2007-06-15 18:30:55 +00:00
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Interface;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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2007-06-15 22:38:42 +00:00
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using CodeImp.DoomBuilder.Rendering;
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2007-06-26 06:01:52 +00:00
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using CodeImp.DoomBuilder.Controls;
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2007-07-07 09:40:34 +00:00
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using CodeImp.DoomBuilder.Geometry;
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using System.Drawing;
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2007-06-15 18:30:55 +00:00
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#endregion
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namespace CodeImp.DoomBuilder.Editing
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{
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2008-01-05 18:11:29 +00:00
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/// <summary>
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/// Provides specialized functionality for a classic (2D) Doom Builder editing mode.
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/// </summary>
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2007-10-24 17:25:03 +00:00
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public abstract class ClassicMode : EditMode
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2007-06-15 18:30:55 +00:00
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{
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#region ================== Constants
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2007-10-21 12:58:56 +00:00
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private const float SCALE_MAX = 20f;
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private const float SCALE_MIN = 0.01f;
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2008-04-13 11:51:09 +00:00
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private const float SELECTION_BORDER_SIZE = 2f;
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private const int SELECTION_ALPHA = 200;
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2007-10-21 12:58:56 +00:00
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2007-06-15 18:30:55 +00:00
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#endregion
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#region ================== Variables
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2007-11-10 01:58:08 +00:00
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// Cancelled?
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protected bool cancelled;
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2007-06-15 22:38:42 +00:00
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// Graphics
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2008-01-02 21:49:43 +00:00
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protected IRenderer2D renderer;
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private Renderer2D renderer2d;
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2007-06-15 22:38:42 +00:00
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2007-07-07 09:40:34 +00:00
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// Mouse status
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protected Vector2D mousepos;
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protected Vector2D mousemappos;
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2007-11-07 21:14:27 +00:00
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protected Vector2D mousedownpos;
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protected Vector2D mousedownmappos;
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2007-10-20 19:50:03 +00:00
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protected MouseButtons mousebuttons;
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2007-07-07 09:40:34 +00:00
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protected bool mouseinside;
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2007-11-10 19:24:52 +00:00
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protected MouseButtons mousedragging = MouseButtons.None;
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2007-07-07 09:40:34 +00:00
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2008-04-13 11:51:09 +00:00
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// Selection
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protected bool selecting;
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private Vector2D selectstart;
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protected RectangleF selectionrect;
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2007-06-15 18:30:55 +00:00
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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2008-01-05 18:11:29 +00:00
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/// <summary>
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/// Provides specialized functionality for a classic (2D) Doom Builder editing mode.
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/// </summary>
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2007-10-20 01:04:47 +00:00
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public ClassicMode()
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2007-06-15 18:30:55 +00:00
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{
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// Initialize
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2007-10-31 20:34:09 +00:00
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this.renderer = General.Map.Renderer2D;
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2008-01-02 21:49:43 +00:00
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this.renderer2d = (Renderer2D)General.Map.Renderer2D;
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2007-06-15 18:30:55 +00:00
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}
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2008-01-02 21:49:43 +00:00
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// Disposer
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2007-06-15 18:30:55 +00:00
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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2007-06-15 22:38:42 +00:00
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2007-06-15 18:30:55 +00:00
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// Dispose base
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base.Dispose();
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}
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}
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#endregion
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2007-06-26 06:01:52 +00:00
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#region ================== Scroll / Zoom
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2007-06-15 18:30:55 +00:00
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2007-06-26 06:01:52 +00:00
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// This scrolls the view north
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2008-04-27 12:07:26 +00:00
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[BeginAction("scrollnorth", BaseAction = true)]
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2007-09-23 22:01:21 +00:00
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public virtual void ScrollNorth()
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2007-06-26 06:01:52 +00:00
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{
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// Scroll
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2008-01-02 21:49:43 +00:00
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ScrollBy(0f, 100f / renderer2d.Scale);
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2007-06-26 06:01:52 +00:00
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}
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// This scrolls the view south
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2008-04-27 12:07:26 +00:00
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[BeginAction("scrollsouth", BaseAction = true)]
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2007-09-23 22:01:21 +00:00
