Commit graph

89 commits

Author SHA1 Message Date
MaxED
15bcea9417 Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor).
Snippets: changed token syntax from $XX to [XX]
[LB] (Line Break) marker can now be used in snippets.
Game Configurations: added "enabledbydefault" parameter. When set to true, a game configuration will be available by default (e.g. when an user starts the editor for the first time).
GZDB will no longer throw an exception when trying to update default value in a TypeHandler, which doesn't implement default value handling.
2014-05-15 08:32:08 +00:00
MaxED
9401828f73 Script Editor: function arguments helper pop-up was obscuring the text cursor in some cases.
Reverted some changes from previous commit.
Updated documentation.
2014-05-14 15:17:14 +00:00
MaxED
3c6a9547fa Script Editor: added a simple snippets system.
Updated documentation.
2014-05-13 09:43:58 +00:00
MaxED
ebd2400cde Things mode: added Filter Selection form (Things -> Filter Selection), which allows to quickly filter selected things by type.
Tag Statistics form, Thing Statistics form: fixed a crash when clicking on table's header cells.
2014-05-06 11:03:52 +00:00
MaxED
cf4b2d1935 Renamed Jitter mode to Randomize mode.
Randomize mode: randomized pitch, roll and scale can now be applied to things.
Randomize mode: removed "Relative" option, because results with this option enabled were almost the same as without it.
Classic modes, model rendering: selected models are now rendered using highlight color, so they no longer blend with thing rectangle/circle.
Model rendering, UDMF: scale was applied incorrectly to models with pitch or roll.
Updated documentation.
2014-05-03 14:44:59 +00:00
MaxED
4af31e1aba Things mode: you can clone selected/highlighted things by holding "Shift" before starting to drag them. 2014-04-18 11:22:44 +00:00
MaxED
dddf91e56e Added "Paste Properties Options" form, which lets you pick properties for 'Copy Properties' and 'Paste Properties' actions.
Removed CopyPasteSectorProperties plugin, because built-in "Copy/Paste Properties" actions do the same job, but better.
2014-04-09 10:16:33 +00:00
MaxED
9220d5df3b Updated documentation. 2014-03-19 13:05:29 +00:00
MaxED
0717e19599 Updated documentation. 2014-03-07 12:37:47 +00:00
MaxED
47a84ad20f Added VOXELDEF support.
Visual mode: added "Match Brightness" action.
DECORATE parser: actor names, which contain "+" and "-" symbols, are now parsed correctly.
Fixed an error in lump ranges creation logic.
Cosmetic fixes in various warning/error messages.
Updated documentation.
2014-01-03 10:33:45 +00:00
MaxED
a118e53e55 DECORATE: actors can now override category color using "//$color <color index>" key.
Added info about DECORATE keys to documentation (Configurations -> DECORATE keys).
2013-12-23 09:25:09 +00:00
MaxED
c4130499fc Edit forms: current selection is no longer cleared when the edit is canceled.
Updated documentation.
2013-11-29 12:24:47 +00:00
MaxED
7a2aafbb6b Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher.
Plugins: fixed a crash caused by inability to find referenced assembly when loading a plugin, which depends on other plugin(s).
Undo-redo, UDMF: undo information was not created properly for several types of UDMF fields for the last map element in the selection when the selection contained more that 1 element.
Updated documentation.

Maintenance stuff:
Core/Plugins/Plug: made current display location and size information properly available to plugins.
Made Core/Controls/ColorControl available to be used by plugins.
2013-11-20 13:29:41 +00:00
MaxED
ec9d829916 Texture Browser: textures can now be filtered by size.
Visual mode: offsets of double-sided middle textures were still clamped when not required in some cases.
Updated documentation.
2013-09-26 12:43:39 +00:00
MaxED
735447edbe Default sector brightness can now be set in Preferences.
Default sector ceiling height can now be set in Preferences.
Default sector floor height can now be set in Preferences.
Maximum number of recent files can now be changed in Preferences.
UDMF, Custom fields: a warning is now shown when a user tries to manually add a managed filed.
UDMF: "Translucent" linedef flag is now marked as obsolete.
2013-09-16 13:41:00 +00:00
MaxED
e2802b2712 Sectors mode: added "View Tags and Effects" button.
Sectors mode: effect and tag overlay can now be toggled separately from selection numbers.
Sectors mode: "View Tags and Effects" and "View Selection Numbering" settings are now saved to program configuration.
