hexen map IO and fix for textures loaded from image ranges

This commit is contained in:
codeimp 2007-12-28 12:50:34 +00:00
parent 679bb6980f
commit 4e4e190115
8 changed files with 661 additions and 9 deletions

View file

@ -63,6 +63,7 @@
<Compile Include="Data\PK3Reader.cs" />
<Compile Include="Data\Playpal.cs" />
<Compile Include="Data\ResourceImage.cs" />
<Compile Include="Data\SimpleTextureImage.cs" />
<Compile Include="Data\SpriteImage.cs" />
<Compile Include="Data\TextureImage.cs" />
<Compile Include="Editing\DragVerticesMode.cs" />
@ -243,6 +244,7 @@
<Compile Include="IO\Configuration.cs" />
<Compile Include="General\General.cs" />
<Compile Include="IO\ClippedStream.cs" />
<Compile Include="IO\HexenMapSetIO.cs" />
<Compile Include="IO\DoomFlatReader.cs" />
<Compile Include="IO\DoomMapSetIO.cs" />
<Compile Include="IO\DoomPictureReader.cs" />

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@ -0,0 +1,113 @@
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.IO;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.Data
{
internal class SimpleTextureImage : ImageData
{
#region ================== Constants
#endregion
#region ================== Variables
private string lumpname;
private float scalex;
private float scaley;
#endregion
#region ================== Constructor / Disposer
// Constructor
public SimpleTextureImage(string name, string lumpname, float scalex, float scaley)
{
// Initialize
this.scalex = scalex;
this.scaley = scaley;
this.scaledwidth = (float)width * scalex;
this.scaledheight = (float)height * scaley;
this.lumpname = lumpname;
SetName(name);
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This loads the image
public override void LoadImage()
{
IImageReader reader;
MemoryStream mem;
Stream patchdata;
byte[] membytes;
// Checks
if(this.IsLoaded) return;
lock(this)
{
// Get the patch data stream
patchdata = General.Map.Data.GetPatchData(lumpname);
if(patchdata != null)
{
// Copy patch data to memory
patchdata.Seek(0, SeekOrigin.Begin);
membytes = new byte[(int)patchdata.Length];
patchdata.Read(membytes, 0, (int)patchdata.Length);
mem = new MemoryStream(membytes);
mem.Seek(0, SeekOrigin.Begin);
// Get a reader for the data
reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
if(reader is UnknownImageReader)
{
// Data is in an unknown format!
General.WriteLogLine("WARNING: Image lump '" + lumpname + "' data format could not be read, while loading texture '" + this.Name + "'!");
}
// Load the image
mem.Seek(0, SeekOrigin.Begin);
bitmap = reader.ReadAsBitmap(mem);
}
// Pass on to base
base.LoadImage();
}
}
#endregion
}
}

View file

@ -83,8 +83,9 @@ namespace CodeImp.DoomBuilder.Data
byte[] membytes;
bool failed = false;
// Leave when already loaded
// Checks
if(this.IsLoaded) return;
if((width == 0) || (height == 0)) return;
lock(this)
{

View file

@ -163,7 +163,7 @@ namespace CodeImp.DoomBuilder.Data
{
int startindex, endindex;
float defaultscale;
TextureImage image;
SimpleTextureImage image;
// Determine default scale
defaultscale = General.Map.Config.DefaultTextureScale;
@ -182,12 +182,9 @@ namespace CodeImp.DoomBuilder.Data
// Lump not zero length?
if(file.Lumps[i].Length > 0)
{
// Make the image object
image = new TextureImage(file.Lumps[i].Name, 0, 0, defaultscale, defaultscale);
// Add single patch
image.AddPatch(new TexturePatch(file.Lumps[i].Name, 0, 0));
// Make the image
image = new SimpleTextureImage(file.Lumps[i].Name, file.Lumps[i].Name, defaultscale, defaultscale);
// Add image to collection
images.Add(image);
}

View file

@ -291,8 +291,9 @@ namespace CodeImp.DoomBuilder
io = MapSetIO.Create(config.FormatInterface, tempwad, this);
General.WriteLogLine("Reading map data structures from file...");
try { map = io.Read(map, TEMP_MAP_HEADER); }
catch(Exception)
catch(Exception e)
{
General.WriteLogLine("ERROR: " + e.GetType().Name + ": " + e.Message);
General.ShowErrorMessage("Unable to read the map data structures with the specified configuration.", MessageBoxButtons.OK);
return false;
}

