Commit graph

14 commits

Author SHA1 Message Date
Alam Ed Arias
68b2c918e0 Update .gitlab-ci.yml file 2023-11-07 10:59:13 +00:00
ZZYZX
30548f1765 Fixed crash on AMD hardware (resolves #820 reported by AlexMax) 2022-11-23 18:43:51 +02:00
biwa
d597c11e1f Added "-debugrenderdevice" command line argument to write a logfile for the render device 2022-08-18 10:18:16 +02:00
volte
7fbd07e586
New feature: classic lighting renderer for visual mode (#680)
Added classic rendering mode to closer emulate software renderer visuals in visual mode
2022-01-04 20:17:12 +01:00
Magnus Norddahl
e3208f989c Add version info to the log file 2020-09-19 15:49:19 +02:00
ZZYZX
044dbbcfd0 Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
ZZYZX
7b5d4a03e9 Write uniform data into separate structures 2020-01-02 21:32:08 +02:00
Magnus Norddahl
6450bdcc67 Improve error message if OpenGL context creation fails 2020-01-02 19:45:45 +01:00
Magnus Norddahl
ca3fa76e32 Rename the sampler filters so that they use the same naming convention as modern graphics APIs 2019-12-29 18:54:22 +01:00
Magnus Norddahl
b466035bc8 Fix wrong mipmapping filtering and missing anisotropy 2019-12-26 02:02:53 +01:00
Magnus Norddahl
459742c840 Fix double delete bug 2019-12-26 01:09:31 +01:00
Magnus Norddahl
994eda4852 Fix shutdown crash caused by C# finalizers deleting texture objects after renderdevice already left the building 2019-12-26 00:37:47 +01:00
ZZYZX
734157256e Improved memory usage by loading textures directly into OpenGL 2019-12-25 19:08:57 +02:00
Magnus Norddahl
ef6d217623 Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
Renamed from Source/Native/RenderDevice.cpp (Browse further)