Commit graph

38 commits

Author SHA1 Message Date
codeimp
1ada9addf3 - added SectorMaker (unfinished)
- changed a lot in data management
- less memory usage by texture browsers
2008-05-05 14:22:36 +00:00
codeimp
5a5f113855 removed useless triangulators and changed EarClipTriangulator into just Triangulator 2008-05-03 09:26:44 +00:00
codeimp
72b14c37bd some more drawing code (still unfinished) 2008-05-01 19:31:49 +00:00
codeimp
e95a24f281 the "Marked" property of map elements now indicates the set we are working with, not the user selection 2008-05-01 14:10:38 +00:00
codeimp
018f8ab26a these don't need to be protected, class is sealed. 2008-05-01 12:08:40 +00:00
codeimp
08e38f62bd little more on drawing mode (still unfinished) 2008-05-01 10:59:37 +00:00
codeimp
935e21b47d 0.8 is nicer than 0.6 2008-04-29 20:59:59 +00:00
codeimp
6ba6d7416d snapping to nearest lines where they intersect the grid! this is hot! 2008-04-29 14:41:16 +00:00
codeimp
4ae985d630 - changed a lot around the actions
- no more mousebutton-specific code in the editing modes (now all bound by actions)
- some progress on the drawing editing mode
2008-04-27 12:07:26 +00:00
codeimp
606983deb6 moved some files around 2008-04-20 22:57:12 +00:00
codeimp
4b2e0285f2 - started on the line drawing mode
- removed some unneeded 'unsafe' modifiers
2008-04-20 22:54:24 +00:00
codeimp
40f5e853bd some optimizations 2008-04-19 15:44:05 +00:00
codeimp
53fd1fb04c fixed automatic geometry merging when dragging lines and sectors 2008-04-19 15:04:44 +00:00
codeimp
f4fd8ff188 overlay text rendering crap 2008-04-17 05:36:48 +00:00
codeimp
0dd329bb5e generic undo name for dragging 2008-04-13 11:58:13 +00:00
codeimp
a3fab2f666 selecting by drawing a rectangle! 2008-04-13 11:51:09 +00:00
codeimp
535ecc54a2 - added overlay rendertarget
- renamed some rendering methods
- added rectangle rendering method for overlay
2008-04-12 16:07:10 +00:00
codeimp
3d43205f2c changed some rendering calls for seperate rendering to different layers 2008-04-12 12:45:57 +00:00
codeimp
406f828473 - added things dragging mode
- removed allow3dchange from undo snapshots (I expect 3D mode to handle all changes)
- removed unused parameters from drag modes constructors
2008-04-07 14:33:41 +00:00
codeimp
abb89a4944 fixed automatic anchor vertex choice when dragging geometry 2008-04-07 12:20:48 +00:00
codeimp
b3c83f95ce lots of minor changes/fixes/additions 2008-02-24 21:52:18 +00:00
codeimp
0d8ff97abd - finished sector edit dialog
- cleaned up unused variables
2008-02-22 17:11:29 +00:00
codeimp
2e741f7c8e added configuration support for generalized sector effects 2008-02-21 06:47:43 +00:00
codeimp
9bfaae721e - fixed things redrawing bug in dragging modes
- worked little on sector edit dialog
2008-02-19 21:32:40 +00:00
codeimp
a670efca20 - added dragging mode for sectors
- changed "diposed" typos to "disposed" and i'm still too lazy to fix it in my template
2008-02-19 19:04:19 +00:00
codeimp
a878520a7f - generalized geometry dragging into DragGeometryMode
- added dragging mode for linedefs
- deleted old icon resources
2008-02-19 18:54:04 +00:00
codeimp
eee375031f - cleaned up debug stuff from action delegates binding
- fixed things in drag mode (now move correctly along with scroll/zoom), this fixes issue 0000039
2008-02-15 12:15:46 +00:00
codeimp
ea75719392 updated slimdx and d3dx to nov-07 version 2008-01-18 21:05:15 +00:00
codeimp
471a9e3d51 triangulation fixes, put the TriangulatorMode back in and some visibility range checking in visual mode 2008-01-18 19:52:19 +00:00
codeimp
1ead52f14e fix repo 2008-01-16 06:33:20 +00:00
codeimp
3c43547c6c some 3D mode rendering 2008-01-13 21:23:59 +00:00
codeimp
c32d678fea added right-click in TriangulatorMode to triangulate entire map 2008-01-08 19:56:20 +00:00
codeimp
6b7540eab1 implemented cutting! ear clipping algorithms are now complete i think. 2008-01-07 23:03:36 +00:00
codeimp
bdf192492f added ear clipping (outer polygon only, still have to implement cutting) 2008-01-07 19:10:23 +00:00
codeimp
bd6356c999 first step of EarClipTriangulator (trace sector to polygons) works! 2008-01-06 20:56:48 +00:00
codeimp
924a384aab i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there 2008-01-05 18:11:29 +00:00
codeimp
0498ecdd16 bra 2008-01-04 00:16:58 +00:00
codeimp
c5e990f1b7 merged plugin system into trunk 2008-01-02 21:49:43 +00:00