UltimateZoneBuilder/Source/Core/Windows
MaxED f2db0e1d30 Changed, Textures Browser: frames/names of used textures are now drawn using a different color.
Changed, Textures Browser: the browser now toggles between showing used textures on the top of the list and showing textures in alphabetical order instead of toggling between showing all textures and used textures.
2016-12-23 12:39:09 +00:00
..
AboutForm.cs Added some boilerplate to clipboard operations. 2016-05-06 08:47:30 +00:00
AboutForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
AboutForm.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ActionBrowserForm.cs Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. 2016-03-21 15:19:14 +00:00
ActionBrowserForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
ActionBrowserForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
AngleForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
AngleForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
AngleForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
BitFlagsAndOptionsForm.cs Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values. 2016-04-11 12:05:23 +00:00
BitFlagsAndOptionsForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
BitFlagsAndOptionsForm.resx Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values. 2016-04-11 12:05:23 +00:00
BitFlagsForm.cs Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values. 2016-04-11 12:05:23 +00:00
BitFlagsForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
BitFlagsForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
CenterOnCoordinatesForm.cs Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. 2014-10-22 13:07:17 +00:00
CenterOnCoordinatesForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
CenterOnCoordinatesForm.resx Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode. 2014-02-10 09:26:13 +00:00
ChangeMapForm.cs Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
ChangeMapForm.Designer.cs Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps. 2016-12-12 12:35:18 +00:00
ChangeMapForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
ConfigForm.cs Changed, Game configurations: "default" property is no longer mandatory for universal field definitions. 2016-11-14 10:22:24 +00:00
ConfigForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
ConfigForm.resx Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
CustomFieldsForm.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
CustomFieldsForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
CustomFieldsForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
DelayedForm.cs Fixed: window size and location was not saved when closing a maximized or minimized window. 2016-11-22 12:07:39 +00:00
DelayedForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
EffectBrowserForm.cs Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. 2016-03-21 15:19:14 +00:00
EffectBrowserForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
EffectBrowserForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
ErrorsForm.cs Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. 2016-11-26 00:02:56 +00:00
ErrorsForm.Designer.cs Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. 2016-11-26 00:02:56 +00:00
ErrorsForm.resx Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. 2016-11-26 00:02:56 +00:00
ExceptionDialog.cs Fixed a bunch of typos. 2016-05-04 14:02:13 +00:00
ExceptionDialog.designer.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
ExceptionDialog.resx Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
FindReplaceOptions.cs Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources. 2016-12-02 13:45:03 +00:00
FlagsForm.cs Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list. 2016-07-02 22:27:20 +00:00
FlagsForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
FlagsForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
FlatBrowserForm.cs Fixed action arguments to stay within valid range (0..255 for hexen) 2010-08-14 10:21:38 +00:00
FlatBrowserForm.Designer.cs Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas. 2009-05-05 12:24:00 +00:00
FlatBrowserForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
GridSetupForm.cs Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None", "Horizontal", "Vertical" and "Both". Can be helpful when drawing ladders and such. 2016-03-04 13:41:55 +00:00
GridSetupForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
GridSetupForm.resx Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
IMainForm.cs Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed. 2016-04-15 14:24:18 +00:00
LinedefColorPresetsForm.cs Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
LinedefColorPresetsForm.Designer.cs Fixed a bunch of typos. 2016-05-04 14:02:13 +00:00
LinedefColorPresetsForm.resx Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI. 2015-07-30 23:48:16 +00:00
LinedefEditForm.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
LinedefEditForm.Designer.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
LinedefEditForm.resx Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format). 2015-03-27 09:51:19 +00:00
LinedefEditFormUDMF.cs Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources. 2016-12-02 13:45:03 +00:00
LinedefEditFormUDMF.Designer.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
LinedefEditFormUDMF.resx Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
MainForm.cs Fixed map lumps duplication when saving the map several times after converting the map from/to UDMF map format by changing it in the Map Options window. 2016-11-10 19:18:06 +00:00
MainForm.Designer.cs Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
MainForm.resx Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI. 2015-07-30 23:48:16 +00:00
MapOptionsForm.cs Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
MapOptionsForm.Designer.cs Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
