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#region = = = = = = = = = = = = = = = = = = Copyright ( c ) 2007 Pascal vd Heiden
/ *
* Copyright ( c ) 2007 Pascal vd Heiden , www . codeimp . com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* /
#endregion
#region = = = = = = = = = = = = = = = = = = Namespaces
using System ;
using System.Collections.Generic ;
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using System.Drawing ;
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using System.IO ;
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using System.Windows.Forms ;
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using CodeImp.DoomBuilder.Compilers ;
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using CodeImp.DoomBuilder.Config ;
using CodeImp.DoomBuilder.Windows ;
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using ScintillaNET ;
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#endregion
namespace CodeImp.DoomBuilder.Controls
{
internal partial class ScriptEditorPanel : UserControl
{
#region = = = = = = = = = = = = = = = = = = Constants
#endregion
#region = = = = = = = = = = = = = = = = = = Variables
private List < ScriptConfiguration > scriptconfigs ;
private List < CompilerError > compilererrors ;
// Find/Replace
private ScriptFindReplaceForm findreplaceform ;
private FindReplaceOptions findoptions ;
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// Quick search bar settings (mxd)
private static bool matchwholeword ;
private static bool matchcase ;
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//mxd. Status update
private ScriptStatusInfo status ;
private int statusflashcount ;
private bool statusflashicon ;
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#endregion
#region = = = = = = = = = = = = = = = = = = Properties
public ScriptDocumentTab ActiveTab { get { return ( tabs . SelectedTab as ScriptDocumentTab ) ; } }
#endregion
#region = = = = = = = = = = = = = = = = = = Constructor
// Constructor
public ScriptEditorPanel ( )
{
InitializeComponent ( ) ;
}
// This initializes the control
public void Initialize ( )
{
// Make list of script configs
scriptconfigs = new List < ScriptConfiguration > ( General . ScriptConfigs . Values ) ;
scriptconfigs . Add ( new ScriptConfiguration ( ) ) ;
scriptconfigs . Sort ( ) ;
// Fill the list of new document types
foreach ( ScriptConfiguration cfg in scriptconfigs )
{
// Button for new script menu
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ToolStripMenuItem item = new ToolStripMenuItem ( cfg . Description ) ;
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//item.Image = buttonnew.Image;
item . Tag = cfg ;
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item . Click + = buttonnew_Click ;
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buttonnew . DropDownItems . Add ( item ) ;
// Button for script type menu
item = new ToolStripMenuItem ( cfg . Description ) ;
//item.Image = buttonnew.Image;
item . Tag = cfg ;
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item . Click + = buttonscriptconfig_Click ;
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buttonscriptconfig . DropDownItems . Add ( item ) ;
}
// Setup supported extensions
string filterall = "" ;
string filterseperate = "" ;
foreach ( ScriptConfiguration cfg in scriptconfigs )
{
if ( cfg . Extensions . Length > 0 )
{
string exts = "*." + string . Join ( ";*." , cfg . Extensions ) ;
if ( filterseperate . Length > 0 ) filterseperate + = "|" ;
filterseperate + = cfg . Description + "|" + exts ;
if ( filterall . Length > 0 ) filterall + = ";" ;
filterall + = exts ;
}
}
openfile . Filter = "Script files|" + filterall + "|" + filterseperate + "|All files|*.*" ;
// Load the script lumps
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ScriptDocumentTab activetab = null ; //mxd
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foreach ( MapLumpInfo maplumpinfo in General . Map . Config . MapLumps . Values )
{
// Is this a script lump?
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if ( maplumpinfo . ScriptBuild ) //mxd
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{
// Load this!
