mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 11:51:25 +00:00
- "save into" implemented (really just a modified copy of "save as", needs testing)
- added function to find the first IWAD (needed for testing parameters) - removed the nodebuilder option for 3D mode, we don't need a nodebuilder for 3D mode anymore - removed test parameters information and increased parameter input field (the info will go in help files)
This commit is contained in:
parent
eaf6e83dab
commit
1b1a243983
8 changed files with 102 additions and 116 deletions
8
Documents/testparameters.txt
Normal file
8
Documents/testparameters.txt
Normal file
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@ -0,0 +1,8 @@
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%F indicates the edited PWAD file to be tested.
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%WP indicates the IWAD resource files to be used (paths included).
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%WF indicates the IWAD resource files to be used (without paths).
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%L indicates the map lump name as is set in the map options.
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%AP indicates the additional resources (if any, paths included).
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%AF indicates the additional resources (if any, without paths).
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%E indicates the Episode number from E#M# map name.
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%M indicates the Map number from E#M# or MAP## map name.
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@ -39,7 +39,6 @@ namespace CodeImp.DoomBuilder.Config
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private string defaultlumpname;
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private string nodebuildersave;
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private string nodebuildertest;
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private string nodebuilder3d;
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private DataLocationList resources;
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private string testprogram;
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private string testparameters;
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@ -53,7 +52,6 @@ namespace CodeImp.DoomBuilder.Config
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public string DefaultLumpName { get { return defaultlumpname; } }
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public string NodebuilderSave { get { return nodebuildersave; } set { nodebuildersave = value; } }
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public string NodebuilderTest { get { return nodebuildertest; } set { nodebuildertest = value; } }
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public string Nodebuilder3D { get { return nodebuilder3d; } set { nodebuilder3d = value; } }
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public DataLocationList Resources { get { return resources; } }
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public string TestProgram { get { return testprogram; } set { testprogram = value; } }
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public string TestParameters { get { return testparameters; } set { testparameters = value; } }
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@ -76,7 +74,6 @@ namespace CodeImp.DoomBuilder.Config
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// Load settings from program configuration
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this.nodebuildersave = General.Settings.ReadSetting("configurations." + settingskey + ".nodebuildersave", "");
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this.nodebuildertest = General.Settings.ReadSetting("configurations." + settingskey + ".nodebuildertest", "");
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this.nodebuilder3d = General.Settings.ReadSetting("configurations." + settingskey + ".nodebuilder3d", "");
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this.testprogram = General.Settings.ReadSetting("configurations." + settingskey + ".testprogram", "");
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this.testparameters = General.Settings.ReadSetting("configurations." + settingskey + ".testparameters", "");
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this.resources = new DataLocationList(General.Settings.Config, "configurations." + settingskey + ".resources");
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@ -104,7 +101,6 @@ namespace CodeImp.DoomBuilder.Config
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// Write to configuration
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General.Settings.WriteSetting("configurations." + settingskey + ".nodebuildersave", nodebuildersave);
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General.Settings.WriteSetting("configurations." + settingskey + ".nodebuildertest", nodebuildertest);
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General.Settings.WriteSetting("configurations." + settingskey + ".nodebuilder3d", nodebuilder3d);
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General.Settings.WriteSetting("configurations." + settingskey + ".testprogram", testprogram);
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General.Settings.WriteSetting("configurations." + settingskey + ".testparameters", testparameters);
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resources.WriteToConfig(General.Settings.Config, "configurations." + settingskey + ".resources");
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@ -125,7 +121,6 @@ namespace CodeImp.DoomBuilder.Config
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ci.settingskey = this.settingskey;
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ci.nodebuildersave = this.nodebuildersave;
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ci.nodebuildertest = this.nodebuildertest;
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ci.nodebuilder3d = this.nodebuilder3d;
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ci.resources = new DataLocationList();
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ci.resources.AddRange(this.resources);
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ci.testprogram = this.testprogram;
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@ -141,7 +136,6 @@ namespace CodeImp.DoomBuilder.Config
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this.settingskey = ci.settingskey;
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this.nodebuildersave = ci.nodebuildersave;
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this.nodebuildertest = ci.nodebuildertest;
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this.nodebuilder3d = ci.nodebuilder3d;
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this.resources = new DataLocationList();
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this.resources.AddRange(ci.resources);
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this.testprogram = ci.testprogram;
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@ -805,5 +805,35 @@ namespace CodeImp.DoomBuilder.Data
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}
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#endregion
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#region ================== Tools
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// This finds the first IWAD resource
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// Returns false when not found
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internal bool FindFirstIWAD(out DataLocation result)
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{
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// Go for all data containers
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foreach(DataReader dr in containers)
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{
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// Container is a WAD file?
