MaxED
0123e8df6e
UDMF: added "waterzone" sector flag.
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UDMF: added "gravity" thing property to UI.
MAPINFO parser: removed unneeded error notification.
2013-08-10 09:06:24 +00:00
MaxED
8b91176fb0
Restored "Texture offset" input in Linedef edit and Linedef info panels for UDMF format.
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Added several UDMF properties to ZDoom configuration.
2012-11-05 21:53:45 +00:00
codeimp
f8905927c3
Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line
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Added -resource command line parameter to specify additional resources for the WAD file loaded from command line (see cmdargs.txt for more information!)
2011-07-26 20:06:38 +00:00
codeimp
0cc92a1fff
Added -nosettings command line parameter which allows starting Doom Builder with only the default settings (no user settings) but any settings you make will not be saved (to protect your original settings).
2010-09-15 19:57:12 +00:00
codeimp
4ede9aa1cb
@ work on (G)ZDoom Editing plugin
2010-09-09 06:13:20 +00:00
codeimp
5317ef1dc9
@ work on (G)ZDoom Editing plugin
2010-09-03 15:12:07 +00:00
codeimp
ea5a5fafe1
@ Updated ZDoom UDMF specifications
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@ Improved UDMF test map (slopes, 3d floors, colored lighting)
2010-09-02 18:45:26 +00:00
codeimp
75ef865b08
@ remaining stuff
2010-08-23 19:09:46 +00:00
codeimp
6a685b7678
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
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Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class')
Polished the browse icons and browse buttons.
Added more events for plugins to intercept.
2010-08-22 11:36:09 +00:00
codeimp
5a963b0cf3
@ These are horribly outdated (and I don't feel like making new diagrams)
2009-06-23 17:07:45 +00:00
codeimp
bd09696630
@ Removed a reminder and added Randy's BZip2/LZMA patch so I don't lose it
2009-04-19 08:59:12 +00:00
codeimp
dbe8ba535f
@ Added UDMF 1.1 specifications
2009-04-01 05:49:28 +00:00
codeimp
22c839089f
Updated ZDoom (Doom in UDMF format) game configuration for ZDoom UDMF 1.5
2009-03-05 06:48:27 +00:00
codeimp
52f9feedf9
@These are now in a forum topic
2009-02-11 20:07:27 +00:00
codeimp
8cca92bef3
added USDF 1.1 format specs
2009-01-30 06:45:52 +00:00
codeimp
455fca63d8
fixed problem with compiler paths
2009-01-16 12:25:47 +00:00
codeimp
21febe7ded
- updated ZDoom UDMF config to support ZDoom UDMF version 1.3
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- added more handling for 'invalid' UDMF types to cast them to the correct type
2009-01-15 12:40:28 +00:00
codeimp
d8096f6dfb
implemented all missing UDMF type handlers
2009-01-15 10:54:51 +00:00
codeimp
c5c1cd18c4
- updated zdoom acs script configuration
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- added release checklist
2009-01-05 06:52:12 +00:00
codeimp
c06c6f5f01
test commit, ignore this
2009-01-04 19:22:08 +00:00
codeimp
ba39f00fb9
added reset texture offsets feature for visual mode
2009-01-04 18:51:32 +00:00
codeimp
45ab139ff9
- removed useless things menu
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- fixed curve lines menu item in linedefs menu
- changed the test map drop down menu (nomonsters option is now in the menu instead of a seperate button)
2009-01-04 15:06:51 +00:00
codeimp
851a7c7895
- edit selection mode now also rotates thing angles
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- edit selection mode now shows a rectangle selection that covers also the thing sizes
- fixed right-click to start drawing mode from linedefs mode
- fixed floor and ceiling texture coordinates in both classic modes and visual mode
2009-01-04 13:58:26 +00:00
codeimp
f351822859
added full brightness toggle feature in visual mode
2009-01-04 11:59:24 +00:00
codeimp
c79ad3fa55
added nodebuilder configurations and fixed some nodebuilding behavior
2009-01-04 11:35:05 +00:00
codeimp
f8574ace7a
removing a vertex that has exactly 2 linedefs attached now leaves one linedef connected to the other linedef's vertex. also removed some unneeded template code.
2009-01-04 09:54:15 +00:00
codeimp
d174544cd6
several fixes
2009-01-03 22:18:59 +00:00
codeimp
3da0efc3f9
test commitje
2009-01-03 09:23:56 +00:00
codeimp
31184de358
prefabs support added
2008-12-31 16:43:23 +00:00
codeimp
fd57e57672
which leaves me with less to do before beta testing
2008-12-31 00:45:02 +00:00
codeimp
79676b312e
working on visual mode
2008-12-27 00:22:31 +00:00
codeimp
69376ee5e0
working on visual mode
2008-12-01 06:51:00 +00:00
codeimp
eef4390c84
remember any optimizations ideas i get
2008-11-26 06:45:26 +00:00
codeimp
ce456494b8
texture post-filtering quality now depends on display quality set in preferences
2008-11-18 14:20:49 +00:00
codeimp
a9d026baa5
chronological planning
2008-11-18 06:33:19 +00:00
codeimp
f5c635a998
added settings and view menu and more stuff
2008-11-17 00:41:52 +00:00
codeimp
0fa7409d96
working on generalized compiler interfacing
2008-11-14 16:19:25 +00:00
codeimp
fdb004d7c3
working on generalized compiler interfacing (nodebuilders work again, now through a generalized compiler interface)
2008-11-14 10:44:03 +00:00
codeimp
ed50a992ad
working on generalized compiler interfacing (note: nodebuilder temporarely out of order)
2008-11-13 23:05:16 +00:00
codeimp
d2553534cb
working on script editor
2008-11-13 16:21:11 +00:00
codeimp
1dbdfd9c41
script editor panel class structure added
2008-11-05 22:20:52 +00:00
codeimp
4a2bf61c1c
working on script editor
2008-11-02 22:07:20 +00:00
codeimp
0958677cac
working on script editor
2008-11-01 09:35:54 +00:00
codeimp
b4fcd78897
moved intuitive line drawing code to doom builder core
2008-10-26 09:49:06 +00:00
codeimp
f2c08e64a5
improved the make door feature
2008-10-19 09:42:18 +00:00
codeimp
38f1cb6c3a
make door feature added
2008-10-17 09:39:07 +00:00
codeimp
6c8844d601
2008-10-16 05:52:10 +00:00
codeimp
6d1f43c7c6
- added feature to display an image from file on the background along with ability to scale it
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- fixed some scaled sizes in some image data classes
2008-10-15 19:14:32 +00:00
codeimp
e029efcbe6
- made some processed command line settings available to plugins
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- General.Exit() method for plugins to close Doom Builder
- command-line parameter -delaywindow to keep the main window hidden until nothing more to process. This gives plugins the ability to perform an operation without showing the main window at all if the plugin calls General.Exit() before the window is shown. Usefull for batch processes in which no interface window is desired.
- some new plugin events that occur before and after making a new map and opening a map.
2008-10-13 17:47:08 +00:00
codeimp
2ae441436e
2008-10-13 15:06:20 +00:00