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public virtual void ScrollSouth()
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2007-06-26 06:01:52 +00:00
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{
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// Scroll
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2008-01-02 21:49:43 +00:00
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ScrollBy(0f, -100f / renderer2d.Scale);
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2007-06-26 06:01:52 +00:00
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}
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// This scrolls the view west
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2008-04-27 12:07:26 +00:00
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[BeginAction("scrollwest", BaseAction = true)]
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2007-09-23 22:01:21 +00:00
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public virtual void ScrollWest()
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2007-06-26 06:01:52 +00:00
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{
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// Scroll
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2008-01-02 21:49:43 +00:00
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ScrollBy(-100f / renderer2d.Scale, 0f);
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2007-06-26 06:01:52 +00:00
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}
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// This scrolls the view east
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2008-04-27 12:07:26 +00:00
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[BeginAction("scrolleast", BaseAction = true)]
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2007-09-23 22:01:21 +00:00
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public virtual void ScrollEast()
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2007-06-26 06:01:52 +00:00
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{
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// Scroll
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2008-01-02 21:49:43 +00:00
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ScrollBy(100f / renderer2d.Scale, 0f);
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2007-06-26 06:01:52 +00:00
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}
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// This zooms in
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2008-04-27 12:07:26 +00:00
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[BeginAction("zoomin", BaseAction = true)]
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2007-09-23 22:01:21 +00:00
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public virtual void ZoomIn()
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2007-06-26 06:01:52 +00:00
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{
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// Zoom
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2007-10-20 19:50:03 +00:00
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ZoomBy(1.3f);
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2007-06-26 06:01:52 +00:00
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}
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// This zooms out
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2008-04-27 12:07:26 +00:00
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[BeginAction("zoomout", BaseAction = true)]
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2007-09-23 22:01:21 +00:00
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public virtual void ZoomOut()
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2007-06-26 06:01:52 +00:00
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{
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// Zoom
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2007-10-20 19:50:03 +00:00
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ZoomBy(0.7f);
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2007-06-26 06:01:52 +00:00
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}
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// This scrolls anywhere
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private void ScrollBy(float deltax, float deltay)
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{
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// Scroll now
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2008-01-02 21:49:43 +00:00
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renderer2d.PositionView(renderer2d.OffsetX + deltax, renderer2d.OffsetY + deltay);
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2008-05-15 08:10:29 +00:00
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this.OnViewChanged();
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2007-11-15 23:38:09 +00:00
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// Redraw
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2007-10-05 10:00:15 +00:00
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General.MainWindow.RedrawDisplay();
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2007-07-07 09:40:34 +00:00
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// Determine new unprojected mouse coordinates
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2008-01-02 21:49:43 +00:00
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mousemappos = renderer2d.GetMapCoordinates(mousepos);
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2007-07-07 09:40:34 +00:00
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General.MainWindow.UpdateCoordinates(mousemappos);
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2007-06-26 06:01:52 +00:00
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}
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// This zooms
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private void ZoomBy(float deltaz)
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{
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2007-07-07 09:40:34 +00:00
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Vector2D zoompos, clientsize, diff;
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float newscale;
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// This will be the new zoom scale
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2008-01-02 21:49:43 +00:00
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newscale = renderer2d.Scale * deltaz;
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2007-07-07 09:40:34 +00:00
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2007-10-21 12:58:56 +00:00
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// Limit scale
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if(newscale > SCALE_MAX) newscale = SCALE_MAX;
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if(newscale < SCALE_MIN) newscale = SCALE_MIN;
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2007-07-07 09:40:34 +00:00
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// Get the dimensions of the display
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2007-09-24 19:54:47 +00:00
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clientsize = new Vector2D(General.Map.Graphics.RenderTarget.ClientSize.Width,
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General.Map.Graphics.RenderTarget.ClientSize.Height);
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2007-07-07 09:40:34 +00:00
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// When mouse is inside display
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if(mouseinside)
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{
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// Zoom into or from mouse position
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zoompos = (mousepos / clientsize) - new Vector2D(0.5f, 0.5f);
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}
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else
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{
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// Zoom into or from center
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zoompos = new Vector2D(0f, 0f);
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}
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// Calculate view position difference
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2008-01-02 21:49:43 +00:00