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if(dr is WADReader)
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{
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// Check if it is an IWAD
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WADReader wr = dr as WADReader;
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if(wr.IsIWAD)
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{
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// Return location!
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result = wr.Location;
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return true;
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}
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}
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}
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// No IWAD found
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result = new DataLocation();
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return false;
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}
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#endregion
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}
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}
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@ -40,11 +40,14 @@ namespace CodeImp.DoomBuilder.Data
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// Source
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private WAD file;
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private bool is_iwad;
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#endregion
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#region ================== Properties
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public bool IsIWAD { get { return is_iwad; } }
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#endregion
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#region ================== Constructor / Disposer
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@ -52,10 +55,11 @@ namespace CodeImp.DoomBuilder.Data
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// Constructor
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public WADReader(DataLocation dl) : base(dl)
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{
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General.WriteLogLine("Opening WAD resource '" + location.location + "'");
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// Initialize
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file = new WAD(location.location, true);
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General.WriteLogLine("Opening WAD resource '" + location.location + "'");
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is_iwad = (file.Type == WAD.TYPE_IWAD);
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// We have no destructor
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GC.SuppressFinalize(this);
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@ -92,6 +96,7 @@ namespace CodeImp.DoomBuilder.Data
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public override void Resume()
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{
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file = new WAD(location.location, true);
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is_iwad = (file.Type == WAD.TYPE_IWAD);
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base.Resume();
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}
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@ -836,6 +836,50 @@ namespace CodeImp.DoomBuilder
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return result;
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}
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// This saves the current map as a different file
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// Returns tre when saved, false when cancelled or failed
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[BeginAction("savemapinto")]
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internal static void ActionSaveMapInto() { SaveMapInto(); }
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internal static bool SaveMapInto()
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{
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SaveFileDialog savefile;
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bool result = false;
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// Cancel volatile mode, if any
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General.CancelVolatileMode();
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// Show save as dialog
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savefile = new SaveFileDialog();
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savefile.Filter = "Doom WAD Files (*.wad)|*.wad";
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savefile.Title = "Save Map Into";
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savefile.AddExtension = true;
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savefile.CheckPathExists = true;
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savefile.OverwritePrompt = false;
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savefile.ValidateNames = true;
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if(savefile.ShowDialog(mainwindow) == DialogResult.OK)
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{
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// Display status
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mainwindow.DisplayStatus("Saving map file...");
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Cursor.Current = Cursors.WaitCursor;
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// Save the map
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if(map.SaveMap(savefile.FileName, MapManager.SAVE_INTO))
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{
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// Add recent file
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mainwindow.AddRecentFile(map.FilePathName);
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result = true;
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}
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// All done
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mainwindow.UpdateInterface();
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mainwindow.DisplayReady();
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Cursor.Current = Cursors.Default;
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}
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return result;
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}
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// This asks to save the map if needed
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// Returns false when action was cancelled
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57
Source/Interface/ConfigForm.Designer.cs
generated
57
Source/Interface/ConfigForm.Designer.cs
generated
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@ -34,18 +34,15 @@ namespace CodeImp.DoomBuilder.Interface
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ConfigForm));