535
Source/IO/HexenMapSetIO.cs Normal file
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@ -0,0 +1,535 @@
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Geometry;
#endregion
namespace CodeImp.DoomBuilder.IO
{
public class HexenMapSetIO : MapSetIO
{
#region ================== Constants
#endregion
#region ================== Constructor / Disposer
// Constructor
public HexenMapSetIO(WAD wad, MapManager manager) : base(wad, manager)
{
}
#endregion
#region ================== Properties
public override int MaxSidedefs { get { return 65534; } }
#endregion
#region ================== Reading
// This reads a map from the file and returns a MapSet
public override MapSet Read(MapSet map, string mapname)
{
int firstindex;
Dictionary<int, Vertex> vertexlink;
Dictionary<int, Sector> sectorlink;
// Find the index where first map lump begins
firstindex = wad.FindLumpIndex(mapname) + 1;
// Read vertices
vertexlink = ReadVertices(map, firstindex);
// Read sectors
sectorlink = ReadSectors(map, firstindex);
// Read linedefs and sidedefs
ReadLinedefs(map, firstindex, vertexlink, sectorlink);
// Read things
ReadThings(map, firstindex);
// Remove unused vertices
map.RemoveUnusedVertices();
// Return result;
return map;
}
// This reads the THINGS from WAD file
private void ReadThings(MapSet map, int firstindex)
{
MemoryStream mem;
BinaryReader reader;
int num, i, tag, z, action, x, y, type, flags;
byte[] args = new byte[Thing.NUM_ARGS];
float angle;
Thing t;
// Get the lump from wad file
Lump lump = wad.FindLump("THINGS", firstindex);
if(lump == null) throw new Exception("Could not find required lump THINGS!");
// Prepare to read the items
mem = new MemoryStream(lump.Stream.ReadAllBytes());
num = (int)lump.Stream.Length / 20;
reader = new BinaryReader(mem);
// Read items from the lump
for(i = 0; i < num; i++)
{
// Read properties from stream
tag = reader.ReadUInt16();
x = reader.ReadInt16();
y = reader.ReadInt16();
z = reader.ReadInt16();
angle = (float)(reader.ReadInt16() + 90) / Angle2D.PIDEG;
type = reader.ReadUInt16();
flags = reader.ReadUInt16();
action = reader.ReadByte();
args[0] = reader.ReadByte();
args[1] = reader.ReadByte();
args[2] = reader.ReadByte();
args[3] = reader.ReadByte();
args[4] = reader.ReadByte();
// Create new item
t = map.CreateThing();
t.Update(type, x, y, z, angle, flags, tag, action, args);
//t.DetermineSector();
t.UpdateConfiguration();
}
// Done
mem.Dispose();
}
// This reads the VERTICES from WAD file
// Returns a lookup table with indices
private Dictionary<int, Vertex> ReadVertices(MapSet map, int firstindex)
{
MemoryStream mem;
Dictionary<int, Vertex> link;
BinaryReader reader;
int num, i, x, y;
Vertex v;
// Get the lump from wad file
Lump lump = wad.FindLump("VERTEXES", firstindex);
if(lump == null) throw new Exception("Could not find required lump VERTEXES!");
// Prepare to read the items
mem = new MemoryStream(lump.Stream.ReadAllBytes());
num = (int)lump.Stream.Length / 4;
reader = new BinaryReader(mem);
// Create lookup table
link = new Dictionary<int, Vertex>(num);
// Read items from the lump
for(i = 0; i < num; i++)
{
// Read properties from stream
x = reader.ReadInt16();
y = reader.ReadInt16();
// Create new item
v = map.CreateVertex(x, y);
// Add it to the lookup table
link.Add(i, v);
}
// Done
mem.Dispose();
// Return lookup table
return link;
}
// This reads the SECTORS from WAD file
// Returns a lookup table with indices
private Dictionary<int, Sector> ReadSectors(MapSet map, int firstindex)
{
MemoryStream mem;
Dictionary<int, Sector> link;
BinaryReader reader;
int num, i, hfloor, hceil, bright, special, tag;
string tfloor, tceil;
Sector s;
// Get the lump from wad file