Sectors mode: removed "Lower Floor by 8 mp", "Raise Floor by 8 mp", "Lower Ceiling by 8 mp" and "Raise Ceiling by 8 mp" actions.
"Increase Brightness by 8" and "Decrease Brightness by 8" actions now work in Sectors mode.
Moved "Increase Brightness by 8" and "Decrease Brightness by 8" actions to "Edit" category. 
"Toggle Highlight" action now works in Sectors mode.
Moved "Toggle Highlight" action to "Tools" category.
Removed Brightness mode.
Updated documentation.
2013-09-16 11:44:47 +00:00
MaxED
ed75933d60 Sectors mode: sector tags are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled).
Some cosmetic fixes here and there.
2013-09-13 14:54:43 +00:00
MaxED
fd47cb4cd7 Sectors mode: selected and highlighted sectors are now highlighted in the same-ish way as in Visual mode.
Sectors mode: sector effect labels were not aligned properly.
2013-09-12 15:40:15 +00:00
MaxED
dcc063f008 Sectors mode: sector effects are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled).
Updated documentation.
2013-09-12 15:02:08 +00:00
MaxED
117e5e5911 Added "Place Things" action (available in Sectors/Linedefs/Vertices menus). When used from Linedefs or Vertices mode, it will place things on top of vertices. When used from Sectors mode, it will place things inside of selected sectors.
Updated documentation.
2013-09-11 13:14:45 +00:00
MaxED
ead2521451 Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes.
Visual mode: added support for "fogdensity" and "outsidefogdensity" MAPINFO properties.
Sector Info panel now shows the number of sector's sidedefs as well as light and fade colors (UDMF only).
UDMF: Sector and sidedef flags are now copied/pasted when using "Copy Properties" and "Paste Properties" actions.
Fixed: in some cases default texture overrides were used even when corresponding option was disabled.
Sector Edit form: light and fade values were not saved when a value was pasted/entered into text box.
Sector Edit form: "reset value" button was not shown for light and fade values when selected sectors had different light/fade colors.
Reverted Open Map form changes from previous commit (my assumption that map marker is always empty was not correct...)
Updated documentation.
2013-09-11 08:49:45 +00:00
MaxED
b80bc3f811 Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases.
Manual linedef splitting: "Duplicate texture coordinates" and "Reset X coordinate, copy Y coordinate" settings now affect UDMF texture offsets.
2013-09-05 13:03:17 +00:00
MaxED
e04105dcde Updated documentation. 2013-09-03 10:32:15 +00:00
MaxED
cd9be560d8 Updated FAQ section of documentation. 2013-09-03 10:20:12 +00:00
MaxED
8a0ca0e650 Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions.
"Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping.
Vertices mode: in some cases not all vertices were removed when deleting vertices.
Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource.
Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab)
Fixed sector bounding box calculation error.
Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..."
Updated documentation
2013-09-03 09:34:28 +00:00
MaxED
b84b613d4b Added a way to assign new tags, which finds a tag unused by current map element type. 2013-08-28 08:29:06 +00:00
MaxED
3e11ae734d Vertices mode: fixed an exception when "DeleteItem" action tried to delete already deleted vertex.
Renamed "Set current textures" to "Set default textures" (I hope that makes more sense now).
Fixed and updated documentation.
2013-08-26 09:31:43 +00:00
MaxED
71b0d0754d Fixed: acs script was not complied when the map was located in the root directory.
Fixed "Snap Map Element to Grid" documentation.
2013-08-23 13:28:55 +00:00
MaxED
9080f8885c "Snap Selected Vertices to Grid" mode: renamed to "Snap Selected Map Elements to Grid". Now it aligns things as well.
Edit forms: some realtime controls were applying relative values incorrectly.
2013-08-22 15:30:50 +00:00
MaxED
710a1227ce Updated documentation (thanks to Kappes Buur for proofreading/fixing it). 2013-08-22 11:17:09 +00:00
MaxED
a8aa277faa Classic modes: 3D floor indicators can be disabled in preferences (Preferences -> Appearance -> Mark 3D floors in classic modes).
Updated documentation.
2013-08-21 11:20:00 +00:00
MaxED
d09c7b3944 Documentation: fixed broken link; borders of empty cells were not shown in Action table. 2013-08-19 12:22:26 +00:00
MaxED
5853624dc5 Updated documentation.
Increased maximum zoom level in Classic modes to 3000%.
Added "1 mp" option in grid size menu.
Added "400%" option in zoom menu.
Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
Classic modes: view was not redrawn after "Test map from current position" action.
"Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
2013-08-19 12:12:31 +00:00
MaxED
27f90d079d Fixed a crash after drawing a sector when a newly drawn line completely matches already existing one.
Fixed a typo in documentation.
Fixed a typo in actions description.
2013-04-08 09:01:27 +00:00
MaxED
591f92cce6 Moving to new SVN... 2013-03-18 13:52:27 +00:00
MaxED
508a3f2772 GZDoom Builder 1.12b:
Things can now be rotated in visual mode.
Added JPG and TGA image format support.
Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB).
Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder.
Fixed another possible crash when MODELDEF is reloaded.
2012-08-05 19:18:05 +00:00
MaxED
70ea0658ed GZDoom Builder 1.12:
GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll.
Added PK7 archive support.
PK3 archives now load aprox. 40% faster.
Textures browser now shows Folder/PK3/PK7 folder structure.
TextureBrowserForm is now used to display both Textures and Flats.
ACS scripts from #include and #import directives are now shown in Script name/number dropdowns.
Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
2012-07-23 21:28:23 +00:00
MaxED
87731c9650 GZDoom Builder 1.11a:
Things can now be cut, copied and pasted in Visual modes.
Sector geometry was not updated properly after Undo/Redo in GZDoom Visual mode.
Fixed an error when user selects multiple things and attempts to view their properties in Doom map format.
Added Decorate and Modeldef syntax hilighting, autocompletion and item recognition to Script editor.
Script Editor can now autodetect several script types when you open them (currently ACS, Decorate and Modeldef scripts are recognized).
Tag Explorer: fixed a bug when Tag Explorer update can block keyboard keys release detection logic.
2012-07-16 09:45:21 +00:00
MaxED
8891395b3a Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
Replaced all doubles with floats.
Script Editor: 
Navigator drop-down now updates automatically.
Navigator drop-down now also works for external files.
Added Navigator drop-down support for Decorate and Modeldef.
2012-07-12 22:34:12 +00:00
MaxED
5cb573d938 GZDoom Builder 1.11:
Enhanced scripting workflow.
Thing and linedef arguments can now have default value in configuration files.
Fixed laggy visual camera movement on systems with big uptime.
Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode.
Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead.
Doom light levels were used even in maps in non-doom map format.

Tag Explorer plugin:
Elements list wasn't updated when map element was deleted.
Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close.
Fixed plugin crash after opening another map.
Fixed unresponsive text entry in Filter text box.
Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
2012-07-10 10:20:45 +00:00
MaxED
fcd29375c8 Things can now be moved, insterted and deleted in Visual modes.
"Place thing at cursor position" Action places Things much more precisely now.
2012-07-05 13:48:08 +00:00
MaxED
ce60749092 GZDoom Builder 1.10:
Finished Tag Explorer plugin.
Added "ZDBSP - UDMF Normal (no reject)", "ZDBSP - UDMF Normal (zero reject)" and "ZDBSP - Compress nodes (UDMF)" nodebuilder configurations.
2012-07-02 23:20:56 +00:00
MaxED
ea312a6e22 Started working on Tag Explorer plugin 2012-06-30 12:55:47 +00:00
MaxED
254ffeb610 GZDoom Builder 1.09b:
Added X and Y position controls to Edit Thing menu.
Added "Place selected Things at cursor's position" action.
2012-06-29 18:58:18 +00:00
MaxED
62bd1a6b43 Things can now be moved horizontally in Visual Modes 2012-06-29 14:03:35 +00:00
MaxED
113f9c6039 GZDoom Builder 1.09:
Added UDMF Controls plugin.
Added "Snap selected vertices to grid" mode (Found in Edit menu).
2012-06-26 08:54:25 +00:00
MaxED
998d1d7dde GZDoom Builder 1.08:
Added Bridge mode.
Documented all GZDoom Builder specific features.
Crash fix in 1.07e was not implemented properly...
2012-06-19 13:12:28 +00:00
codeimp
8c35fc2693 Exposed GetLumpData and SetLumpData for plugins to read/write map lumps
@ some work on the USDF plugin
@ some game config documentation I still have laying around here
2010-08-23 15:17:58 +00:00
codeimp
90d867db6a @ Some documentation on the Game Configurations in the reference manual 2010-01-11 15:49:03 +00:00
codeimp
6cf6a4908c @ little progress on the help docs 2010-01-05 21:47:00 +00:00