biwa
22d00763a9
The script editor is now only shown if the current game configuration supports scripts. Resolves #427 .
2020-06-19 23:30:01 +02:00
biwa
ab81b17554
More conversion from float to double. Doesn't seem to crash anymore.
2020-05-22 21:39:18 +02:00
biwa
fb3c9e7168
Started conversion from float to double
2020-05-18 18:14:54 +02:00
biwa
138c96bb13
Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex
2020-04-11 10:42:41 +02:00
biwa
7b0adadbfb
Merge branch 'master' into visual-slope2
2020-03-17 22:10:04 +01:00
Magnus Norddahl
3bbe76b225
Remove DevIL dependency
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Remove IImageLoader code duplication
2020-01-14 17:25:35 +01:00
biwa
247d3e7a97
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2020-01-09 20:05:34 +01:00
Magnus Norddahl
5363fe0717
Produce release build
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Disable devil
Support mac build (which is useless as mono doesn't support winforms on modern macOS)
2020-01-06 08:52:59 +01:00
biwa
ba713f7a25
Ported visual sloping to UDB
2019-12-31 00:08:17 +01:00
Magnus Norddahl
f97f2d36b1
Remove preview manager and remove CreateTexture
2019-12-29 20:48:11 +01:00
ZZYZX
87f74cb9c3
Trashed embedded resource editing UI
2019-12-29 15:27:29 +02:00
NickZ
1aa020b2d0
Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
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* Add Linux Path option to test config
* make shortpaths and linuxpaths mutually exclusive
2019-12-25 19:45:19 +02:00
ZZYZX
d559ba30d7
Added error reporting to Update Checker; Fixed update checking failure in certain setups
2019-12-24 23:32:37 +02:00
ZZYZX
d995f983fc
Rebranding
2019-12-24 09:14:28 +02:00
Kevin Caccamo
b5ad511671
Enable DevIL on Linux
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Remove NO_DEVIL defines, and add devil.dll -> libIL.so.1 DLL mapping to app.config
2019-09-03 22:47:59 -04:00
Magnus Norddahl
51fabae1e7
Turn off updater with mono as it won't work without additional work
2019-08-29 21:45:58 +02:00
Magnus Norddahl
4cfe80f33a
GZDB can now boot using mono
2019-08-29 21:04:50 +02:00
Magnus Norddahl
9b300126e9
Disable DEVIL and create build solution specifically for mono
2019-08-29 17:56:12 +02:00
Magnus Norddahl
808d644c0b
- fix visual mode movement not working
2019-08-22 16:26:22 +02:00
Magnus Norddahl
e3740033fc
- rename classes with D3D in them
2019-08-09 23:22:16 +02:00
Magnus Norddahl
c8845ae559
- remove SlimDX Stopwatch
2019-08-08 04:02:00 +02:00
Magnus Norddahl
3cff90d716
- remove SlimDX.Direct3D9 namespace
2019-08-08 03:51:21 +02:00
Magnus Norddahl
1be047d316
- Simplify D3DDevice
2019-08-08 03:19:11 +02:00
biwa
b5e950df89
- Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD
2019-04-19 16:14:30 +02:00
ZZYZX
d6e1b815c3
Added platform information to application log
2018-05-27 04:25:16 +03:00
ZZYZX
a2a6004a61
Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection
2018-04-15 01:59:58 +03:00
ZZYZX
d9dfab64a0
Made some edits to the build scripts and auto-update routine to support 64-bit updating
2018-04-14 18:11:40 +03:00
jewalky
0b14bdeec1
GZDB native 64-bit binary support (PR#197 by StrikerMan780)
2018-04-14 16:55:21 +03:00
ZZYZX
abdacb32df
Fixed: flats are now unconditionally detected as Doom Flat if they are exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz)
2018-03-31 13:07:41 +03:00
ZZYZX
efd2ded0b3
Made 2D spotlight projection even more accurate (reported by Gutawer)
2018-02-04 13:20:11 +02:00
ZZYZX
816e61d110
Added: binding actions to horizontal mouse wheel
2017-03-25 03:47:18 +02:00
ZZYZX
53ce14fc43
Internal: fixed compiler warnings
2017-03-15 08:52:53 +02:00
ZZYZX
579b90a13c
Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono
2017-03-14 20:31:04 +02:00
ZZYZX
b4fbcf5d57
Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
2017-02-14 20:27:10 +02:00
ZZYZX
4a62478545
Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over...
2017-02-14 17:48:31 +02:00
ZZYZX
d46860824d
Fixed: in case there are other (non-map) lumps in the archive that have the same name as a map (e.g. MB2 patch and MB2 map in idl201x WADs) only the valid map is read.
2017-02-14 16:10:18 +02:00
ZZYZX
780482f429
Fixed: consequential duplicate maps weren't handled properly
2017-02-14 15:39:35 +02:00
ZZYZX
f8959507fb
Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore.
2017-02-14 15:25:16 +02:00
ZZYZX
d9eecbdc5e
Internal: reverted mysterious MaxED edit in map saving functions
2017-02-14 12:13:53 +02:00
ZZYZX
dee1e0f417
Internal: removed now unneeded CopyAllLumpsExceptMap
2017-02-14 11:57:46 +02:00
ZZYZX
b996d8a380
Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway.
2017-02-14 11:56:38 +02:00
ZZYZX
34d1af9446
Reverted anotak's PR: it causes 'Cancel' button in Edit windows to automatically do undo or something similar, breaking maps completely
2017-02-07 20:02:31 +02:00
anotak
b5f7db1d50
Speedup on opening properties windows
2017-02-06 22:53:00 -06:00
ZZYZX
e6ca49581a
Fixed: links should now open in the default browser and not what GZDB thinks to be the default browser.
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Fixed: ZScript parser should no more crash on severely invalid code.
2017-02-03 09:15:54 +02:00
ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
MaxED
be1e799688
Internal: Git commit hash is how shown in the About window.
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Internal: Git commit hashes are now shown in the Update window changelog.
Internal: Exception window now links to GitHub Issue Tracker instead of zdoom.org GZDB thread.
2016-12-28 15:24:58 +03:00
MaxED
d73ea867a4
Fixed, Script Editor: MD5 hash of text files stored in PK3 was calculated incorrectly, resulting in false warning messages when saving.
2016-12-22 00:03:58 +00:00
MaxED
aecd017b19
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
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Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
2016-11-26 00:02:56 +00:00
MaxED
9553042c84
Added, Script Editor: unreferenced ACS files are now shown in the Resources list.
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Added, Script Editor: MENUDEF and SBARINFO files/lumps are now shown in the Resources list.
Fixed, ACS handling: fixed a crash when trying to parse an #include file, when specified path was absolute.
2016-11-24 21:09:24 +00:00
MaxED
894279b4ba
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
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WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
2016-11-24 11:55:11 +00:00