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diff = ((clientsize / newscale) - (clientsize / renderer2d.Scale)) * zoompos;
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2007-09-24 19:54:47 +00:00
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2007-06-26 06:01:52 +00:00
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// Zoom now
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2008-01-02 21:49:43 +00:00
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renderer2d.PositionView(renderer2d.OffsetX - diff.x, renderer2d.OffsetY + diff.y);
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renderer2d.ScaleView(newscale);
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2008-05-15 08:10:29 +00:00
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this.OnViewChanged();
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2007-11-15 23:38:09 +00:00
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// Redraw
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2007-10-20 13:06:05 +00:00
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//General.Map.Map.Update();
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2007-10-05 10:00:15 +00:00
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General.MainWindow.RedrawDisplay();
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2007-09-24 19:54:47 +00:00
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2007-10-20 19:50:03 +00:00
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// Give a new mousemove event to update coordinates
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2008-05-15 08:10:29 +00:00
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if(mouseinside) OnMouseMove(new MouseEventArgs(mousebuttons, 0, (int)mousepos.x, (int)mousepos.y, 0));
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2007-09-24 19:54:47 +00:00
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}
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// This zooms to a specific level
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public void SetZoom(float newscale)
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{
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// Zoom now
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2008-01-02 21:49:43 +00:00
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renderer2d.ScaleView(newscale);
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2008-05-15 08:10:29 +00:00
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this.OnViewChanged();
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2007-11-15 23:38:09 +00:00
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// Redraw
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2007-10-20 13:06:05 +00:00
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//General.Map.Map.Update();
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2007-10-05 10:00:15 +00:00
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General.MainWindow.RedrawDisplay();
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2007-07-07 09:40:34 +00:00
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2007-10-20 19:50:03 +00:00
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// Give a new mousemove event to update coordinates
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2008-05-15 08:10:29 +00:00
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if(mouseinside) OnMouseMove(new MouseEventArgs(mousebuttons, 0, (int)mousepos.x, (int)mousepos.y, 0));
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2007-09-24 19:54:47 +00:00
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}
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// This zooms and scrolls to fit the map in the window
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2008-04-27 12:07:26 +00:00
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[BeginAction("centerinscreen", BaseAction = true)]
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2007-09-24 19:54:47 +00:00
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public void CenterInScreen()
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{
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float left = float.MaxValue;
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float top = float.MaxValue;
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float right = float.MinValue;
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float bottom = float.MinValue;
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float scalew, scaleh, scale;
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float width, height;
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// Go for all vertices
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2007-10-05 11:17:58 +00:00
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foreach(Vertex v in General.Map.Map.Vertices)
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2007-09-24 19:54:47 +00:00
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{
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2007-12-01 01:32:56 +00:00
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// Vertex used?
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if(v.Linedefs.Count > 0)
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{
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// Adjust boundaries by vertices
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if(v.Position.x < left) left = v.Position.x;
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if(v.Position.x > right) right = v.Position.x;
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if(v.Position.y < top) top = v.Position.y;
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if(v.Position.y > bottom) bottom = v.Position.y;
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}
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2007-09-24 19:54:47 +00:00
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}
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// Calculate width/height
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width = (right - left);
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height = (bottom - top);
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// Calculate scale to view map at
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scalew = (float)General.Map.Graphics.RenderTarget.ClientSize.Width / (width * 1.1f);
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scaleh = (float)General.Map.Graphics.RenderTarget.ClientSize.Height / (height * 1.1f);
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if(scalew < scaleh) scale = scalew; else scale = scaleh;
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// Change the view to see the whole map
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2008-01-02 21:49:43 +00:00
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renderer2d.ScaleView(scale);
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renderer2d.PositionView(left + (right - left) * 0.5f, top + (bottom - top) * 0.5f);
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2008-05-15 08:10:29 +00:00
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this.OnViewChanged();
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2007-11-15 23:38:09 +00:00
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// Redraw
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2007-10-20 13:06:05 +00:00
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//General.Map.Map.Update();
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2007-10-05 10:00:15 +00:00
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General.MainWindow.RedrawDisplay();
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2007-10-20 19:50:03 +00:00
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// Give a new mousemove event to update coordinates
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2008-05-15 08:10:29 +00:00
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if(mouseinside) OnMouseMove(new MouseEventArgs(mousebuttons, 0, (int)mousepos.x, (int)mousepos.y, 0));
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2007-06-26 06:01:52 +00:00
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}
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2007-11-15 23:38:09 +00:00
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2008-05-15 08:10:29 +00:00
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/// <summary>
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/// This is called when the view changes (scroll/zoom), before the display is redrawn.