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ScriptLumpDocumentTab t = new ScriptLumpDocumentTab ( this , maplumpinfo . Name , General . CompiledScriptConfigs [ General . Map . Options . ScriptCompiler ] ) ;
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//mxd. Apply stored settings?
if ( General . Map . Options . ScriptLumpSettings . ContainsKey ( maplumpinfo . Name ) )
{
t . SetViewSettings ( General . Map . Options . ScriptLumpSettings [ maplumpinfo . Name ] ) ;
if ( General . Map . Options . ScriptLumpSettings [ maplumpinfo . Name ] . IsActiveTab )
activetab = t ;
}
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
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else
{
t . SetDefaultViewSettings ( ) ;
}
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t . OnTextChanged + = tabpage_OnLumpTextChanged ; //mxd
t . Scintilla . UpdateUI + = scintilla_OnUpdateUI ; //mxd
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tabs . TabPages . Add ( t ) ;
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}
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else if ( maplumpinfo . Script ! = null )
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{
// Load this!
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ScriptLumpDocumentTab t = new ScriptLumpDocumentTab ( this , maplumpinfo . Name , maplumpinfo . Script ) ;
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//mxd. Apply stored settings?
if ( General . Map . Options . ScriptLumpSettings . ContainsKey ( maplumpinfo . Name ) )
{
t . SetViewSettings ( General . Map . Options . ScriptLumpSettings [ maplumpinfo . Name ] ) ;
if ( General . Map . Options . ScriptLumpSettings [ maplumpinfo . Name ] . IsActiveTab )
activetab = t ;
}
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
else
{
t . SetDefaultViewSettings ( ) ;
}
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t . OnTextChanged + = tabpage_OnLumpTextChanged ; //mxd
t . Scintilla . UpdateUI + = scintilla_OnUpdateUI ; //mxd
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tabs . TabPages . Add ( t ) ;
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}
}
// Load the files that were previously opened for this map
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foreach ( ScriptDocumentSettings settings in General . Map . Options . ScriptFileSettings . Values )
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{
// Does this file exist?
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if ( File . Exists ( settings . Filename ) )
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{
// Load this!
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ScriptFileDocumentTab t = OpenFile ( settings . Filename ) ;
t . SetViewSettings ( settings ) ; //mxd
if ( settings . IsActiveTab ) activetab = t ;
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}
}
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//mxd. Reselect previously selected tab
if ( activetab ! = null )
{
tabs . SelectedTab = activetab ;
}
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//mxd. Select "Scripts" tab, because that's what user will want 99% of time
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else if ( tabs . TabPages . Count > 0 )
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{
int scriptsindex = GetTabPageIndex ( "SCRIPTS" ) ;
tabs . SelectedIndex = ( scriptsindex = = - 1 ? 0 : scriptsindex ) ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
activetab = tabs . TabPages [ tabs . SelectedIndex ] as ScriptDocumentTab ;
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}
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//mxd. Apply quick search settings
searchmatchcase . Checked = matchcase ;
searchwholeword . Checked = matchwholeword ;
searchbox_TextChanged ( this , EventArgs . Empty ) ;
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
//mxd. If the map or script navigator has any compile errors, show them
if ( activetab ! = null )
{
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List < CompilerError > errors = ( General . Map . Errors . Count > 0 ? General . Map . Errors : activetab . UpdateNavigator ( ) ) ;
if ( errors . Count > 0 ) ShowErrors ( errors ) ;
else ClearErrors ( ) ;
}
else
{
ClearErrors ( ) ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
}
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// Done