MapOptionsForm.resx Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
MenuSection.cs Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things. 2016-10-03 11:42:12 +00:00
MessageBeepType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
OpenMapOptionsForm.cs Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
OpenMapOptionsForm.Designer.cs Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps. 2016-12-12 12:35:18 +00:00
OpenMapOptionsForm.resx Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
PasteOptionsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptionsForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
PasteOptionsForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
PluginToolbarButton.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreferencesController.cs Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
PreferencesForm.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
PreferencesForm.Designer.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
PreferencesForm.resx Added Rendering toolbar items to the View menu. 2016-09-07 15:15:07 +00:00
ResourceOptionsForm.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ResourceOptionsForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
ResourceOptionsForm.resx Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
ScriptEditorForm.cs Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. 2016-11-26 00:02:56 +00:00
ScriptEditorForm.Designer.cs Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
ScriptEditorForm.resx Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
ScriptFindReplaceForm.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
ScriptFindReplaceForm.Designer.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
ScriptFindReplaceForm.resx Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources. 2016-12-02 13:45:03 +00:00
ScriptGoToLineForm.cs Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
ScriptGoToLineForm.Designer.cs Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
ScriptGoToLineForm.resx Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
SectorEditForm.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
SectorEditForm.Designer.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
SectorEditForm.resx Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
SectorEditFormUDMF.cs Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources. 2016-12-02 13:45:03 +00:00
SectorEditFormUDMF.Designer.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
SectorEditFormUDMF.resx Added, Edit Sectors window: added UI for floor/ceiling portals. 2016-10-11 12:58:35 +00:00
StatusInfo.cs Script Editor: 2015-11-30 14:18:42 +00:00
TagStatisticsForm.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
TagStatisticsForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
TagStatisticsForm.resx Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
TanColorTable.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
TextEditForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextEditForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
TextEditForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
TextureBrowserForm.cs Changed, Textures Browser: frames/names of used textures are now drawn using a different color. 2016-12-23 12:39:09 +00:00
TextureBrowserForm.Designer.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
TextureBrowserForm.resx Added, Texture Browser: wad resources now have subgroups. 2015-03-22 20:43:05 +00:00
TextureSetForm.cs Changed, Textures Browser: frames/names of used textures are now drawn using a different color. 2016-12-23 12:39:09 +00:00
TextureSetForm.Designer.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
TextureSetForm.resx ImageBrowserControl was not shown in Visual Studio's Designer view. 2014-07-15 08:50:52 +00:00
ThingBrowserForm.cs Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter. 2015-11-16 21:10:11 +00:00
ThingBrowserForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
ThingBrowserForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
ThingEditForm.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
ThingEditForm.Designer.cs Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/ 2016-10-10 14:14:47 +00:00
ThingEditForm.resx Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides. 2015-09-23 11:04:12 +00:00
ThingEditFormUDMF.cs Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources. 2016-12-02 13:45:03 +00:00
ThingEditFormUDMF.Designer.cs Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/ 2016-10-10 14:14:47 +00:00
ThingEditFormUDMF.resx UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels. 2015-07-27 21:35:42 +00:00
ThingsFiltersForm.cs Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
ThingsFiltersForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
ThingsFiltersForm.resx Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI. 2015-07-30 23:48:16 +00:00
ThingStatisticsForm.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
ThingStatisticsForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
ThingStatisticsForm.resx Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
ToolbarSection.cs Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things. 2016-10-03 11:42:12 +00:00
UpdateForm.cs Fixed a crash when changing Custom Field type to Sector/Linedef/Thing Tag. 2016-10-08 21:09:55 +00:00
UpdateForm.Designer.cs Fixed a crash when changing Custom Field type to Sector/Linedef/Thing Tag. 2016-10-08 21:09:55 +00:00
UpdateForm.resx General: added update checking/updater launching logic and interface. 2015-07-01 23:09:34 +00:00
VertexEditForm.cs Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources. 2016-12-02 13:45:03 +00:00
VertexEditForm.Designer.cs Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/ 2016-10-10 14:14:47 +00:00
VertexEditForm.resx Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00