UltimateZoneBuilder/Source/Core/Rendering
2017-04-29 09:52:12 -04:00
..
ColorCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ColorSetting.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CommentType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CustomTextLabel.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
D3DDevice.cs Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR) 2017-03-01 18:35:15 +02:00
D3DShader.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Display2DShader.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FlatQuad.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FlatVertex.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ID3DResource.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IRenderer2D.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IRenderer3D.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PixelColor.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Plotter.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Presentation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Renderer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Renderer2D.cs Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments. 2017-03-02 00:21:08 +02:00
Renderer3D.cs Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights 2017-04-29 13:56:17 +03:00
RenderLayers.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
RenderModeEnums.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
RenderPasses.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ShaderManager.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SurfaceBufferSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SurfaceEntry.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SurfaceEntryCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SurfaceManager.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SurfaceUpdate.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextAlignment.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextFont.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextLabel.cs Merge anotak's optimizations - stage 1 2017-02-08 14:18:01 +02:00
Things2DShader.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ViewMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualVertexHandle.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
World3DShader.cs Fix texture filtering not disabling properly (resolves #106) (#107 by csnxs) 2017-04-29 09:52:12 -04:00
WorldVertex.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00