UpdateToolbar ( true ) ;
}
// This applies user preferences
public void ApplySettings ( )
{
errorlist . Columns [ 0 ] . Width = General . Settings . ReadSetting ( "scriptspanel.errorscolumn0width" , errorlist . Columns [ 0 ] . Width ) ;
errorlist . Columns [ 1 ] . Width = General . Settings . ReadSetting ( "scriptspanel.errorscolumn1width" , errorlist . Columns [ 1 ] . Width ) ;
errorlist . Columns [ 2 ] . Width = General . Settings . ReadSetting ( "scriptspanel.errorscolumn2width" , errorlist . Columns [ 2 ] . Width ) ;
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buttonwhitespace . Checked = General . Settings . ReadSetting ( "scriptspanel.showwhitespace" , false ) ; //mxd
buttonwordwrap . Checked = General . Settings . ReadSetting ( "scriptspanel.wraplonglines" , false ) ; //mxd
ApplyTabSettings ( ) ; //mxd
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}
// This saves user preferences
public void SaveSettings ( )
{
General . Settings . WriteSetting ( "scriptspanel.errorscolumn0width" , errorlist . Columns [ 0 ] . Width ) ;
General . Settings . WriteSetting ( "scriptspanel.errorscolumn1width" , errorlist . Columns [ 1 ] . Width ) ;
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General . Settings . WriteSetting ( "scriptspanel.showwhitespace" , buttonwhitespace . Checked ) ; //mxd
General . Settings . WriteSetting ( "scriptspanel.wraplonglines" , buttonwordwrap . Checked ) ; //mxd
}
//mxd
private void ApplyTabSettings ( )
{
foreach ( var tp in tabs . TabPages )
{
ScriptDocumentTab scripttab = ( tp as ScriptDocumentTab ) ;
if ( scripttab ! = null )
{
scripttab . WrapLongLines = buttonwordwrap . Checked ;
scripttab . ShowWhitespace = buttonwhitespace . Checked ;
}
}
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}
#endregion
#region = = = = = = = = = = = = = = = = = = Methods
// Find Next
public void FindNext ( FindReplaceOptions options )
{
// Save the options
findoptions = options ;
FindNext ( ) ;
}
// Find Next with saved options
public void FindNext ( )
{
if ( ! string . IsNullOrEmpty ( findoptions . FindText ) & & ( ActiveTab ! = null ) )
{
if ( ! ActiveTab . FindNext ( findoptions ) )
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DisplayStatus ( ScriptStatusType . Warning , "Can't find any occurence of \"" + findoptions . FindText + "\"." ) ;
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}
else
{
General . MessageBeep ( MessageBeepType . Default ) ;
}
}
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// Find Previous
public void FindPrevious ( FindReplaceOptions options )
{
// Save the options
findoptions = options ;
FindPrevious ( ) ;
}
// Find Previous with saved options (mxd)
public void FindPrevious ( )
{
if ( ! string . IsNullOrEmpty ( findoptions . FindText ) & & ( ActiveTab ! = null ) )
{
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if ( ! ActiveTab . FindPrevious ( findoptions ) )
DisplayStatus ( ScriptStatusType . Warning , "Can't find any occurence of \"" + findoptions . FindText + "\"." ) ;
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}
else
{
General . MessageBeep ( MessageBeepType . Default ) ;
}
}
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// Replace if possible
public void Replace ( FindReplaceOptions options )
{
if ( ! string . IsNullOrEmpty ( findoptions . FindText ) & & ( options . ReplaceWith ! = null ) & & ( ActiveTab ! = null ) )
{
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if ( string . Compare ( ActiveTab . SelectedText , options . FindText , ! options . CaseSensitive ) = = 0 )
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{
// Replace selection
ActiveTab . ReplaceSelection ( options . ReplaceWith ) ;
}
}
else
{
General . MessageBeep ( MessageBeepType . Default ) ;
}
}
// Replace all
public void ReplaceAll ( FindReplaceOptions options )
{
int replacements = 0 ;
findoptions = options ;
if ( ! string . IsNullOrEmpty ( findoptions . FindText ) & & ( options . ReplaceWith ! = null ) & & ( ActiveTab ! = null ) )
{
2010-08-02 06:11:35 +00:00
int firstfindpos = - 1 ;
int lastpos = - 1 ;
bool firstreplace = true ;
bool wrappedaround = false ;
int selectionstart = Math . Min ( ActiveTab . SelectionStart , ActiveTab . SelectionEnd ) ;
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// Continue finding and replacing until nothing more found
while ( ActiveTab . FindNext ( findoptions ) )
{
