Commit graph

49 commits

Author SHA1 Message Date
codeimp
d2553534cb working on script editor 2008-11-13 16:21:11 +00:00
codeimp
869113c389 Fixed major bug in MapSet IO implementations (how can I have missed this?!) 2008-11-10 21:06:02 +00:00
codeimp
1dad4b68c6 - change a lot in the resources system
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
2008-09-28 21:20:56 +00:00
codeimp
8d3d00372b even better copy/pasting 2008-09-23 17:46:34 +00:00
codeimp
b1ccdbbc7f lots of stuff (including half decent copy/paste) 2008-09-22 18:27:50 +00:00
codeimp
b717794aed - splitten up UDMF reading/writing in seperate classes where they write to/read from a stream. the UniversalMapSetIO now simply makes use of the reader and writer.
- EmptyLongName in MapSet is now a static field
2008-09-17 19:21:45 +00:00
codeimp
f1342ae6e9 not currently used, but the VS project needs this because i added it 2008-09-12 13:37:10 +00:00
codeimp
35e2a46458 - fixed incorrect comment in UniversalMapSetIO
- fixed bug that prevented a user from adding custom UDMF fields to any element
2008-09-10 15:00:23 +00:00
codeimp
e30b68c9c3 UDMF on top! 2008-06-01 20:25:46 +00:00
codeimp
2b9a233579 lots more UDMF code 2008-05-31 19:31:45 +00:00
codeimp
a04500f071 made the universal field editor control work with the type handlers 2008-05-30 11:05:44 +00:00
codeimp
54c8a82517 typed arguments complete and ready for typed UDMF fields 2008-05-29 21:09:43 +00:00
codeimp
77720694a3 - added proper text rendering
- linedef lengths visible when dragging geometry
- included my ancient bitmap font creator
2008-05-13 14:24:35 +00:00
codeimp
d0f6963fb2 some fixes and additions with floating point vertices 2008-05-05 22:22:53 +00:00
codeimp
4522698765 completely got rid of integral vertex coordinates (now all floating point) 2008-05-05 22:01:27 +00:00
codeimp
b5b7875f75 - limited possible characters typed for map lump name
- improved sector making and drawing
2008-05-05 15:35:58 +00:00
codeimp
d904fb415c added some exception handling in case textures/sprites can't load for some reason 2008-02-23 13:12:59 +00:00
codeimp
8fe8a6e7a8 several small fixes 2008-02-15 14:08:26 +00:00
codeimp
80f4d05965 some stuff regarding UDMF 2008-01-25 19:12:34 +00:00
codeimp
3c43547c6c some 3D mode rendering 2008-01-13 21:23:59 +00:00
codeimp
c5e990f1b7 merged plugin system into trunk 2008-01-02 21:49:43 +00:00
codeimp
d9300fda26 added actions browser and generalized actions support (and small fix in Boom config) 2007-12-29 15:50:16 +00:00
codeimp
4e4e190115 hexen map IO and fix for textures loaded from image ranges 2007-12-28 12:50:34 +00:00
codeimp
4cf0f18dbb lots of changes/additions 2007-12-26 14:29:36 +00:00
codeimp
996f65c809 fixes 2007-10-27 13:59:24 +00:00
codeimp
c6eb815811 fixed bug and we don't really need a long sleep in there 2007-10-26 19:12:44 +00:00
codeimp
f970c82d3f fixed memory leak, added minor details 2007-10-26 18:04:54 +00:00
codeimp
eb92d78761 much more on data resources loading and bugfixes 2007-10-26 13:17:20 +00:00
codeimp
947bdb59e9 lot more. 2007-10-24 17:25:03 +00:00
codeimp
1084cae38b things! colored, scaled, and in their own mode! 2007-10-21 22:41:46 +00:00
codeimp
4af61009c1 icons updated, moved configuration classes and create GameConfiguration class 2007-10-21 18:06:10 +00:00
codeimp
b8e7370db6 things! incomplete though. 2007-10-21 04:07:36 +00:00
codeimp
e45ab9fff5 much more 2007-10-14 21:31:45 +00:00
codeimp
6250543976 cursors and messages 2007-10-14 18:11:03 +00:00
codeimp
a7d91e0d77 more on saving and new map 2007-10-14 17:48:15 +00:00
codeimp
6c5fae98b0 completed saving, also 'save as' works 2007-10-14 15:44:55 +00:00
codeimp
61e78baf10 a little bit on writing the map structure lumps 2007-10-13 16:58:55 +00:00
codeimp
81b08f5bff fixes and config changes and nodebuilding and more. 2007-10-13 14:05:45 +00:00
codeimp
aa73caad3c textures (patches) rendering added 2007-10-08 14:29:31 +00:00
codeimp
a109bf4bfb added a lot 2007-10-07 22:21:47 +00:00
codeimp
e16cfb9873 seeking 1 byte after the last byte in the stream should be allowed, shouldn't it? because reading the last byte will put the position there as well. 2007-10-07 20:43:05 +00:00
codeimp
85ae983769 more added. 2007-09-27 22:55:03 +00:00
codeimp
a6f39c05ad changing 2D renderer from D3D to software rendering 2007-09-17 21:22:46 +00:00
codeimp
b9a6bfb3ea miauw, lots more added/changed 2007-06-24 18:56:43 +00:00
codeimp
a2d62cae12 open map dialog added 2007-06-16 19:53:51 +00:00
codeimp
776a52b50f added stuff 2007-06-14 23:31:57 +00:00
codeimp
705ee05c54 mainwindow now saves position/size/state. also changed path seperater in configuration. 2007-06-14 15:35:37 +00:00
codeimp
f117185dd9 added stuff and fixed a bug in ZDoom_StrifeHexen.cfg 2007-06-14 14:44:18 +00:00
codeimp
41a3a41edf first source submit into svn 2007-06-13 19:39:38 +00:00