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System.Windows.Forms.Label label2;
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System.Windows.Forms.Label label7;
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System.Windows.Forms.Label label8;
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System.Windows.Forms.Label label9;
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System.Windows.Forms.Label label4;
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System.Windows.Forms.Label label1;
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System.Windows.Forms.Label label10;
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this.cancel = new System.Windows.Forms.Button();
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this.apply = new System.Windows.Forms.Button();
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this.tabs = new System.Windows.Forms.TabControl();
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this.tabresources = new System.Windows.Forms.TabPage();
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this.configdata = new CodeImp.DoomBuilder.Interface.ResourceListEditor();
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this.tabnodebuilder = new System.Windows.Forms.TabPage();
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this.nodebuilder3d = new System.Windows.Forms.ComboBox();
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this.nodebuildertest = new System.Windows.Forms.ComboBox();
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this.nodebuildersave = new System.Windows.Forms.ComboBox();
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this.tabtesting = new System.Windows.Forms.TabPage();
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@ -61,11 +58,9 @@ namespace CodeImp.DoomBuilder.Interface
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label3 = new System.Windows.Forms.Label();
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label2 = new System.Windows.Forms.Label();
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label7 = new System.Windows.Forms.Label();
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label8 = new System.Windows.Forms.Label();
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label9 = new System.Windows.Forms.Label();
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label4 = new System.Windows.Forms.Label();
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label1 = new System.Windows.Forms.Label();
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label10 = new System.Windows.Forms.Label();
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this.tabs.SuspendLayout();
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this.tabresources.SuspendLayout();
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this.tabnodebuilder.SuspendLayout();
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@ -123,15 +118,6 @@ namespace CodeImp.DoomBuilder.Interface
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label7.TabIndex = 26;
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label7.Text = "Configuration for testing:";
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//
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// label8
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//
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label8.AutoSize = true;
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label8.Location = new System.Drawing.Point(25, 170);
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label8.Name = "label8";
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label8.Size = new System.Drawing.Size(136, 14);
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label8.TabIndex = 28;
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label8.Text = "Configuration for 3D mode:";
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//
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// label9
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//
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label9.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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@ -141,9 +127,7 @@ namespace CodeImp.DoomBuilder.Interface
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label9.Name = "label9";
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label9.Size = new System.Drawing.Size(393, 54);
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label9.TabIndex = 23;
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label9.Text = "Here you can specify the program settings to use for launching a game engine when" +
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" testing the map. Use the placeholders as listed below where you want automatic " +
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"names and numbers inserted.";
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label9.Text = resources.GetString("label9.Text");
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//
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// label4
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//
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label1.TabIndex = 24;
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label1.Text = "Application:";
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//
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// label10
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//
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label10.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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label10.AutoEllipsis = true;
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label10.Location = new System.Drawing.Point(41, 151);
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label10.Name = "label10";
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label10.Size = new System.Drawing.Size(352, 122);
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label10.TabIndex = 29;
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label10.Text = resources.GetString("label10.Text");
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//
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// cancel
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//
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this.cancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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@ -243,8 +216,6 @@ namespace CodeImp.DoomBuilder.Interface
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//
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// tabnodebuilder
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//
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this.tabnodebuilder.Controls.Add(label8);
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this.tabnodebuilder.Controls.Add(this.nodebuilder3d);
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this.tabnodebuilder.Controls.Add(label7);
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this.tabnodebuilder.Controls.Add(this.nodebuildertest);
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this.tabnodebuilder.Controls.Add(label2);
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@ -259,19 +230,6 @@ namespace CodeImp.DoomBuilder.Interface