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int curpos = Math . Min ( ActiveTab . SelectionStart , ActiveTab . SelectionEnd ) ;
if ( curpos < = lastpos )
wrappedaround = true ;
if ( firstreplace )
{
// Remember where we started replacing
firstfindpos = curpos ;
}
else if ( wrappedaround )
{
// Make sure we don't go past our start point, or we could be in an endless loop
if ( curpos > = firstfindpos )
break ;
}
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Replace ( findoptions ) ;
replacements + + ;
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firstreplace = false ;
lastpos = curpos ;
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}
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// Restore selection
ActiveTab . SelectionStart = selectionstart ;
ActiveTab . SelectionEnd = selectionstart ;
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// Show result
if ( replacements = = 0 )
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DisplayStatus ( ScriptStatusType . Warning , "Can't find any occurence of \"" + findoptions . FindText + "\"." ) ;
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else
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DisplayStatus ( ScriptStatusType . Info , "Replaced " + replacements + " occurences of \"" + findoptions . FindText + "\" with \"" + findoptions . ReplaceWith + "\"." ) ;
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}
else
{
General . MessageBeep ( MessageBeepType . Default ) ;
}
}
// This closed the Find & Replace subwindow
public void CloseFindReplace ( bool closing )
{
if ( findreplaceform ! = null )
{
if ( ! closing ) findreplaceform . Close ( ) ;
findreplaceform = null ;
}
}
// This opens the Find & Replace subwindow
public void OpenFindAndReplace ( )
{
if ( findreplaceform = = null )
findreplaceform = new ScriptFindReplaceForm ( ) ;
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try
{
if ( findreplaceform . Visible )
findreplaceform . Focus ( ) ;
else
findreplaceform . Show ( this . ParentForm ) ;
if ( ActiveTab . SelectionEnd ! = ActiveTab . SelectionStart )
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findreplaceform . SetFindText ( ActiveTab . SelectedText ) ;
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}
catch ( Exception )
{
// If we can't pop up the find/replace form right now, thats just too bad.
}
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}
// This refreshes all settings
public void RefreshSettings ( )
{
foreach ( ScriptDocumentTab t in tabs . TabPages )
{
t . RefreshSettings ( ) ;
}
}
// This clears all error marks and hides the errors list
public void ClearErrors ( )
{
// Hide list
splitter . Panel2Collapsed = true ;
errorlist . Items . Clear ( ) ;
// Clear marks
foreach ( ScriptDocumentTab t in tabs . TabPages )
{
t . ClearMarks ( ) ;
}
}
// This shows the errors panel with the given errors
// Also updates the scripts with markers for the given errors
public void ShowErrors ( IEnumerable < CompilerError > errors )
{
// Copy list
if ( errors ! = null )
compilererrors = new List < CompilerError > ( errors ) ;
else
compilererrors = new List < CompilerError > ( ) ;
// Fill list
errorlist . BeginUpdate ( ) ;
errorlist . Items . Clear ( ) ;
int listindex = 1 ;
foreach ( CompilerError e in compilererrors )
{
ListViewItem ei = new ListViewItem ( listindex . ToString ( ) ) ;
ei . ImageIndex = 0 ;
ei . SubItems . Add ( e . description ) ;
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string filename = ( e . filename . StartsWith ( "?" ) ? e . filename . Replace ( "?" , "" ) : Path . GetFileName ( e . filename ) ) ; //mxd
string linenumber = ( e . linenumber ! = CompilerError . NO_LINE_NUMBER ? " (line " + ( e . linenumber + 1 ) + ")" : String . Empty ) ; //mxd
ei . SubItems . Add ( filename + linenumber ) ;
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ei . Tag = e ;
errorlist . Items . Add ( ei ) ;
listindex + + ;
}
errorlist . EndUpdate ( ) ;
// Show marks on scripts
foreach ( ScriptDocumentTab t in tabs . TabPages )
{
t . MarkScriptErrors ( compilererrors ) ;
}
// Show/hide panel
splitter . Panel2Collapsed = ( errorlist . Items . Count = = 0 ) ;
}
// This writes all explicitly opened files to the configuration
public void WriteOpenFilesToConfiguration ( )
{
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General . Map . Options . ScriptFileSettings . Clear ( ) ; //mxd