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/// </summary>
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protected virtual void OnViewChanged()
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2007-11-15 23:38:09 +00:00
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{
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}
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2007-06-26 06:01:52 +00:00
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2007-06-15 18:30:55 +00:00
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#endregion
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2007-07-07 09:40:34 +00:00
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2007-11-14 22:53:48 +00:00
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#region ================== Input
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2007-07-07 09:40:34 +00:00
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// Mouse leaves the display
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2008-05-15 08:10:29 +00:00
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public override void OnMouseLeave(EventArgs e)
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2007-07-07 09:40:34 +00:00
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{
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// Mouse is outside the display
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mouseinside = false;
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mousepos = new Vector2D(float.NaN, float.NaN);
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mousemappos = mousepos;
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2007-10-20 19:50:03 +00:00
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mousebuttons = MouseButtons.None;
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2007-07-07 09:40:34 +00:00
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// Determine new unprojected mouse coordinates
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General.MainWindow.UpdateCoordinates(mousemappos);
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// Let the base class know
|
2008-05-15 08:10:29 +00:00
|
|
|
base.OnMouseLeave(e);
|
2007-07-07 09:40:34 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Mouse moved inside the display
|
2008-05-15 08:10:29 +00:00
|
|
|
public override void OnMouseMove(MouseEventArgs e)
|
2007-07-07 09:40:34 +00:00
|
|
|
{
|
2007-11-07 21:14:27 +00:00
|
|
|
Vector2D delta;
|
|
|
|
|
2007-07-07 09:40:34 +00:00
|
|
|
// Record last position
|
|
|
|
mouseinside = true;
|
|
|
|
mousepos = new Vector2D(e.X, e.Y);
|
2008-01-02 21:49:43 +00:00
|
|
|
mousemappos = renderer2d.GetMapCoordinates(mousepos);
|
2007-10-20 19:50:03 +00:00
|
|
|
mousebuttons = e.Button;
|
2007-07-07 09:40:34 +00:00
|
|
|
|
|
|
|
// Update labels in main window
|
|
|
|
General.MainWindow.UpdateCoordinates(mousemappos);
|
|
|
|
|
2007-11-10 19:24:52 +00:00
|
|
|
// Holding a button?
|
2008-04-27 12:07:26 +00:00
|
|
|
if(e.Button != MouseButtons.None)
|
2007-11-07 21:14:27 +00:00
|
|
|
{
|
|
|
|
// Not dragging?
|
2007-11-10 19:24:52 +00:00
|
|
|
if(mousedragging == MouseButtons.None)
|
2007-11-07 21:14:27 +00:00
|
|
|
{
|
|
|
|
// Check if moved enough pixels for dragging
|
|
|
|
delta = mousedownpos - mousepos;
|
|
|
|
if((Math.Abs(delta.x) > DRAG_START_MOVE_PIXELS) ||
|
|
|
|
(Math.Abs(delta.y) > DRAG_START_MOVE_PIXELS))
|
|
|
|
{
|
|
|
|
// Dragging starts now
|
2007-11-10 19:24:52 +00:00
|
|
|
mousedragging = e.Button;
|
2008-05-15 08:10:29 +00:00
|
|
|
OnDragStart(e);
|
2007-11-07 21:14:27 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-04-13 11:51:09 +00:00
|
|
|
// Selecting?
