codeimp
1db0386214
Added support for the //$Category line in DECORATE actors
2009-02-09 22:59:43 +00:00
codeimp
1d77112622
optimized background threading performance for loading resources
2009-01-24 19:05:58 +00:00
codeimp
1ae7813fad
changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled
2009-01-24 14:48:43 +00:00
codeimp
4bbf14dde9
patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc)
2009-01-22 23:32:44 +00:00
codeimp
751cfdb7e8
@removed test line
2009-01-22 22:39:10 +00:00
codeimp
4f95c98be2
performance improvement in directory/pk3 structure reading
2009-01-22 22:22:02 +00:00
codeimp
54940886fd
@working on decorate support
2009-01-22 15:10:41 +00:00
codeimp
76ec8a8c98
@working on decorate support
2009-01-21 23:09:25 +00:00
codeimp
1694d828d1
@working on decorate support
2009-01-21 16:18:30 +00:00
codeimp
50c9a15408
fixed the way sprites are loaded from the data readers
2009-01-15 23:13:43 +00:00
codeimp
5adc7fd505
added a default "All" texture set which always contains all textures and (like the "Others" set) cannot be removed
2009-01-09 23:05:41 +00:00
codeimp
320a002677
loading resources from PK3 files implemented (tested with KDIZD, CAH and SP_USIMP)
2009-01-03 19:45:59 +00:00
codeimp
28bb966a12
added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes.
2008-12-31 00:44:04 +00:00
codeimp
27f4acac04
thing in cages
2008-12-14 23:24:40 +00:00
codeimp
93522a1461
sprite icons
2008-12-11 10:59:35 +00:00
codeimp
3daf9307e9
- created MapSet serialization system for undo/redo
...
- added hourglass crosshair in visual mode for time consuming actions
2008-12-06 13:20:47 +00:00
codeimp
95f6dcee6a
working on visual mode
2008-12-03 07:04:57 +00:00
codeimp
659a3df7be
- implemented esselfortium's idea to highlight the original sector(s) in Make Sector mode when move the mouse over potential sector areas.
...
- replaced direct thread-to-thread invocations with messages through the windows message pump (this solves deadlocks)
- delay-update the display when in-map images are loaded by the background thread (results in smoother performance while background loading)
- fixed enabling/disabling some menu items
2008-11-18 13:05:04 +00:00
codeimp
e382f54955
tweaked
2008-10-23 11:23:11 +00:00
codeimp
279b974683
- some bug fixes in the view modes
...
- fixed some bugs in resources loading
2008-10-15 17:26:59 +00:00
codeimp
b120c567bc
generic system to display sector brightness and textures in their polygons (still buggy, working on it)
2008-10-15 11:46:43 +00:00
codeimp
afb1c80c4a
faster background loading
2008-10-08 19:02:35 +00:00
codeimp
bf318ac472
- fixed sorting of texture sets in browsers
...
- discarding first texture because it cannot be used (also first flat in case of mixed textures/flats)
2008-10-02 18:53:07 +00:00
codeimp
0b0f3777ac
fixed incorrect red "busy" status light
2008-10-01 20:30:29 +00:00
codeimp
8702f7c60c
- disabled atlas system for texture previews (appeared to be slower than separate images)
...
- small fixes and adjustments
2008-10-01 18:19:53 +00:00
codeimp
dfab6c4183
working on texture sets
2008-10-01 14:17:52 +00:00
codeimp
1dad4b68c6
- change a lot in the resources system
...
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
2008-09-28 21:20:56 +00:00
codeimp
996a56dafc
DOES NOT COMPILE - working on resource management
2008-09-26 15:15:56 +00:00
codeimp
5c93390222
better icons for the status bar buttons (arrows now point up)
2008-09-25 18:42:45 +00:00
codeimp
1b1a243983
- "save into" implemented (really just a modified copy of "save as", needs testing)
...
- added function to find the first IWAD (needed for testing parameters)
- removed the nodebuilder option for 3D mode, we don't need a nodebuilder for 3D mode anymore
- removed test parameters information and increased parameter input field (the info will go in help files)
2008-05-22 12:03:33 +00:00
codeimp
1ada9addf3
- added SectorMaker (unfinished)
...
- changed a lot in data management
- less memory usage by texture browsers
2008-05-05 14:22:36 +00:00
codeimp
b3c83f95ce
lots of minor changes/fixes/additions
2008-02-24 21:52:18 +00:00
codeimp
d904fb415c
added some exception handling in case textures/sprites can't load for some reason
2008-02-23 13:12:59 +00:00
codeimp
3c43547c6c
some 3D mode rendering
2008-01-13 21:23:59 +00:00
codeimp
c5e990f1b7
merged plugin system into trunk
2008-01-02 21:49:43 +00:00
codeimp
679bb6980f
lots of changes/additions
2007-12-27 01:24:11 +00:00
codeimp
ce843171c7
fixed crash when no palette could be found (a 50% gray-only palette is now used instead of null)
2007-12-26 01:14:31 +00:00
codeimp
dcb744e8c7
support for mixed textures and flats and some texture browser improvements
2007-11-04 23:09:21 +00:00
codeimp
11a10d2402
finally made a decent texture browser
2007-11-04 22:19:30 +00:00
codeimp
efc1a88112
changed graphics device and renderers in preparation for a second device to render an images list, also added form and control for images list (TextureBrowserForm and ImageBrowser)
2007-10-31 20:34:09 +00:00
codeimp
996f65c809
fixes
2007-10-27 13:59:24 +00:00
codeimp
c6eb815811
fixed bug and we don't really need a long sleep in there
2007-10-26 19:12:44 +00:00
codeimp
65b4db3428
status indicator in statusbar
2007-10-26 19:06:59 +00:00
codeimp
f970c82d3f
fixed memory leak, added minor details
2007-10-26 18:04:54 +00:00
codeimp
5e53809f96
background resource loading implemented
2007-10-26 15:28:32 +00:00
codeimp
383ed6583f
pk3 resource location support
2007-10-26 14:16:23 +00:00
codeimp
9fe4910e3a
sprite images implementation
2007-10-26 13:31:02 +00:00
codeimp
eb92d78761
much more on data resources loading and bugfixes
2007-10-26 13:17:20 +00:00
codeimp
947bdb59e9
lot more.
2007-10-24 17:25:03 +00:00
codeimp
e45ab9fff5
much more
2007-10-14 21:31:45 +00:00