-01 20:25:46 +00:00 |
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codeimp
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2b9a233579
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lots more UDMF code
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2008-05-31 19:31:45 +00:00 |
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codeimp
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a04500f071
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made the universal field editor control work with the type handlers
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2008-05-30 11:05:44 +00:00 |
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codeimp
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54c8a82517
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typed arguments complete and ready for typed UDMF fields
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2008-05-29 21:09:43 +00:00 |
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codeimp
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77720694a3
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- added proper text rendering
- linedef lengths visible when dragging geometry
- included my ancient bitmap font creator
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2008-05-13 14:24:35 +00:00 |
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codeimp
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d0f6963fb2
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some fixes and additions with floating point vertices
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2008-05-05 22:22:53 +00:00 |
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codeimp
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4522698765
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completely got rid of integral vertex coordinates (now all floating point)
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2008-05-05 22:01:27 +00:00 |
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codeimp
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b5b7875f75
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- limited possible characters typed for map lump name
- improved sector making and drawing
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2008-05-05 15:35:58 +00:00 |
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codeimp
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d904fb415c
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added some exception handling in case textures/sprites can't load for some reason
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2008-02-23 13:12:59 +00:00 |
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codeimp
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8fe8a6e7a8
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several small fixes
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2008-02-15 14:08:26 +00:00 |
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codeimp
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80f4d05965
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some stuff regarding UDMF
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2008-01-25 19:12:34 +00:00 |
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codeimp
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3c43547c6c
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some 3D mode rendering
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2008-01-13 21:23:59 +00:00 |
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codeimp
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c5e990f1b7
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
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codeimp
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d9300fda26
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added actions browser and generalized actions support (and small fix in Boom config)
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2007-12-29 15:50:16 +00:00 |
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codeimp
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4e4e190115
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hexen map IO and fix for textures loaded from image ranges
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2007-12-28 12:50:34 +00:00 |
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codeimp
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4cf0f18dbb
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lots of changes/additions
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2007-12-26 14:29:36 +00:00 |
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codeimp
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996f65c809
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fixes
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2007-10-27 13:59:24 +00:00 |
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codeimp
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c6eb815811
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fixed bug and we don't really need a long sleep in there
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2007-10-26 19:12:44 +00:00 |
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codeimp
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f970c82d3f
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fixed memory leak, added minor details
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2007-10-26 18:04:54 +00:00 |
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codeimp
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eb92d78761
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much more on data resources loading and bugfixes
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2007-10-26 13:17:20 +00:00 |
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codeimp
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947bdb59e9
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lot more.
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2007-10-24 17:25:03 +00:00 |
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codeimp
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1084cae38b
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things! colored, scaled, and in their own mode!
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2007-10-21 22:41:46 +00:00 |
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codeimp
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4af61009c1
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icons updated, moved configuration classes and create GameConfiguration class
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2007-10-21 18:06:10 +00:00 |
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codeimp
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b8e7370db6
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things! incomplete though.
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2007-10-21 04:07:36 +00:00 |
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codeimp
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e45ab9fff5
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much more
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2007-10-14 21:31:45 +00:00 |
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codeimp
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6250543976
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cursors and messages
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2007-10-14 18:11:03 +00:00 |
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codeimp
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a7d91e0d77
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more on saving and new map
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2007-10-14 17:48:15 +00:00 |
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codeimp
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6c5fae98b0
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completed saving, also 'save as' works
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2007-10-14 15:44:55 +00:00 |
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codeimp
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61e78baf10
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a little bit on writing the map structure lumps
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2007-10-13 16:58:55 +00:00 |
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codeimp
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81b08f5bff
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fixes and config changes and nodebuilding and more.
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2007-10-13 14:05:45 +00:00 |
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codeimp
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aa73caad3c
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textures (patches) rendering added
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2007-10-08 14:29:31 +00:00 |
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codeimp
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a109bf4bfb
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added a lot
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2007-10-07 22:21:47 +00:00 |
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codeimp
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e16cfb9873
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seeking 1 byte after the last byte in the stream should be allowed, shouldn't it? because reading the last byte will put the position there as well.
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2007-10-07 20:43:05 +00:00 |
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codeimp
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85ae983769
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more added.
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2007-09-27 22:55:03 +00:00 |
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codeimp
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a6f39c05ad
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changing 2D renderer from D3D to software rendering
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2007-09-17 21:22:46 +00:00 |
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codeimp
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b9a6bfb3ea
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miauw, lots more added/changed
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2007-06-24 18:56:43 +00:00 |
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codeimp
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a2d62cae12
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open map dialog added
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2007-06-16 19:53:51 +00:00 |
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codeimp
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776a52b50f
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added stuff
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2007-06-14 23:31:57 +00:00 |
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codeimp
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705ee05c54
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mainwindow now saves position/size/state. also changed path seperater in configuration.
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2007-06-14 15:35:37 +00:00 |
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codeimp
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f117185dd9
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added stuff and fixed a bug in ZDoom_StrifeHexen.cfg
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2007-06-14 14:44:18 +00:00 |
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codeimp
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41a3a41edf
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first source submit into svn
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2007-06-13 19:39:38 +00:00 |
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