biwa
44745bdbc8
- More speed improvements to the texture browser
2019-05-31 23:11:17 +02:00
volte
5157dafd6a
Various fixes for rotated grid functionality (PR#253 by Volte)
2019-01-16 08:44:38 +02:00
volte
a1d28e1e56
Grid rotation and alignment functionality (PR#252 by Volte)
2019-01-14 20:07:08 +02:00
ZZYZX
04dc210db5
Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
2018-07-24 10:27:29 +03:00
ZZYZX
20f96cd115
Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...)
2018-07-13 08:20:45 +03:00
ZZYZX
1933b0b6de
Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
2018-07-13 07:56:13 +03:00
ZZYZX
db36293462
Added platform information to the saved error report
2018-04-16 03:22:24 +03:00
ZZYZX
000ecfbab0
Made GZDB output 64-bit in the title
2018-04-14 18:15:11 +03:00
ZZYZX
594dab97c8
Fixed: regression in texture selection window caused by previous fixes (reported by simc2)
2017-04-11 04:48:01 +03:00
ZZYZX
356eac34e2
Internal: Oops: removed debug leftovers (x2)
2017-04-03 20:45:51 +03:00
ZZYZX
a2c9de393e
Fixed: changing flat names around is wrong... (reported by Lud)
2017-04-03 20:40:51 +03:00
ZZYZX
816e61d110
Added: binding actions to horizontal mouse wheel
2017-03-25 03:47:18 +02:00
ZZYZX
509fb55e62
Fixed field caption for floor glow color.
2017-03-09 01:32:20 +02:00
ZZYZX
957314a9ac
Fixed: field name for things is called color_sprites.
2017-03-09 01:24:31 +02:00
ZZYZX
d8701b7a3a
Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation).
2017-03-09 01:00:20 +02:00
ZZYZX
bd00eef8de
Fixed: preferences window size was off
2017-02-19 08:40:30 +02:00
ZZYZX
d46860824d
Fixed: in case there are other (non-map) lumps in the archive that have the same name as a map (e.g. MB2 patch and MB2 map in idl201x WADs) only the valid map is read.
2017-02-14 16:10:18 +02:00
ZZYZX
123145085f
Fixed: Find&Replace in Script Editor would go into an infinite loop if replacement contains the searched text
2017-02-13 03:02:14 +02:00
ZZYZX
6bb79c1c8b
Fixed: Internal: StairSectorBuilder wasn't marked as dependent on Builder project
2017-02-13 00:23:26 +02:00
ZZYZX
946e805138
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
2017-02-12 20:58:19 +02:00
ZZYZX
02d5ce4c3b
Internal: Oops: missing files
2017-02-10 12:32:35 +02:00
ZZYZX
db9bb4f4fd
Info panel might work a bit faster now
2017-02-09 19:14:05 +02:00
ZZYZX
2b69b38e18
Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights.
2017-02-09 13:28:55 +02:00
ZZYZX
4faed76b92
Merge anotak's optimizations - stage 3
2017-02-08 14:20:03 +02:00
ZZYZX
0fe77cf80b
Merge anotak's optimizations - stage 2
2017-02-08 14:18:32 +02:00
ZZYZX
09b8c27dab
Merge anotak's optimizations - stage 1
2017-02-08 14:18:01 +02:00
ZZYZX
34d1af9446
Reverted anotak's PR: it causes 'Cancel' button in Edit windows to automatically do undo or something similar, breaking maps completely
2017-02-07 20:02:31 +02:00
anotak
b5f7db1d50
Speedup on opening properties windows
2017-02-06 22:53:00 -06:00
ZZYZX
76b2b1be10
Added: an option to display image sizes below names, not over texture previews
2017-02-01 19:10:22 +02:00
ZZYZX
a5a942c798
Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump.
