ZZYZX
99a90512f1
Fixed: depth tested FBO did not work
2019-12-15 18:48:38 +02:00
ZZYZX
6f122d28c3
Fixed: alpha in the plotter was applied twice
2019-12-15 08:09:41 +02:00
ZZYZX
d1ff6bcc36
Fixed: line can be either dotted or smoothed
2019-12-15 07:20:54 +02:00
ZZYZX
ca75897bc5
Make grid dotted again
2019-12-15 03:45:21 +02:00
ZZYZX
d843a61d61
Replaced line intersection with something that does not cause infinite loops
2019-12-15 02:32:02 +02:00
ZZYZX
554ccc442f
Fixed plotting from plugins, fixed transformed grid
2019-12-15 01:58:11 +02:00
ZZYZX
24c28e921f
Fixed untransformed grid being Y-inverted
2019-12-15 01:16:04 +02:00
biwa
8472e0d07a
Draw slope mode: by default slope vertices are now placed with the left mouse button, and drawing a slope is finished with the right mouse button
2019-12-14 23:40:20 +01:00
ZZYZX
83d3796da3
Fixed assembly reference issues in 3DFloorMode
2019-12-15 00:11:15 +02:00
ZZYZX
714bb84204
Implemented alternate fix for Linux paths (2)
2019-12-14 23:52:12 +02:00
ZZYZX
f0aee1e174
Merge branch 'master' into slimgl_merge
2019-12-14 23:50:40 +02:00
ZZYZX
5295f7f590
Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later)
2019-12-14 23:43:20 +02:00
ZZYZX
2c3013f74c
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
ZZYZX
384a98828d
Revert "Backslashes in file paths are not supported on unix"
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This reverts commit 2e14630982
.
2019-12-14 23:37:38 +02:00
biwa
3f8da3fc70
Stair sector builder: renamen "Single sectors" option to "Single steps". Added option to keep distinct sectors when using single steps
2019-12-14 14:32:33 +01:00
biwa
ee4ac1e4a6
Stair sector builder: prefabs can now be loaded by double-clicking them
2019-12-14 12:18:17 +01:00
biwa
31eaf98cbe
Using --- and +++ now also works correctly for the height offset in the edit sector properties dialog
2019-12-14 11:52:46 +01:00
biwa
c9e7551ca3
Added ZScript mixin class support
2019-12-08 01:14:21 +01:00
biwa
2699f5793b
Fixed an issue where the ZScript parser aborted with a cryptic error message when encountering a number that was too small or big. It now clamps the value to min/max for the data type and prints a warning
2019-12-03 15:23:49 +01:00
biwa
8824a2bb94
Fixed a bug where the wrong texture/flat with the same name would be displayed in the texture browser when they were loaded from a PK3 or directory
2019-11-30 17:49:21 +01:00
biwa
cbaa0c030c
Long names can now used for flats (again)
2019-11-30 17:05:00 +01:00
biwa
490fa56749
- 3D Floor Mode: fixed a bug where orphaned managed control sectors would be overwritten by relocating the control sectors
2019-11-15 22:34:39 +01:00
biwa
e09cf546da
- 3D Floor Mode: mode is now only available in Hexen format and UDMF
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- 3D Floor Mode: removed non-functional "Spline" checkbox from the Edit Slope Vertex dialog
2019-11-15 21:56:25 +01:00
biwa
af3286031c
- Added online help for 3D Floor Mode, Draw Slope Mode, and Slope Mode
2019-11-02 14:50:52 +01:00
biwa
9c900ac363
- Fixed a crash when dragging the mouse in 3D floor mode. Fixes #311 .
2019-11-02 12:48:29 +01:00
biwa
ceb4555d6c
- Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309 .
2019-11-01 17:23:41 +01:00
biwa
6c05f1daf0
- Fixed a problem in the 3D floor mode plugin that caused an exception when saving the program preferences. Fixes #310 .
