Commit graph

110 commits

Author SHA1 Message Date
MaxED
0123e8df6e UDMF: added "waterzone" sector flag.
UDMF: added "gravity" thing property to UI.
MAPINFO parser: removed unneeded error notification.
2013-08-10 09:06:24 +00:00
MaxED
8b91176fb0 Restored "Texture offset" input in Linedef edit and Linedef info panels for UDMF format.
Added several UDMF properties to ZDoom configuration.
2012-11-05 21:53:45 +00:00
codeimp
f8905927c3 Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line
Added -resource command line parameter to specify additional resources for the WAD file loaded from command line (see cmdargs.txt for more information!)
2011-07-26 20:06:38 +00:00
codeimp
0cc92a1fff Added -nosettings command line parameter which allows starting Doom Builder with only the default settings (no user settings) but any settings you make will not be saved (to protect your original settings). 2010-09-15 19:57:12 +00:00
codeimp
4ede9aa1cb @ work on (G)ZDoom Editing plugin 2010-09-09 06:13:20 +00:00
codeimp
5317ef1dc9 @ work on (G)ZDoom Editing plugin 2010-09-03 15:12:07 +00:00
codeimp
ea5a5fafe1 @ Updated ZDoom UDMF specifications
@ Improved UDMF test map (slopes, 3d floors, colored lighting)
2010-09-02 18:45:26 +00:00
codeimp
75ef865b08 @ remaining stuff 2010-08-23 19:09:46 +00:00
codeimp
6a685b7678 Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class')
Polished the browse icons and browse buttons.
Added more events for plugins to intercept.
2010-08-22 11:36:09 +00:00
codeimp
5a963b0cf3 @ These are horribly outdated (and I don't feel like making new diagrams) 2009-06-23 17:07:45 +00:00
codeimp
bd09696630 @ Removed a reminder and added Randy's BZip2/LZMA patch so I don't lose it 2009-04-19 08:59:12 +00:00
codeimp
dbe8ba535f @ Added UDMF 1.1 specifications 2009-04-01 05:49:28 +00:00
codeimp
22c839089f Updated ZDoom (Doom in UDMF format) game configuration for ZDoom UDMF 1.5 2009-03-05 06:48:27 +00:00
codeimp
52f9feedf9 @These are now in a forum topic 2009-02-11 20:07:27 +00:00
codeimp
8cca92bef3 added USDF 1.1 format specs 2009-01-30 06:45:52 +00:00
codeimp
455fca63d8 fixed problem with compiler paths 2009-01-16 12:25:47 +00:00
codeimp
21febe7ded - updated ZDoom UDMF config to support ZDoom UDMF version 1.3
- added more handling for 'invalid' UDMF types to cast them to the correct type
2009-01-15 12:40:28 +00:00
codeimp
d8096f6dfb implemented all missing UDMF type handlers 2009-01-15 10:54:51 +00:00
codeimp
c5c1cd18c4 - updated zdoom acs script configuration
- added release checklist
2009-01-05 06:52:12 +00:00
codeimp
c06c6f5f01 test commit, ignore this 2009-01-04 19:22:08 +00:00
codeimp
ba39f00fb9 added reset texture offsets feature for visual mode 2009-01-04 18:51:32 +00:00
codeimp
45ab139ff9 - removed useless things menu
- fixed curve lines menu item in linedefs menu
- changed the test map drop down menu (nomonsters option is now in the menu instead of a seperate button)
2009-01-04 15:06:51 +00:00
codeimp
851a7c7895 - edit selection mode now also rotates thing angles
- edit selection mode now shows a rectangle selection that covers also the thing sizes
- fixed right-click to start drawing mode from linedefs mode
- fixed floor and ceiling texture coordinates in both classic modes and visual mode
2009-01-04 13:58:26 +00:00
codeimp
f351822859 added full brightness toggle feature in visual mode 2009-01-04 11:59:24 +00:00
codeimp
c79ad3fa55 added nodebuilder configurations and fixed some nodebuilding behavior 2009-01-04 11:35:05 +00:00
codeimp
f8574ace7a removing a vertex that has exactly 2 linedefs attached now leaves one linedef connected to the other linedef's vertex. also removed some unneeded template code. 2009-01-04 09:54:15 +00:00
codeimp
d174544cd6 several fixes 2009-01-03 22:18:59 +00:00
codeimp
3da0efc3f9 test commitje 2009-01-03 09:23:56 +00:00
codeimp
31184de358 prefabs support added 2008-12-31 16:43:23 +00:00
codeimp
fd57e57672 which leaves me with less to do before beta testing 2008-12-31 00:45:02 +00:00
codeimp
79676b312e working on visual mode 2008-12-27 00:22:31 +00:00
codeimp
69376ee5e0 working on visual mode 2008-12-01 06:51:00 +00:00
codeimp
eef4390c84 remember any optimizations ideas i get 2008-11-26 06:45:26 +00:00
codeimp
ce456494b8 texture post-filtering quality now depends on display quality set in preferences 2008-11-18 14:20:49 +00:00
codeimp
a9d026baa5 chronological planning 2008-11-18 06:33:19 +00:00
codeimp
f5c635a998 added settings and view menu and more stuff 2008-11-17 00:41:52 +00:00
codeimp
0fa7409d96 working on generalized compiler interfacing 2008-11-14 16:19:25 +00:00
codeimp
fdb004d7c3 working on generalized compiler interfacing (nodebuilders work again, now through a generalized compiler interface) 2008-11-14 10:44:03 +00:00
codeimp
ed50a992ad working on generalized compiler interfacing (note: nodebuilder temporarely out of order) 2008-11-13 23:05:16 +00:00
codeimp
d2553534cb working on script editor 2008-11-13 16:21:11 +00:00
codeimp
1dbdfd9c41 script editor panel class structure added 2008-11-05 22:20:52 +00:00
codeimp
4a2bf61c1c working on script editor 2008-11-02 22:07:20 +00:00
codeimp
0958677cac working on script editor 2008-11-01 09:35:54 +00:00
codeimp
b4fcd78897 moved intuitive line drawing code to doom builder core 2008-10-26 09:49:06 +00:00
codeimp
f2c08e64a5 improved the make door feature 2008-10-19 09:42:18 +00:00
codeimp
38f1cb6c3a make door feature added 2008-10-17 09:39:07 +00:00
codeimp
6c8844d601 2008-10-16 05:52:10 +00:00
codeimp
6d1f43c7c6 - added feature to display an image from file on the background along with ability to scale it
- fixed some scaled sizes in some image data classes
2008-10-15 19:14:32 +00:00
codeimp
e029efcbe6 - made some processed command line settings available to plugins
- General.Exit() method for plugins to close Doom Builder
- command-line parameter -delaywindow to keep the main window hidden until nothing more to process. This gives plugins the ability to perform an operation without showing the main window at all if the plugin calls General.Exit() before the window is shown. Usefull for batch processes in which no interface window is desired.
- some new plugin events that occur before and after making a new map and opening a map.
2008-10-13 17:47:08 +00:00
codeimp
2ae441436e 2008-10-13 15:06:20 +00:00