UltimateZoneBuilder/Source/Editing/ViewClassicMode.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Interface;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Controls;
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#endregion
namespace CodeImp.DoomBuilder.Editing
{
internal class ViewClassicMode : EditMode
{
#region ================== Constants
#endregion
#region ================== Variables
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// Graphics
protected Renderer2D renderer;
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#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
// Constructor
public ViewClassicMode()
{
// Initialize
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this.renderer = graphics.Renderer2D;
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}
// Diposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
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// Dispose base
base.Dispose();
}
}
#endregion
#region ================== Scroll / Zoom
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// This scrolls the view north
[Action(Action.SCROLLNORTH)]
public void ScrollNorth()
{
// Scroll
ScrollBy(0f, 100f / renderer.Scale);
}
// This scrolls the view south
[Action(Action.SCROLLSOUTH)]
public void ScrollSouth()
{
// Scroll
ScrollBy(0f, -100f / renderer.Scale);
}
// This scrolls the view west
[Action(Action.SCROLLWEST)]
public void ScrollWest()
{
// Scroll
ScrollBy(-100f / renderer.Scale, 0f);
}
// This scrolls the view east
[Action(Action.SCROLLEAST)]
public void ScrollEast()
{
// Scroll
ScrollBy(100f / renderer.Scale, 0f);
}
// This zooms in
[Action(Action.ZOOMIN)]
public void ZoomIn()
{
// Zoom
ZoomBy(0.1f);
}
// This zooms out
[Action(Action.ZOOMOUT)]
public void ZoomOut()
{
// Zoom
ZoomBy(-0.1f);
}
// This scrolls anywhere
private void ScrollBy(float deltax, float deltay)
{
// Scroll now
renderer.PositionView(renderer.OffsetX + deltax, renderer.OffsetY + deltay);
RedrawDisplay();
}
// This zooms
private void ZoomBy(float deltaz)
{
// Zoom now
renderer.ScaleView(renderer.Scale + deltaz);
RedrawDisplay();
}
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#endregion
}
}