Lump lump = wad.FindLump("SECTORS", firstindex);
if(lump == null) throw new Exception("Could not find required lump SECTORS!");
// Prepare to read the items
mem = new MemoryStream(lump.Stream.ReadAllBytes());
num = (int)lump.Stream.Length / 26;
reader = new BinaryReader(mem);
// Create lookup table
link = new Dictionary<int, Sector>(num);
// Read items from the lump
for(i = 0; i < num; i++)
{
// Read properties from stream
hfloor = reader.ReadInt16();
hceil = reader.ReadInt16();
tfloor = Lump.MakeNormalName(reader.ReadBytes(8), WAD.ENCODING);
tceil = Lump.MakeNormalName(reader.ReadBytes(8), WAD.ENCODING);
bright = reader.ReadInt16();
special = reader.ReadUInt16();
tag = reader.ReadUInt16();
// Create new item
s = map.CreateSector();
s.Update(hfloor, hceil, tfloor, tceil, special, tag, bright);
// Add it to the lookup table
link.Add(i, s);
}
// Done
mem.Dispose();
// Return lookup table
return link;
}
// This reads the LINEDEFS and SIDEDEFS from WAD file
private void ReadLinedefs(MapSet map, int firstindex,
Dictionary<int, Vertex> vertexlink, Dictionary<int, Sector> sectorlink)
{
MemoryStream linedefsmem, sidedefsmem;
BinaryReader readline, readside;
Lump linedefslump, sidedefslump;
int num, i, offsetx, offsety, v1, v2;
int s1, s2, flags, action, tag, sc;
byte[] args = new byte[Linedef.NUM_ARGS];
string thigh, tmid, tlow;
Linedef l;
Sidedef s;
// Get the linedefs lump from wad file
linedefslump = wad.FindLump("LINEDEFS", firstindex);
if(linedefslump == null) throw new Exception("Could not find required lump LINEDEFS!");
// Get the sidedefs lump from wad file
sidedefslump = wad.FindLump("SIDEDEFS", firstindex);
if(sidedefslump == null) throw new Exception("Could not find required lump SIDEDEFS!");
// Prepare to read the items
linedefsmem = new MemoryStream(linedefslump.Stream.ReadAllBytes());
sidedefsmem = new MemoryStream(sidedefslump.Stream.ReadAllBytes());
num = (int)linedefslump.Stream.Length / 16;
readline = new BinaryReader(linedefsmem);
readside = new BinaryReader(sidedefsmem);
// Read items from the lump
for(i = 0; i < num; i++)
{
// Read properties from stream
v1 = readline.ReadUInt16();
v2 = readline.ReadUInt16();
flags = readline.ReadUInt16();
action = readline.ReadByte();
args[0] = readline.ReadByte();
args[1] = readline.ReadByte();
args[2] = readline.ReadByte();
args[3] = readline.ReadByte();
args[4] = readline.ReadByte();
s1 = readline.ReadUInt16();
s2 = readline.ReadUInt16();
// Create new item
l = map.CreateLinedef(vertexlink[v1], vertexlink[v2]);
l.Update(flags, 0, action, args);
l.Update();
// Line has a front side?
if(s1 != ushort.MaxValue)
{
// Read front sidedef
sidedefsmem.Seek(s1 * 30, SeekOrigin.Begin);
offsetx = readside.ReadInt16();
offsety = readside.ReadInt16();
thigh = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING);
tlow = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING);
tmid = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING);
sc = readside.ReadUInt16();
// Create front sidedef
s = map.CreateSidedef(l, true, sectorlink[sc]);
s.Update(offsetx, offsety, thigh, tmid, tlow);
}
// Line has a back side?
if(s2 != ushort.MaxValue)
{
// Read back sidedef
sidedefsmem.Seek(s2 * 30, SeekOrigin.Begin);
offsetx = readside.ReadInt16();
offsety = readside.ReadInt16();
thigh = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING);
tlow = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING);
tmid = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING);
sc = readside.ReadUInt16();
// Create back sidedef
s = map.CreateSidedef(l, false, sectorlink[sc]);
s.Update(offsetx, offsety, thigh, tmid, tlow);
}
}
// Done
linedefsmem.Dispose();
sidedefsmem.Dispose();