2019-11-01 00:21:02 +01:00
biwa
75d6214db5
@ Added some missing files for the tools
2019-10-31 21:34:23 +01:00
biwa
7c7d3cbea4
@ Cleaned up some annoying debug messages in 3D Floor Mode
2019-10-31 21:29:55 +01:00
biwa
7dc01a9497
- Updated tools to use .Net 4.6.1 to be in line with GZDB-BF
2019-10-31 21:23:54 +01:00
biwa
b94dd31fdb
- Fixed a bug where the wrong sectors and linedefs were highlighted in UDMF under certain conditions. Fixes #307 .
2019-10-31 21:16:59 +01:00
biwa
8b98ce09c1
- Added 3D Floor Mode plugin
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- Flipped top/bottom in 3D Floor Mode plugin dialogs to be consistent with the edit sector dialog
@ fixed all compiler warnings in 3D Floor Mode plugin
2019-10-23 20:55:41 +02:00
biwa
05a64b4ab8
- Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305.
2019-10-19 20:58:30 +02:00
biwa
4b86f5458f
- Increased max view distance from 9000 to 64000 map units. Step size increased from 200 to 500 map units
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@ Improved performance of VisualBlockMap.GetFrustumRange so that high view distances is actually usable. This does not do anything to the rendering speed, so that's still slow
2019-10-19 16:52:02 +02:00
biwa
560d23894d
- Auto-aligning textures now produces more intuitive results and is consistent between UDMF and non-UDMF maps
2019-10-19 00:29:14 +02:00
biwa
ba6dc546ba
- (Hopefully) addressed a problem where images failed to load when opening another map in the 64 bit version
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@ This is a workaround for #295 .
2019-10-13 13:47:29 +02:00
biwa
4089ff10d9
- (G)ZDoom action 51:Sector_SetLink is now flagged to not require an activation, since it's mostly used statically
2019-10-07 19:13:43 +02:00
biwa
8fe66886b8
- The Updater is now x64 in the x64 build and can update the x64 version of GZDB-BF
2019-10-07 19:07:22 +02:00
biwa
c255a6e957
- Fixed several issues where slopes were not shown correctly in visual mode
2019-10-06 21:56:55 +02:00
biwa
6aa82e2ad9
- Slope effects related to slope things are now displayed more correctly in visual mode (they were not applied at all). Fixes #160
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- Slope effects of UDMF vertex heights are now displayed more correctly in visual mode (they could be overwritten by lower tier slopes)
2019-09-21 14:03:30 +02:00
biwa
67a6818632
- UDMF vertex heights are now preserved in a more sensible way when joining vertices. Fixes #299 .
2019-09-20 23:14:53 +02:00
mykola-ambar
c6b879bb1a
Fix sector offset transformation in Edit Selection mode (PR#274 by mykola-ambar)
2019-09-20 21:49:30 +03:00
biwa
6e0acdf789
Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix
2019-09-17 20:23:28 +02:00
biwa
e799d882a9
Fixed a crash when manually modifying a sidedef's sector index to a sector with a tag
2019-09-17 20:22:51 +02:00
Kevin Caccamo
b5bd90c0ce
Attempt to fix grid being vertically inverted
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I don't know exactly where the root cause of the problem lies, but this solution works for me, even if it is a bit of a hack.
Fixes #1
2019-09-10 19:28:43 -04:00
Kevin Caccamo
6e4298660f
Fix crash when adding a new sector with the same number of vertices as another
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I think it happened because set.buffers[bufferindex] was null.
Fixes #2
2019-09-10 00:17:53 -04:00
Kevin Caccamo
c853430b1d
Improve Makefile so that msbuild and gcc can be run in parallel
2019-09-09 23:30:14 -04:00
Xabis
399e527b5c
Support for RenderRadius (PR#297 by Xabis)
2019-09-05 13:37:31 +03:00
Kevin Caccamo
7d3379c6ce
Fix textures in 2D mode being clamped
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I have no idea why the textures in 2D more ended up being clamped to begin with, but this should fix that.
2019-09-03 22:55:54 -04:00
Kevin Caccamo
b5ad511671
Enable DevIL on Linux
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Remove NO_DEVIL defines, and add devil.dll -> libIL.so.1 DLL mapping to app.config
2019-09-03 22:47:59 -04:00