|
2008-05-15 08:10:29 +00:00
|
|
|
if(selecting) OnUpdateMultiSelection();
|
2008-04-13 11:51:09 +00:00
|
|
|
|
2007-07-07 09:40:34 +00:00
|
|
|
// Let the base class know
|
2008-05-15 08:10:29 +00:00
|
|
|
base.OnMouseMove(e);
|
2007-07-07 09:40:34 +00:00
|
|
|
}
|
|
|
|
|
2007-11-07 21:14:27 +00:00
|
|
|
// Mouse button pressed
|
2008-05-15 08:10:29 +00:00
|
|
|
public override void OnMouseDown(MouseEventArgs e)
|
2007-11-07 21:14:27 +00:00
|
|
|
{
|
|
|
|
// Save mouse down position
|
|
|
|
mousedownpos = mousepos;
|
|
|
|
mousedownmappos = mousemappos;
|
|
|
|
|
|
|
|
// Let the base class know
|
2008-05-15 08:10:29 +00:00
|
|
|
base.OnMouseDown(e);
|
2007-11-07 21:14:27 +00:00
|
|
|
}
|
|
|
|
|
2007-11-10 19:24:52 +00:00
|
|
|
// Mouse button released
|
2008-05-15 08:10:29 +00:00
|
|
|
public override void OnMouseUp(MouseEventArgs e)
|
2007-11-10 19:24:52 +00:00
|
|
|
{
|
|
|
|
// Releasing drag button?
|
|
|
|
if(e.Button == mousedragging)
|
|
|
|
{
|
|
|
|
// No longer dragging
|
2008-05-15 08:10:29 +00:00
|
|
|
OnDragStop(e);
|
2007-12-26 00:31:32 +00:00
|
|
|
mousedragging = MouseButtons.None;
|
2007-11-10 19:24:52 +00:00
|
|
|
}
|
2008-04-13 11:51:09 +00:00
|
|
|
|
2007-11-10 19:24:52 +00:00
|
|
|
// Let the base class know
|
2008-05-15 08:10:29 +00:00
|
|
|
base.OnMouseUp(e);
|
2007-11-10 19:24:52 +00:00
|
|
|
}
|
2008-04-27 12:07:26 +00:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Automatically called when dragging operation starts.
|
|
|
|
/// </summary>
|
2008-05-15 08:10:29 +00:00
|
|
|
protected virtual void OnDragStart(MouseEventArgs e)
|
2007-11-07 21:14:27 +00:00
|
|
|
{
|
2007-11-10 19:24:52 +00:00
|
|
|
}
|
|
|
|
|
2008-04-27 12:07:26 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Automatically called when dragging operation stops.
|
|
|
|
/// </summary>
|
2008-05-15 08:10:29 +00:00
|
|
|
protected virtual void OnDragStop(MouseEventArgs e)
|
2007-11-10 19:24:52 +00:00
|
|
|
{
|
2007-11-07 21:14:27 +00:00
|
|
|
}
|
|
|
|
|
2007-07-07 09:40:34 +00:00
|
|
|
#endregion
|
2007-10-20 01:04:47 +00:00
|
|
|
|
|
|
|
#region ================== Display
|
|
|
|
|
|
|
|
// This just refreshes the display
|
2008-05-15 08:10:29 +00:00
|
|
|
public override void OnRefreshDisplay()
|
2007-10-20 01:04:47 +00:00
|
|
|
{
|
2008-01-02 21:49:43 +00:00
|
|
|
renderer2d.Present();
|
2007-10-20 01:04:47 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
2007-11-07 21:14:27 +00:00
|
|
|
|
|
|
|
#region ================== Methods
|
|
|
|
|
2008-04-27 12:07:26 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Automatically called by the core when this editing mode is engaged.
|
|
|
|
/// </summary>
|
2008-05-15 08:10:29 +00:00
|
|
|
public override void OnEngage()
|
2008-04-27 12:07:26 +00:00
|
|
|
{
|
|
|
|
// Clear display overlay
|
|
|
|
renderer.StartOverlay(true);
|
|
|
|
renderer.Finish();
|
2008-05-15 08:10:29 +00:00
|
|
|
base.OnEngage();
|
2008-04-27 12:07:26 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Called when the user requests to cancel this editing mode.
|
|
|
|
/// </summary>
|
2008-05-15 08:10:29 +00:00
|
|
|
public override void OnCancel()
|
2007-11-07 21:14:27 +00:00
|
|
|
{
|
2007-11-10 01:58:08 +00:00
|
|
|
cancelled = true;
|
2008-05-15 08:10:29 +00:00
|
|
|
base.OnCancel();
|
2007-11-07 21:14:27 +00:00
|
|
|
}
|
2008-04-27 12:07:26 +00:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// This is called automatically when the Edit button is pressed.