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this.tabnodebuilder.Text = "Nodebuilder";
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this.tabnodebuilder.UseVisualStyleBackColor = true;
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//
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// nodebuilder3d
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//
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this.nodebuilder3d.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.nodebuilder3d.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.nodebuilder3d.FormattingEnabled = true;
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this.nodebuilder3d.Location = new System.Drawing.Point(167, 167);
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this.nodebuilder3d.Name = "nodebuilder3d";
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this.nodebuilder3d.Size = new System.Drawing.Size(229, 22);
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this.nodebuilder3d.Sorted = true;
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this.nodebuilder3d.TabIndex = 27;
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this.nodebuilder3d.SelectedIndexChanged += new System.EventHandler(this.nodebuilder3d_SelectedIndexChanged);
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//
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// nodebuildertest
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//
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this.nodebuildertest.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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@ -302,7 +260,6 @@ namespace CodeImp.DoomBuilder.Interface
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//
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this.tabtesting.Controls.Add(this.testresult);
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this.tabtesting.Controls.Add(this.labelresult);
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this.tabtesting.Controls.Add(label10);
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this.tabtesting.Controls.Add(this.testparameters);
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this.tabtesting.Controls.Add(label4);
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this.tabtesting.Controls.Add(this.browsewad);
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@ -323,15 +280,17 @@ namespace CodeImp.DoomBuilder.Interface
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this.testresult.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.testresult.BackColor = System.Drawing.SystemColors.Control;
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this.testresult.Location = new System.Drawing.Point(86, 276);
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this.testresult.Location = new System.Drawing.Point(86, 217);
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this.testresult.Multiline = true;
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this.testresult.Name = "testresult";
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this.testresult.Size = new System.Drawing.Size(307, 20);
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this.testresult.ReadOnly = true;
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this.testresult.Size = new System.Drawing.Size(307, 79);
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this.testresult.TabIndex = 31;
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//
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// labelresult
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//
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this.labelresult.AutoSize = true;
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this.labelresult.Location = new System.Drawing.Point(38, 279);
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this.labelresult.Location = new System.Drawing.Point(38, 220);
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this.labelresult.Name = "labelresult";
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this.labelresult.Size = new System.Drawing.Size(40, 14);
|
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this.labelresult.TabIndex = 30;
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|
@ -342,8 +301,9 @@ namespace CodeImp.DoomBuilder.Interface
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this.testparameters.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
|
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| System.Windows.Forms.AnchorStyles.Right)));
|
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this.testparameters.Location = new System.Drawing.Point(86, 118);
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this.testparameters.Multiline = true;
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this.testparameters.Name = "testparameters";
|
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this.testparameters.Size = new System.Drawing.Size(307, 20);
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this.testparameters.Size = new System.Drawing.Size(307, 79);
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this.testparameters.TabIndex = 28;
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//
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// browsewad
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|
@ -434,7 +394,6 @@ namespace CodeImp.DoomBuilder.Interface
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private ResourceListEditor configdata;
|
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private System.Windows.Forms.ComboBox nodebuildertest;
|
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private System.Windows.Forms.ComboBox nodebuildersave;
|
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private System.Windows.Forms.ComboBox nodebuilder3d;
|
||||
private System.Windows.Forms.TextBox testparameters;
|
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private System.Windows.Forms.Button browsewad;
|
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private System.Windows.Forms.TextBox testapplication;
|
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|
|
|
@ -58,7 +58,6 @@ namespace CodeImp.DoomBuilder.Interface
|
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// Fill comboboxes with nodebuilders
|
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nodebuildersave.Items.AddRange(General.Nodebuilders.ToArray());
|
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nodebuildertest.Items.AddRange(General.Nodebuilders.ToArray());
|
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nodebuilder3d.Items.AddRange(General.Nodebuilders.ToArray());
|
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}
|
||||
|
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// Configuration item selected
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||||
|
@ -110,22 +109,6 @@ namespace CodeImp.DoomBuilder.Interface
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Go for all nodebuilder 3d items
|
||||
nodebuilder3d.SelectedIndex = -1;
|
||||
for(int i = 0; i < nodebuilder3d.Items.Count; i++)
|
||||
{
|
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// Get item
|
||||
ni = nodebuilder3d.Items[i] as NodebuilderInfo;
|
||||
|
||||
// Item matches configuration setting?