General . Map . Options . ScriptLumpSettings . Clear ( ) ; //mxd
foreach ( ScriptDocumentTab t in tabs . TabPages ) //mxd
2009-04-19 18:07:22 +00:00
{
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if ( t . ExplicitSave )
General . Map . Options . ScriptFileSettings . Add ( t . Filename , t . GetViewSettings ( ) ) ;
else
General . Map . Options . ScriptLumpSettings . Add ( t . Filename , t . GetViewSettings ( ) ) ;
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}
}
// This asks to save files and returns the result
public bool AskSaveAll ( )
{
foreach ( ScriptDocumentTab t in tabs . TabPages )
{
if ( t . ExplicitSave )
{
if ( ! CloseScript ( t , true ) ) return false ;
}
}
return true ;
}
// This closes a script and returns true when closed
private bool CloseScript ( ScriptDocumentTab t , bool saveonly )
{
if ( t . IsChanged )
{
// Ask to save
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DialogResult result = MessageBox . Show ( this . ParentForm , "Do you want to save changes to " + t . Title + "?" , "Close File" , MessageBoxButtons . YesNoCancel , MessageBoxIcon . Question ) ;
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switch ( result )
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{
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case DialogResult . Yes :
if ( ! SaveScript ( t ) ) return false ;
break ;
case DialogResult . Cancel :
return false ;
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}
}
if ( ! saveonly )
{
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//mxd. Select tab to the left of the one we are going to close
if ( t = = tabs . SelectedTab & & tabs . SelectedIndex > 0 )
tabs . SelectedIndex - - ;
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// Close file
tabs . TabPages . Remove ( t ) ;
t . Dispose ( ) ;
}
return true ;
}
// This returns true when any of the implicit-save scripts are changed
public bool CheckImplicitChanges ( )
{
foreach ( ScriptDocumentTab t in tabs . TabPages )
{
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if ( ! t . ExplicitSave & & t . IsChanged ) return true ;
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}
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return false ;
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}
// This forces the focus to the script editor
public void ForceFocus ( )
{
ScriptDocumentTab t = ( tabs . SelectedTab as ScriptDocumentTab ) ;
tabs . Focus ( ) ;
if ( t ! = null ) t . Focus ( ) ;
}
// This does an implicit save on all documents that use implicit saving
// Call this to save the lumps before disposing the panel!
public void ImplicitSave ( )
{
// Save all scripts
foreach ( ScriptDocumentTab t in tabs . TabPages )
{
if ( ! t . ExplicitSave ) t . Save ( ) ;
}
UpdateToolbar ( false ) ;
}
// This updates the toolbar for the current status
private void UpdateToolbar ( bool focuseditor )
{
int numscriptsopen = tabs . TabPages . Count ;
int explicitsavescripts = 0 ;
ScriptDocumentTab t = null ;
// Any explicit save scripts?
foreach ( ScriptDocumentTab dt in tabs . TabPages )
if ( dt . ExplicitSave ) explicitsavescripts + + ;
// Get current script, if any are open
if ( numscriptsopen > 0 )
t = ( tabs . SelectedTab as ScriptDocumentTab ) ;
// Enable/disable buttons
2016-01-27 14:08:15 +00:00
buttonsave . Enabled = ( t ! = null & & t . ExplicitSave & & t . IsChanged ) ;
2009-04-19 18:07:22 +00:00
buttonsaveall . Enabled = ( explicitsavescripts > 0 ) ;
2016-01-27 14:08:15 +00:00
buttoncompile . Enabled = ( t ! = null & & t . Config . Compiler ! = null ) ;
Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors.
Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string.
Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE.
Fixed a crash when pasting linedef/thing properties in Hexen map format.
Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen.
Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler.
Fixed, New Map Options window: default map name was not updated when switching game configurations.
Fixed: copied map element properties were not reset after switching to another map.
Fixed: stored textures for "Make Door" action were not reset after switching to another map.
Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration.
Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list.
Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list.