|
|
|
|
/// (in Doom Builder 1, this was always the right mousebutton)
|
|
|
|
/// </summary>
|
|
|
|
[BeginAction("classicedit", BaseAction = true)]
|
2008-05-15 08:10:29 +00:00
|
|
|
protected virtual void OnEdit()
|
2008-04-27 12:07:26 +00:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// This is called automatically when the Edit button is released.
|
|
|
|
/// (in Doom Builder 1, this was always the right mousebutton)
|
|
|
|
/// </summary>
|
|
|
|
[EndAction("classicedit", BaseAction = true)]
|
2008-05-15 08:10:29 +00:00
|
|
|
protected virtual void OnEndEdit()
|
2008-04-27 12:07:26 +00:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// This is called automatically when the Select button is pressed.
|
|
|
|
/// (in Doom Builder 1, this was always the left mousebutton)
|
|
|
|
/// </summary>
|
|
|
|
[BeginAction("classicselect", BaseAction = true)]
|
2008-05-15 08:10:29 +00:00
|
|
|
protected virtual void OnSelect()
|
2008-04-27 12:07:26 +00:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// This is called automatically when the Select button is released.
|
|
|
|
/// (in Doom Builder 1, this was always the left mousebutton)
|
|
|
|
/// </summary>
|
|
|
|
[EndAction("classicselect", BaseAction = true)]
|
2008-05-15 08:10:29 +00:00
|
|
|
protected virtual void OnEndSelect()
|
2008-04-27 12:07:26 +00:00
|
|
|
{
|
2008-05-15 08:10:29 +00:00
|
|
|
if(selecting) OnEndMultiSelection();
|
2008-04-27 12:07:26 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// This is called automatically when a rectangular multi-selection ends.
|
|
|
|
/// </summary>
|
2008-05-15 08:10:29 +00:00
|
|
|
protected virtual void OnEndMultiSelection()
|
2008-04-27 12:07:26 +00:00
|
|
|
{
|
|
|
|
selecting = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Call this to initiate a rectangular multi-selection.
|
|
|
|
/// </summary>
|
|
|
|
protected virtual void StartMultiSelection()
|
2008-04-13 11:51:09 +00:00
|
|
|
{
|
|
|
|
selecting = true;
|
|
|
|
selectstart = mousemappos;
|
|
|
|
selectionrect = new RectangleF(selectstart.x, selectstart.y, 0, 0);
|
|
|
|
}
|
2008-04-27 12:07:26 +00:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// This is called automatically when a multi-selection is updated.
|
|
|
|
/// </summary>
|
2008-05-15 08:10:29 +00:00
|
|
|
protected virtual void OnUpdateMultiSelection()
|
2008-04-13 11:51:09 +00:00
|
|
|
{
|
|
|
|
selectionrect.X = selectstart.x;
|
|
|
|
selectionrect.Y = selectstart.y;
|
|
|
|
selectionrect.Width = mousemappos.x - selectstart.x;
|
|
|
|
selectionrect.Height = mousemappos.y - selectstart.y;
|
|
|
|
|
|
|
|
if(selectionrect.Width < 0f)
|
|
|
|
{
|
|
|
|
selectionrect.Width = -selectionrect.Width;
|
|
|
|
selectionrect.X -= selectionrect.Width;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(selectionrect.Height < 0f)
|
|
|
|
{
|
|
|
|
selectionrect.Height = -selectionrect.Height;
|
|
|
|
selectionrect.Y -= selectionrect.Height;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-04-27 12:07:26 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Call this to draw the selection on the overlay layer.
|
|
|
|
/// Must call renderer.StartOverlay first!
|
|
|
|
/// </summary>
|
|
|
|
protected virtual void RenderMultiSelection()
|
2008-04-13 11:51:09 +00:00
|
|
|
{
|
|
|
|
renderer.RenderRectangle(selectionrect, SELECTION_BORDER_SIZE,
|
|
|
|
General.Colors.Highlight.WithAlpha(SELECTION_ALPHA), true);
|
|
|
|
}
|
|
|
|
|
2007-11-07 21:14:27 +00:00
|
|
|
#endregion
|
2007-06-15 18:30:55 +00:00
|
|
|
}
|
|
|
|
}
|