Commit graph

111 commits

Author SHA1 Message Date
codeimp
1b31d06c19 @ added some errors and warnings code (work in progress) 2009-02-26 16:03:43 +00:00
codeimp
c848087f12 @ Changed code related to displaying status messages and warnings (now ready for action messages in status bar) 2009-02-26 14:16:18 +00:00
codeimp
8336309dc8 Grid and background image settings are now saved along with the map 2009-02-23 18:23:39 +00:00
codeimp
ec045132d6 - Added automatic scrolling feature (when dragging or drawing)
- Fixed some issues with drawing mode, newly created sectors and modifying of neighboring lines
2009-02-22 22:57:21 +00:00
codeimp
743b6db2e6 - added option to load patches between P_START and P_END only, for the WAD file being opened/created
- removed dummy action for developers
2009-01-31 09:09:49 +00:00
codeimp
1694d828d1 @working on decorate support 2009-01-21 16:18:30 +00:00
codeimp
455fca63d8 fixed problem with compiler paths 2009-01-16 12:25:47 +00:00
codeimp
166113de45 fixed a bug when showing an already open script editor after changing the always on top option 2009-01-14 23:24:05 +00:00
codeimp
b56e7d1926 - fixed script editor for scripts that use the map header lump
- fixed script editor focus stealing on map save
- added feature to keep script editor floating on top of main window (default on)
- disabled keys in script editor that write odd characters
- CTRL+S in script editor now saves the script file
- CTRL+O in script editor now opens a script file
2009-01-14 23:12:52 +00:00
codeimp
a67727fe46 removed camera code from VisualMode and created separate VisualCamera class in MapManager so that it is retained in between mode switches (keeps exact angle and position of camera intact) 2009-01-10 00:26:24 +00:00
codeimp
b694ba5347 saving a map now rebuilds the entire wad file to ensure no wasted space builds up in the file 2009-01-05 19:49:55 +00:00
codeimp
40c69c9e6e - fixed bug which caused thing arguments to mess up
- backups are created when saving file (up to 3)
2009-01-04 22:26:23 +00:00
codeimp
c79ad3fa55 added nodebuilder configurations and fixed some nodebuilding behavior 2009-01-04 11:35:05 +00:00
codeimp
75d2b8b4e5 - renamed visual mode thing
- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
codeimp
d174544cd6 several fixes 2009-01-03 22:18:59 +00:00
codeimp
750507e8ad fixed crash on New Map when running without any plugins 2009-01-03 09:38:09 +00:00
codeimp
31184de358 prefabs support added 2008-12-31 16:43:23 +00:00
codeimp
97735e5764 working on visual mode 2008-12-24 18:27:13 +00:00
codeimp
53a1f085ab happy birthday doom! 2008-12-10 22:58:58 +00:00
codeimp
3daf9307e9 - created MapSet serialization system for undo/redo
- added hourglass crosshair in visual mode for time consuming actions
2008-12-06 13:20:47 +00:00
codeimp
43a0e69de7 visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00
codeimp
e135c279eb more on selectable editing modes 2008-11-27 19:25:13 +00:00
codeimp
580fe3f181 oops, the EditingManager should be a general manager, not depending on the loaded map 2008-11-27 11:59:17 +00:00
codeimp
ae8daa2924 - refactored all editing mode management into the EditingManager
- added interface controls for editing mode selection in game configurations
2008-11-27 10:33:09 +00:00
codeimp
e9bd189693 more interface settings done 2008-11-17 23:32:13 +00:00
codeimp
f5c635a998 added settings and view menu and more stuff 2008-11-17 00:41:52 +00:00
codeimp
83ae7e4880 - script editor now remembers window position/size
- fixed re-opening of opened script documents after script editor was closed
2008-11-15 13:58:47 +00:00
codeimp
746fe86aea script editor roughly finished 2008-11-15 13:12:09 +00:00
codeimp
0fa7409d96 working on generalized compiler interfacing 2008-11-14 16:19:25 +00:00
codeimp
fdb004d7c3 working on generalized compiler interfacing (nodebuilders work again, now through a generalized compiler interface) 2008-11-14 10:44:03 +00:00
codeimp
ed50a992ad working on generalized compiler interfacing (note: nodebuilder temporarely out of order) 2008-11-13 23:05:16 +00:00
codeimp
72f4763c13 working on script editor 2008-11-11 06:43:33 +00:00
codeimp
869113c389 Fixed major bug in MapSet IO implementations (how can I have missed this?!) 2008-11-10 21:06:02 +00:00
codeimp
fc44793fd2 working on script editor 2008-11-10 16:11:44 +00:00
codeimp
757f798d49 methods required for script editor 2008-11-10 06:48:36 +00:00
codeimp
7e664d1ba9 added selection groups! 2008-10-16 09:33:35 +00:00
codeimp
b120c567bc generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
codeimp
ab28c9d66b better way to cancel editing mode 2008-10-08 15:14:02 +00:00
codeimp
0b0f3777ac fixed incorrect red "busy" status light 2008-10-01 20:30:29 +00:00
codeimp
6659577b27 started work on texture sets 2008-10-01 08:21:10 +00:00
codeimp
1dad4b68c6 - change a lot in the resources system
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
2008-09-28 21:20:56 +00:00
codeimp
116e9ca877 warnings now appear in same area in status bar as status messages 2008-09-24 14:53:42 +00:00
codeimp
a71999542e more copy/paste code 2008-09-23 10:04:10 +00:00
codeimp
b1ccdbbc7f lots of stuff (including half decent copy/paste) 2008-09-22 18:27:50 +00:00
codeimp
b717794aed - splitten up UDMF reading/writing in seperate classes where they write to/read from a stream. the UniversalMapSetIO now simply makes use of the reader and writer.
- EmptyLongName in MapSet is now a static field
2008-09-17 19:21:45 +00:00
codeimp
0437ddff57 more code for copy/paste 2008-09-16 13:43:47 +00:00
codeimp
6a4ffcc498 - updated todo list
- added some icons for copy/paste
- begun working on copy/paste features
2008-09-15 21:53:00 +00:00
codeimp
0c77136c30 - clearing selection now editing mode's responsibility (because it is not wanted in all modes)
- fixes flashing of editing mode name and button when editing mode refuses to engage
- a highlight also works now for classic modes to go to EditSelectionMode
2008-09-12 05:50:19 +00:00
codeimp
eea16ffa2c added find/replace mode feature (not all find/replace types implemented yet, but mode is functional, adding types is a just matter of making the right classes for them) 2008-09-01 12:14:35 +00:00
codeimp
1bd143c9b3 - added Make Sectors mode
- added editing mode name at the bottom information bar
- some bugfixes in game configurations
2008-06-11 05:02:48 +00:00