|
||||
if(string.Compare(ni.Name, ci.Nodebuilder3D, false) == 0)
|
||||
{
|
||||
// Select this item
|
||||
nodebuilder3d.SelectedIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Set test application and parameters
|
||||
testapplication.Text = ci.TestProgram;
|
||||
|
@ -144,7 +127,6 @@ namespace CodeImp.DoomBuilder.Interface
|
|||
configdata.EditResourceLocationList(new DataLocationList());
|
||||
nodebuildersave.SelectedIndex = -1;
|
||||
nodebuildertest.SelectedIndex = -1;
|
||||
nodebuilder3d.SelectedIndex = -1;
|
||||
testapplication.Text = "";
|
||||
testparameters.Text = "";
|
||||
tabs.Enabled = false;
|
||||
|
@ -198,20 +180,6 @@ namespace CodeImp.DoomBuilder.Interface
|
|||
if(nodebuildertest.SelectedItem != null)
|
||||
ci.NodebuilderTest = (nodebuildertest.SelectedItem as NodebuilderInfo).Name;
|
||||
}
|
||||
|
||||
// Nodebuilder selection changed
|
||||
private void nodebuilder3d_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
ConfigurationInfo ci;
|
||||
|
||||
// Leave when no configuration selected
|
||||
if(listconfigs.SelectedItems.Count == 0) return;
|
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|
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// Apply to selected configuration
|
||||
ci = listconfigs.SelectedItems[0].Tag as ConfigurationInfo;
|
||||
if(nodebuilder3d.SelectedItem != null)
|
||||
ci.Nodebuilder3D = (nodebuilder3d.SelectedItem as NodebuilderInfo).Name;
|
||||
}
|
||||
|
||||
// Test application changed
|
||||
private void testapplication_TextChanged(object sender, EventArgs e)
|
||||
|
|
|
@ -136,7 +136,7 @@
|
|||
<value>False</value>
|
||||
</metadata>
|
||||
<data name="label3.Text" xml:space="preserve">
|
||||
<value>The nodebuilder is a compiler which builds geometry structures for your map. You need these structures both for playing and 3D mode. For each purpose you can choose the desired nodebuilder configuration here.</value>
|
||||
<value>The nodebuilder is a compiler which builds geometry structures for your map. You need these structures to be able to play the map in the game. For each purpose you can choose the desired nodebuilder configuration here.</value>
|
||||
</data>
|
||||
<metadata name="label2.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
|
@ -150,18 +150,15 @@
|
|||
<metadata name="label7.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</metadata>
|
||||
<metadata name="label8.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="label8.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</metadata>
|
||||
<metadata name="label9.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="label9.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</metadata>
|
||||
<data name="label9.Text" xml:space="preserve">
|
||||
<value>Here you can specify the program settings to use for launching a game engine when testing the map. Press F1 for a list of placeholders that can be used for automatic filenames, paths, names and numbers.</value>
|
||||
</data>
|
||||
<metadata name="label4.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
|
@ -174,22 +171,6 @@
|
|||
<metadata name="label1.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</metadata>
|
||||
<metadata name="label10.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="label10.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</metadata>
|
||||
<data name="label10.Text" xml:space="preserve">
|
||||
<value>%F indicates the edited PWAD file to be tested.
|
||||
%WP indicates the IWAD resource files to be used (paths included).
|
||||
%WF indicates the IWAD resource files to be used (without paths).
|
||||
%L indicates the map lump name as is set in the map options.
|
||||
%AP indicates the additional resources (if any, paths included).
|
||||
%AF indicates the additional resources (if any, without paths).
|
||||
%E indicates the Episode number from E#M# map name.
|
||||
%M indicates the Map number from E#M# or MAP## map name.</value>
|
||||
</data>
|
||||
<metadata name="cancel.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
|
@ -208,9 +189,6 @@
|
|||
<metadata name="tabnodebuilder.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="nodebuilder3d.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="nodebuildertest.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
|
|
Loading…
Reference in a new issue