2015-10-21 13:35:42 +00:00
buttonsearch . Enabled = ( t ! = null ) ; //mxd
2016-01-27 14:08:15 +00:00
buttonkeywordhelp . Enabled = ( t ! = null & & ! string . IsNullOrEmpty ( t . Config . KeywordHelp ) ) ;
buttonscriptconfig . Enabled = ( t ! = null & & t . IsReconfigurable ) ;
buttonundo . Enabled = ( t ! = null & & t . Scintilla . CanUndo ) ;
buttonredo . Enabled = ( t ! = null & & t . Scintilla . CanRedo ) ;
buttoncopy . Enabled = ( t ! = null & & t . Scintilla . SelectionStart < t . Scintilla . SelectionEnd ) ;
buttoncut . Enabled = ( t ! = null & & t . Scintilla . SelectionStart < t . Scintilla . SelectionEnd ) ;
buttonpaste . Enabled = ( t ! = null & & t . Scintilla . CanPaste ) ;
buttonclose . Enabled = ( t ! = null & & t . IsClosable ) ;
2014-05-13 09:43:58 +00:00
buttonsnippets . DropDownItems . Clear ( ) ; //mxd
2016-01-27 14:08:15 +00:00
buttonsnippets . Enabled = ( t ! = null & & t . Config . Snippets . Count > 0 ) ; //mxd
buttonindent . Enabled = ( t ! = null ) ; //mxd
buttonunindent . Enabled = ( t ! = null & & t . Scintilla . Lines [ t . Scintilla . CurrentLine ] . Indentation > 0 ) ; //mxd
buttonwhitespace . Enabled = ( t ! = null ) ; //mxd
buttonwordwrap . Enabled = ( t ! = null ) ; //mxd
2016-03-04 08:10:56 +00:00
searchbox . Enabled = ( t ! = null ) ; //mxd
searchprev . Enabled = ( t ! = null ) ; //mxd
searchnext . Enabled = ( t ! = null ) ; //mxd
searchmatchcase . Enabled = ( t ! = null ) ; //mxd
searchwholeword . Enabled = ( t ! = null ) ; //mxd
2009-04-19 18:07:22 +00:00
if ( t ! = null )
{
// Check the according script config in menu
foreach ( ToolStripMenuItem item in buttonscriptconfig . DropDownItems )
{
ScriptConfiguration config = ( item . Tag as ScriptConfiguration ) ;
item . Checked = ( config = = t . Config ) ;
}
2014-05-13 09:43:58 +00:00
//mxd. Add snippets
2015-11-30 14:18:42 +00:00
if ( t . Config ! = null & & t . Config . Snippets . Count > 0 )
2014-12-03 23:15:26 +00:00
{
2016-01-27 14:08:15 +00:00
if ( t . Config . Snippets . Count > 0 )
foreach ( string snippetname in t . Config . Snippets ) buttonsnippets . DropDownItems . Add ( snippetname ) . Click + = OnInsertSnippetClick ;
2014-05-13 09:43:58 +00:00
}
2009-04-19 18:07:22 +00:00
// Focus to script editor
if ( focuseditor ) ForceFocus ( ) ;
}
2015-11-30 14:18:42 +00:00
//mxd. Update script type description
scripttype . Text = ( ( t ! = null & & t . Config ! = null ) ? t . Config . Description : "Plain Text" ) ;
}
//mxd
private int GetTabPageIndex ( string title )
{
if ( tabs . TabPages . Count = = 0 ) return - 1 ;
for ( int i = 0 ; i < tabs . TabPages . Count ; i + + )
{
if ( tabs . TabPages [ i ] . Text = = title ) return i ;
}
return - 1 ;
2009-04-19 18:07:22 +00:00
}
// This opens the given file, returns null when failed
public ScriptFileDocumentTab OpenFile ( string filename )
{
ScriptConfiguration foundconfig = new ScriptConfiguration ( ) ;
// Find the most suitable script configuration to use
foreach ( ScriptConfiguration cfg in scriptconfigs )
{
foreach ( string ext in cfg . Extensions )
{
// Use this configuration if the extension matches
2016-02-01 22:04:00 +00:00
if ( filename . EndsWith ( "." + ext , StringComparison . OrdinalIgnoreCase ) )
2009-04-19 18:07:22 +00:00
{
foundconfig = cfg ;
break ;
}
}
}
// Create new document
ScriptFileDocumentTab t = new ScriptFileDocumentTab ( this , foundconfig ) ;
if ( t . Open ( filename ) )
{
2013-09-11 09:47:53 +00:00
//mxd
ScriptType st = t . VerifyScriptType ( ) ;
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if ( st ! = ScriptType . UNKNOWN )