2017-01-21 03:14:21 +02:00
ZZYZX
e0fb41d37f
Changed ZDoom/GitHub links so that people can report issues to the correct page
2017-01-15 06:30:53 +02:00
ZZYZX
8277d7b63c
fixed: Classic Texture Select: selected item in white background is supposed to be blue;
...
fixed: Texture Select: visible items were not clipped correctly;
fixed: 128x128 texture previews were too large for small window size in Texture Set editor
2017-01-15 03:40:11 +02:00
ZZYZX
741897af76
Actually changed the product name
2017-01-15 01:40:19 +02:00
ZZYZX
5821152368
Always show the revision number in window title, also renamed to GZDB-Bugfix
2017-01-15 01:14:15 +02:00
ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ZZYZX
819d27885b
Initial classic view mode in texture browser
2017-01-09 06:47:58 +02:00
m-x-d
2b24ce3c25
Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items.
...
Internal: moved thing helper shapes creation logic from ThingsMode to LinksCollector.
2017-01-09 01:04:55 +03:00
MaxED
cd854779e8
Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
...
Internal: restored GridSetup DB2 compatibility.
Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
2017-01-06 13:01:59 +03:00
MaxED
a7d2417844
Visual mode, UDMF: added rendering support for fogdensity and floor/ceiling glow properties.
...
Internal, build tools: use origin/master to get commits count and current hash instead of local master.
2017-01-04 16:28:36 +03:00
MaxED
7052dbec5d
Fixed, Sector Edit window, UDMF: fixed some incorrect tooltips.
2016-12-30 13:44:21 +03:00
MaxED
a9c19754ce
Added, Sector Edit window, UDMF: added UI support for "floor_reflect", "ceiling_reflect", "floorglowcolor", "floorglowheight", "ceilingglowcolor", "ceilingglowheight" and "fogdensity" UDMF properties.
...
Updated ZDoom ACC.
2016-12-29 18:15:35 +03:00
MaxED
be1e799688
Internal: Git commit hash is how shown in the About window.
...
Internal: Git commit hashes are now shown in the Update window changelog.
Internal: Exception window now links to GitHub Issue Tracker instead of zdoom.org GZDB thread.
2016-12-28 15:24:58 +03:00
MaxED
be7ba0a05d
Added: minimum grid size is now 0.125 instead of 1.
2016-12-27 16:59:20 +03:00
MaxED
ed3233736b
Internal: updated the manual ("Compiling GZDoom Builder" page) and UI to reference GitHub/Git instead of SourceForge/SVN.
...
Internal: post build event in Builder.csproj worked only when compiling using batch files.
Internal: updated README.md.
2016-12-27 13:12:10 +03:00
MaxED
26687a2ee3
Added, Textures Browser: "[All]" folder is now added to each map resource. It holds all textures found in that resource.
...
Fixed, Textures Browser: only name filtering is now applied to folder-type image items, filtering is never applied to "go to parent folder" image items.
Fixed, Textures Browser: in some cases "Backspace" key was ignored by the Filter textbox.
Fixed, Textures Browser: "Ctrl-Backspace" key combo now clears Filter textbox instead of adding an unknown char to it.
2016-12-24 21:52:42 +00:00
MaxED
f2db0e1d30
Changed, Textures Browser: frames/names of used textures are now drawn using a different color.
...
Changed, Textures Browser: the browser now toggles between showing used textures on the top of the list and showing textures in alphabetical order instead of toggling between showing all textures and used textures.
2016-12-23 12:39:09 +00:00
MaxED
447851e457
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
...
Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs.
Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used.
Updated ZDoom_DECORATE.cfg (A_SetSize).
2016-12-22 15:04:40 +00:00
MaxED
45c3cbaae3
Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps.
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Fixed, "Open Map Options" and "Change Map" windows: fixed incorrect size of the items in the maps list when using high-DPI scaling.
Updated ZDoom_DECORATE.cfg and ZDoom_MAPINFO.cfg.
2016-12-12 12:35:18 +00:00
MaxED
88363a1a66
Added, Script Editor: added "Find usages" option (available in the "Search" menu, via text editor context menu, via Ctrl-Shift-F shortcut and in the "Find and Replace" window).
...
Added, Script Editor: double-clicking text resource tab header now shows the corresponding resource in the Resources tree.
Updated, Game configurations, UDMF: added several missing Thing renderstyles.
2016-12-08 12:10:43 +00:00
MaxED
5dd45ffdca
Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources.
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Fixed, Script Editor: resources list control was incorrectly positioned when using DPI scaling.
2016-12-02 13:45:03 +00:00