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sprite images implementation
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parent
eb92d78761
commit
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6 changed files with 88 additions and 36 deletions
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@ -449,27 +449,46 @@ namespace CodeImp.DoomBuilder.Data
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#region ================== Sprites
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// This returns an image by string
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// This returns an image by long
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public ImageData GetSpriteImage(string name)
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{
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// Get the long name
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Stream spritedata = null;
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long longname = Lump.MakeLongName(name);
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return GetSpriteImage(longname);
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}
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SpriteImage image;
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// This returns an image by long
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public ImageData GetSpriteImage(long longname)
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{
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// Does this sprite exist?
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// Sprite already loaded?
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if(sprites.ContainsKey(longname))
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{
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// Return sprite
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// Return exiting sprite
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return sprites[longname];
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}
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else
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{
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// Return null image
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return new NullImage();
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// Go for all opened containers
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for(int i = containers.Count - 1; i >= 0; i--)
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{
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// This contain provides this sprite?
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spritedata = containers[i].GetSpriteData(name);
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if(spritedata != null) break;
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}
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// Found anything?
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if(spritedata != null)
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{
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// Make new sprite image
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image = new SpriteImage(name);
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// Add to collection
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sprites.Add(longname, image);
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// Return result
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return image;
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}
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else
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{
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// Return null image
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return new NullImage();
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}
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}
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}
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@ -481,14 +500,6 @@ namespace CodeImp.DoomBuilder.Data
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return img.Bitmap;
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}
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// This returns a bitmap by string
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public Bitmap GetSpriteBitmap(long longname)
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{
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ImageData img = GetSpriteImage(longname);
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img.LoadImage();
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return img.Bitmap;
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}
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// This returns a texture by string
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public Texture GetSpriteTexture(string name)
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{
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@ -497,15 +508,6 @@ namespace CodeImp.DoomBuilder.Data
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img.CreateTexture();
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return img.Texture;
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}
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// This returns a texture by string
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public Texture GetSpriteTexture(long longname)
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{
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ImageData img = GetSpriteImage(longname);
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img.LoadImage();
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img.CreateTexture();
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return img.Texture;
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}
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#endregion
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}
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@ -116,5 +116,12 @@ namespace CodeImp.DoomBuilder.Data
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public virtual Stream GetFlatData(string pname) { return null; }
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#endregion
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#region ================== Sprites
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// When implemented, this returns the sprite lump
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public virtual Stream GetSpriteData(string pname) { return null; }
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#endregion
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}
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}
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@ -95,7 +95,7 @@ namespace CodeImp.DoomBuilder.Data
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#endregion
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#region ================== Textures
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#endregion
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}
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}
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@ -3,6 +3,8 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.IO;
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using CodeImp.DoomBuilder.IO;
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namespace CodeImp.DoomBuilder.Data
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{
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@ -14,9 +16,6 @@ namespace CodeImp.DoomBuilder.Data
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#region ================== Variables
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private DataReader source;
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private string lumpname;
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#endregion
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#region ================== Properties
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@ -26,11 +25,9 @@ namespace CodeImp.DoomBuilder.Data
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#region ================== Constructor / Disposer
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// Constructor
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public SpriteImage(string name, DataReader source, string lumpname)
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public SpriteImage(string name)
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{
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// Initialize
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this.source = source;
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this.lumpname = lumpname;
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SetName(name);
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// We have no destructor
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@ -57,10 +54,42 @@ namespace CodeImp.DoomBuilder.Data
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// This loads the image
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public override void LoadImage()
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{
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Stream lumpdata;
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MemoryStream mem;
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IImageReader reader;
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byte[] membytes;
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// Leave when already loaded
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if(this.IsLoaded) return;
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// Get the lump data stream
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lumpdata = General.Map.Data.GetPatchData(Name);
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if(lumpdata != null)
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{
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// Copy lump data to memory
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lumpdata.Seek(0, SeekOrigin.Begin);
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membytes = new byte[(int)lumpdata.Length];
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lumpdata.Read(membytes, 0, (int)lumpdata.Length);
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mem = new MemoryStream(membytes);
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mem.Seek(0, SeekOrigin.Begin);
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// Get a reader for the data
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reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
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if(reader is UnknownImageReader)
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{
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// Data is in an unknown format!
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General.WriteLogLine("WARNING: Sprite lump '" + Name + "' data format could not be read!");
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}
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// Read data as bitmap
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mem.Seek(0, SeekOrigin.Begin);
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bitmap = reader.ReadAsBitmap(mem);
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}
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else
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{
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// Missing a patch lump!
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General.WriteLogLine("WARNING: Missing sprite lump '" + Name + "'!");
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}
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// Pass on to base
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base.LoadImage();
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@ -383,5 +383,19 @@ namespace CodeImp.DoomBuilder.Data
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}
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#endregion
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#region ================== Sprite
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// This finds and returns a sprite stream
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public override Stream GetSpriteData(string pname)
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{
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Lump lump;
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// Find the lump
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lump = file.FindLump(pname);
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if(lump != null) return lump.Stream; else return null;
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}
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#endregion
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}
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}
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@ -82,7 +82,7 @@ namespace CodeImp.DoomBuilder.Interface
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tag.Text = ""; // TODO
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angle.Text = t.AngleDeg.ToString() + "\u00B0";
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spritename.Text = ti.Sprite;
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spritetex.BackgroundImage = General.Map.Data.GetSpriteBitmap(ti.SpriteLongName);
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spritetex.BackgroundImage = General.Map.Data.GetSpriteBitmap(ti.Sprite);
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// Show the whole thing
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this.Show();
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