}
#endregion
#region ================== Writing
// This writes a MapSet to the file
public override void Write(MapSet map, string mapname, int position)
{
Dictionary<Vertex, int> vertexids = new Dictionary<Vertex,int>();
Dictionary<Sidedef, int> sidedefids = new Dictionary<Sidedef,int>();
Dictionary<Sector, int> sectorids = new Dictionary<Sector,int>();
// First index everything
foreach(Vertex v in map.Vertices) vertexids.Add(v, vertexids.Count);
foreach(Sidedef sd in map.Sidedefs) sidedefids.Add(sd, sidedefids.Count);
foreach(Sector s in map.Sectors) sectorids.Add(s, sectorids.Count);
// Write lumps to wad (note the backwards order because they
// are all inserted at position+1 when not found)
WriteSectors(map, position, manager.Config.MapLumpNames);
WriteVertices(map, position, manager.Config.MapLumpNames);
WriteSidedefs(map, position, manager.Config.MapLumpNames, sectorids);
WriteLinedefs(map, position, manager.Config.MapLumpNames, sidedefids, vertexids);
WriteThings(map, position, manager.Config.MapLumpNames);
}
// This writes the THINGS to WAD file
private void WriteThings(MapSet map, int position, IDictionary maplumps)
{
MemoryStream mem;
BinaryWriter writer;
Lump lump;
int insertpos;
// Create memory to write to
mem = new MemoryStream();
writer = new BinaryWriter(mem, WAD.ENCODING);
// Go for all things
foreach(Thing t in map.Things)
{
// Write properties to stream
writer.Write((UInt16)t.Tag);
writer.Write((Int16)t.Position.x);
writer.Write((Int16)t.Position.y);
writer.Write((Int16)t.ZOffset);
writer.Write((Int16)((t.Angle * Angle2D.PIDEG) - 90));
writer.Write((UInt16)t.Type);
writer.Write((UInt16)t.Flags);
writer.Write((Byte)t.Action);
writer.Write((Byte)t.Args[0]);
writer.Write((Byte)t.Args[1]);
writer.Write((Byte)t.Args[2]);
writer.Write((Byte)t.Args[3]);
writer.Write((Byte)t.Args[4]);
}
// Find insert position and remove old lump
insertpos = MapManager.RemoveSpecificLump(wad, "THINGS", position, "", maplumps);
if(insertpos == -1) insertpos = position + 1;
if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
// Create the lump from memory
lump = wad.Insert("THINGS", insertpos, (int)mem.Length);
lump.Stream.Seek(0, SeekOrigin.Begin);
mem.WriteTo(lump.Stream);
}
// This writes the VERTEXES to WAD file
private void WriteVertices(MapSet map, int position, IDictionary maplumps)
{
MemoryStream mem;
BinaryWriter writer;
Lump lump;
int insertpos;
// Create memory to write to
mem = new MemoryStream();
writer = new BinaryWriter(mem, WAD.ENCODING);
// Go for all vertices
foreach(Vertex v in map.Vertices)
{
// Write properties to stream
writer.Write((Int16)v.X);
writer.Write((Int16)v.Y);
}
// Find insert position and remove old lump
insertpos = MapManager.RemoveSpecificLump(wad, "VERTEXES", position, "", maplumps);
if(insertpos == -1) insertpos = position + 1;
if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
// Create the lump from memory
lump = wad.Insert("VERTEXES", insertpos, (int)mem.Length);
lump.Stream.Seek(0, SeekOrigin.Begin);
mem.WriteTo(lump.Stream);
}
// This writes the LINEDEFS to WAD file
private void WriteLinedefs(MapSet map, int position, IDictionary maplumps, IDictionary<Sidedef, int> sidedefids, IDictionary<Vertex, int> vertexids)
{
MemoryStream mem;
BinaryWriter writer;
Lump lump;
ushort sid;
int insertpos;
// Create memory to write to
mem = new MemoryStream();
writer = new BinaryWriter(mem, WAD.ENCODING);
// Go for all lines
foreach(Linedef l in map.Linedefs)
{
// Write properties to stream
writer.Write((UInt16)vertexids[l.Start]);
writer.Write((UInt16)vertexids[l.End]);
writer.Write((UInt16)l.Flags);
writer.Write((Byte)l.Action);
writer.Write((Byte)l.Args[0]);
