2007-06-15 18:30:55 +00:00
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Interface;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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2007-06-15 22:38:42 +00:00
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using CodeImp.DoomBuilder.Rendering;
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2007-06-26 06:01:52 +00:00
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using CodeImp.DoomBuilder.Controls;
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2007-06-15 18:30:55 +00:00
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#endregion
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namespace CodeImp.DoomBuilder.Editing
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{
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internal class ViewClassicMode : EditMode
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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2007-06-15 22:38:42 +00:00
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// Graphics
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protected Renderer2D renderer;
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2007-06-15 18:30:55 +00:00
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public ViewClassicMode()
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{
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// Initialize
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this.renderer = graphics.Renderer2D;
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2007-06-15 18:30:55 +00:00
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}
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// Diposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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2007-06-15 22:38:42 +00:00
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2007-06-15 18:30:55 +00:00
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// Dispose base
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base.Dispose();
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}
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}
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#endregion
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2007-06-26 06:01:52 +00:00
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#region ================== Scroll / Zoom
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2007-06-15 18:30:55 +00:00
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2007-06-26 06:01:52 +00:00
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// This scrolls the view north
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[Action(Action.SCROLLNORTH)]
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public void ScrollNorth()
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{
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// Scroll
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ScrollBy(0f, 100f / renderer.Scale);
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}
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// This scrolls the view south
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[Action(Action.SCROLLSOUTH)]
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public void ScrollSouth()
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{
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// Scroll
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ScrollBy(0f, -100f / renderer.Scale);
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}
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// This scrolls the view west
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[Action(Action.SCROLLWEST)]
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public void ScrollWest()
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{
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// Scroll
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ScrollBy(-100f / renderer.Scale, 0f);
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}
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// This scrolls the view east
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[Action(Action.SCROLLEAST)]
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public void ScrollEast()
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{
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// Scroll
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ScrollBy(100f / renderer.Scale, 0f);
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}
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// This zooms in
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[Action(Action.ZOOMIN)]
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public void ZoomIn()
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{
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// Zoom
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ZoomBy(0.1f);
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}
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// This zooms out
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[Action(Action.ZOOMOUT)]
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public void ZoomOut()
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{
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// Zoom
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ZoomBy(-0.1f);
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}
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// This scrolls anywhere
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private void ScrollBy(float deltax, float deltay)
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{
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// Scroll now
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renderer.PositionView(renderer.OffsetX + deltax, renderer.OffsetY + deltay);
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RedrawDisplay();
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}
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// This zooms
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private void ZoomBy(float deltaz)
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{
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// Zoom now
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renderer.ScaleView(renderer.Scale + deltaz);
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RedrawDisplay();
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}
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2007-06-15 18:30:55 +00:00
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#endregion
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}
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}
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