Magnus Norddahl
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0542bd25ec
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- convert texturefactor to uniform
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2019-08-16 14:01:27 +02:00 |
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Magnus Norddahl
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3968206199
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- Sending data to Direct3D 9 just to retrieve it is stupid
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2019-08-16 13:38:53 +02:00 |
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Magnus Norddahl
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149012e8b3
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- simplify buffer indexing
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2019-08-16 13:23:25 +02:00 |
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Magnus Norddahl
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9b53939f0c
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- simplify vertex buffer and vertex format
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2019-08-16 13:07:57 +02:00 |
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Magnus Norddahl
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d701987fb4
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- don't pass sizes into VertexBuffer and IndexBuffer constructors
- CopyTexture bug fixes
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2019-08-16 11:24:22 +02:00 |
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Magnus Norddahl
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fb137d46db
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- draw streamed vertices
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2019-08-16 07:45:34 +02:00 |
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Magnus Norddahl
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edecd3f7aa
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- rename draw functions
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2019-08-16 07:12:26 +02:00 |
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Magnus Norddahl
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5604685770
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- remove old fixed function shader as it isn't used
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2019-08-16 07:10:46 +02:00 |
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Magnus Norddahl
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e035ff8113
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- fix alpha ending up in red channel
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2019-08-16 05:37:03 +02:00 |
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Magnus Norddahl
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8ea439a5c2
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- fix some rendering problems in visual mode
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2019-08-15 14:49:49 +02:00 |
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Magnus Norddahl
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a542385cd7
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
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Magnus Norddahl
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b41cb07eaa
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- Hook up texture creation and binding
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2019-08-14 13:51:05 +02:00 |
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Magnus Norddahl
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1d09a0f86a
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- implement ApplyUniforms
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2019-08-14 12:36:33 +02:00 |
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Magnus Norddahl
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3c44f77b60
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- port all the direct3d shaders to glsl
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2019-08-14 07:55:21 +02:00 |
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Magnus Norddahl
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14fd3c96e1
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- remove Things2DShader, World3DShader, Effect and EffectShader
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2019-08-13 04:12:04 +02:00 |
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Magnus Norddahl
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0b3725e2fa
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- remove Display2DShader class
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2019-08-13 02:43:01 +02:00 |
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Magnus Norddahl
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2eaf323ad0
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- fix vertex array object binding bug
- add shader program
- fix that alpha color was stored in red channel in Color4
- fix buffer upload bug
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2019-08-12 08:33:40 +02:00 |
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Magnus Norddahl
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d48f032b71
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- create OpenGL context
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2019-08-10 02:32:08 +02:00 |
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Magnus Norddahl
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3fae1e9ef3
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- add RenderDevice bindings
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2019-08-10 00:46:51 +02:00 |
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Magnus Norddahl
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e3740033fc
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- rename classes with D3D in them
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2019-08-09 23:22:16 +02:00 |
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Magnus Norddahl
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8ada3862e4
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- rename files
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2019-08-09 23:20:36 +02:00 |
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Magnus Norddahl
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407cc703b8
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- implement enough of BuilderNative for GZDB to successfully run without crashing
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2019-08-09 23:15:48 +02:00 |
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Magnus Norddahl
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37876f6d8a
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- add BuilderNative library that does the actual rendering
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2019-08-09 06:18:08 +02:00 |
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Magnus Norddahl
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690a4d2e83
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- remove DataStream class
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2019-08-08 20:06:35 +02:00 |
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Magnus Norddahl
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c665bfca86
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
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Magnus Norddahl
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8f15e8d5e7
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- Simplify code
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2019-08-08 07:10:35 +02:00 |
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Magnus Norddahl
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3cff90d716
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- remove SlimDX.Direct3D9 namespace
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2019-08-08 03:51:21 +02:00 |
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Magnus Norddahl
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1be047d316
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- Simplify D3DDevice
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2019-08-08 03:19:11 +02:00 |
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volte
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821016760b
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Fix for rotated grid algorithm causing a freeze in some circumstances (PR#255 by Volte)
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2019-01-28 01:27:14 +02:00 |
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ZZYZX
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5c42035731
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Fixed unused variable warnings; fixed compilation error in Renderer2D
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2019-01-19 10:02:54 +02:00 |
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volte
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5157dafd6a
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Various fixes for rotated grid functionality (PR#253 by Volte)
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2019-01-16 08:44:38 +02:00 |
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volte
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a1d28e1e56
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Grid rotation and alignment functionality (PR#252 by Volte)
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2019-01-14 20:07:08 +02:00 |
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ZZYZX
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50d458f764
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Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
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2018-06-23 19:20:39 +03:00 |
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ZZYZX
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4213be1c7a
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Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
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2018-05-27 08:53:54 +03:00 |
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ZZYZX
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5344700f77
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Added UDMF desaturation preview in classic modes
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2018-04-10 20:54:57 +03:00 |
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ZZYZX
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9742a9f7bb
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Added UDMF desaturation preview in visual modes
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2018-04-10 19:41:44 +03:00 |
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ZZYZX
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e91fe94794
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
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ZZYZX
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184982dc67
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Added spotlight preview in visual mode
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2018-02-04 04:18:59 +02:00 |
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ZZYZX
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d8bee559dc
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Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
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2018-02-03 22:31:43 +02:00 |
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ZZYZX
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f0364c15a5
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Fixed one-line issue in model lighting pipeline (reported by everyone)
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2017-10-25 07:58:48 +03:00 |
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ZZYZX
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e7328e4caa
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Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
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2017-08-27 08:10:22 +03:00 |
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ZZYZX
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c0b3f983b9
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Fixed minor translucent rendering issue
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2017-07-26 19:34:01 +03:00 |
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ZZYZX
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a122dacf1d
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Added lights on models
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2017-07-26 18:35:22 +03:00 |
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Sean Baggaley
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021bcf6981
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Fix texture filtering not disabling properly (resolves #106) (#107 by csnxs)
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2017-04-29 09:52:12 -04:00 |
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ZZYZX
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ad6ae1112e
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Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights
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2017-04-29 13:56:17 +03:00 |
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ZZYZX
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10aa7e9493
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Fixed translucent sprites. Added visual stencil color preview. (reported by Lud)
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2017-03-25 05:19:42 +02:00 |
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ZZYZX
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36af342423
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Internal: removed debug code from Renderer3D.
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2017-03-13 03:12:24 +02:00 |
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ZZYZX
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4611aa1bc8
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Added more specific debug logging to random NullPointerException crash place
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2017-03-08 05:35:56 +02:00 |
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ZZYZX
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748fe9e2e5
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Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
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2017-03-02 00:21:08 +02:00 |
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ZZYZX
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125844b308
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Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR)
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2017-03-01 18:35:15 +02:00 |
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