writer.Write((Byte)l.Args[1]);
writer.Write((Byte)l.Args[2]);
writer.Write((Byte)l.Args[3]);
writer.Write((Byte)l.Args[4]);
// Front sidedef
if(l.Front == null) sid = ushort.MaxValue;
else sid = (UInt16)sidedefids[l.Front];
writer.Write(sid);
// Back sidedef
if(l.Back == null) sid = ushort.MaxValue;
else sid = (UInt16)sidedefids[l.Back];
writer.Write(sid);
}
// Find insert position and remove old lump
insertpos = MapManager.RemoveSpecificLump(wad, "LINEDEFS", position, "", maplumps);
if(insertpos == -1) insertpos = position + 1;
if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
// Create the lump from memory
lump = wad.Insert("LINEDEFS", insertpos, (int)mem.Length);
lump.Stream.Seek(0, SeekOrigin.Begin);
mem.WriteTo(lump.Stream);
}
// This writes the SIDEDEFS to WAD file
private void WriteSidedefs(MapSet map, int position, IDictionary maplumps, IDictionary<Sector, int> sectorids)
{
MemoryStream mem;
BinaryWriter writer;
Lump lump;
int insertpos;
// Create memory to write to
mem = new MemoryStream();
writer = new BinaryWriter(mem, WAD.ENCODING);
// Go for all sidedefs
foreach(Sidedef sd in map.Sidedefs)
{
// Write properties to stream
writer.Write((Int16)sd.OffsetX);
writer.Write((Int16)sd.OffsetY);
writer.Write(Lump.MakeFixedName(sd.HighTexture, WAD.ENCODING));
writer.Write(Lump.MakeFixedName(sd.LowTexture, WAD.ENCODING));
writer.Write(Lump.MakeFixedName(sd.MiddleTexture, WAD.ENCODING));
writer.Write((UInt16)sectorids[sd.Sector]);
}
// Find insert position and remove old lump
insertpos = MapManager.RemoveSpecificLump(wad, "SIDEDEFS", position, "", maplumps);
if(insertpos == -1) insertpos = position + 1;
if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
// Create the lump from memory
lump = wad.Insert("SIDEDEFS", insertpos, (int)mem.Length);
lump.Stream.Seek(0, SeekOrigin.Begin);
mem.WriteTo(lump.Stream);
}
// This writes the SECTORS to WAD file
private void WriteSectors(MapSet map, int position, IDictionary maplumps)
{
MemoryStream mem;
BinaryWriter writer;
Lump lump;
int insertpos;
// Create memory to write to
mem = new MemoryStream();
writer = new BinaryWriter(mem, WAD.ENCODING);
// Go for all sectors
foreach(Sector s in map.Sectors)
{
// Write properties to stream
writer.Write((Int16)s.FloorHeight);
writer.Write((Int16)s.CeilHeight);
writer.Write(Lump.MakeFixedName(s.FloorTexture, WAD.ENCODING));
writer.Write(Lump.MakeFixedName(s.CeilTexture, WAD.ENCODING));
writer.Write((Int16)s.Brightness);
writer.Write((UInt16)s.Effect);
writer.Write((UInt16)s.Tag);
}
// Find insert position and remove old lump
insertpos = MapManager.RemoveSpecificLump(wad, "SECTORS", position, "", maplumps);
if(insertpos == -1) insertpos = position + 1;
if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
// Create the lump from memory
lump = wad.Insert("SECTORS", insertpos, (int)mem.Length);
lump.Stream.Seek(0, SeekOrigin.Begin);
mem.WriteTo(lump.Stream);
}
#endregion
}
}

View file

@ -97,6 +97,7 @@ namespace CodeImp.DoomBuilder.Map
public float Angle { get { return angle; } }
public int AngleDeg { get { return (int)(angle * Angle2D.PIDEG); } }
public Rectangle Rect { get { return rect; } }
public byte[] Args { get { return args; } }
#endregion

View file

@ -83,6 +83,8 @@ namespace CodeImp.DoomBuilder.Map
public float Angle { get { return angle; } }
public int AngleDeg { get { return (int)(angle * Angle2D.PIDEG); } }
public int Flags { get { return flags; } }
public int Action { get { return action; } }
public byte[] Args { get { return args; } }
public bool Selected { get { return selected; } set { selected = value; } }
public float Size { get { return size; } }
public float IconOffset { get { return iconoffset; } }