2014-12-03 23:15:26 +00:00
{
2015-11-30 14:18:42 +00:00
foreach ( ScriptConfiguration cfg in scriptconfigs )
2014-12-03 23:15:26 +00:00
{
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if ( cfg . ScriptType = = st )
2014-12-03 23:15:26 +00:00
{
2013-09-11 09:47:53 +00:00
t . ChangeScriptConfig ( cfg ) ;
break ;
}
}
}
// Mark any errors this script may have
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if ( compilererrors ! = null ) t . MarkScriptErrors ( compilererrors ) ;
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// Add to tabs
tabs . TabPages . Add ( t ) ;
tabs . SelectedTab = t ;
// Done
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t . OnTextChanged + = tabpage_OnTextChanged ; //mxd
2016-01-27 14:08:15 +00:00
t . Scintilla . UpdateUI + = scintilla_OnUpdateUI ;
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UpdateToolbar ( true ) ;
return t ;
}
2016-01-27 14:08:15 +00:00
// Failed
return null ;
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}
// This saves the current open script
public void ExplicitSaveCurrentTab ( )
{
ScriptDocumentTab t = ( tabs . SelectedTab as ScriptDocumentTab ) ;
2016-01-27 14:08:15 +00:00
if ( ( t ! = null ) )
2009-04-19 18:07:22 +00:00
{
2016-01-27 14:08:15 +00:00
if ( t . ExplicitSave )
buttonsave_Click ( this , EventArgs . Empty ) ;
else if ( t . Config . Compiler ! = null ) //mxd
buttoncompile_Click ( this , EventArgs . Empty ) ;
else
General . MessageBeep ( MessageBeepType . Default ) ;
2009-04-19 18:07:22 +00:00
}
else
{
General . MessageBeep ( MessageBeepType . Default ) ;
}
}
// This opens a script
public void OpenBrowseScript ( )
{
buttonopen_Click ( this , EventArgs . Empty ) ;
}
2013-08-08 11:04:13 +00:00
//mxd. This launches keyword help website
2014-12-03 23:15:26 +00:00
public bool LaunchKeywordHelp ( )
{
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// Get script
ScriptDocumentTab t = ( tabs . SelectedTab as ScriptDocumentTab ) ;
2016-01-27 14:08:15 +00:00
return ( t ! = null & & t . LaunchKeywordHelp ( ) ) ;
2013-08-08 11:04:13 +00:00
}
2015-11-30 14:18:42 +00:00
//mxd. This changes status text
private void DisplayStatus ( ScriptStatusType type , string message ) { DisplayStatus ( new ScriptStatusInfo ( type , message ) ) ; }
private void DisplayStatus ( ScriptStatusInfo newstatus )
{
// Stop timers
if ( ! newstatus . displayed )
{
statusresetter . Stop ( ) ;
statusflasher . Stop ( ) ;
statusflashicon = false ;
}
// Determine what to do specifically for this status type
switch ( newstatus . type )
{
// Shows information without flashing the icon.
case ScriptStatusType . Ready :
case ScriptStatusType . Info :
if ( ! newstatus . displayed )
{
statusresetter . Interval = MainForm . INFO_RESET_DELAY ;
statusresetter . Start ( ) ;
}
break ;
// Shows a warning, makes a warning sound and flashes a warning icon.
case ScriptStatusType . Warning :
if ( ! newstatus . displayed )
{
General . MessageBeep ( MessageBeepType . Warning ) ;
statusflasher . Interval = MainForm . WARNING_FLASH_INTERVAL ;
statusflashcount = MainForm . WARNING_FLASH_COUNT ;
statusflasher . Start ( ) ;
statusresetter . Interval = MainForm . WARNING_RESET_DELAY ;
statusresetter . Start ( ) ;
}
break ;
}
// Update status description
status = newstatus ;
status . displayed = true ;
statuslabel . Text = status . message ;
// Update icon as well
UpdateStatusIcon ( ) ;
// Refresh
statusbar . Invalidate ( ) ;
this . Update ( ) ;
}
// This updates the status icon
private void UpdateStatusIcon ( )
{
int statusflashindex = ( statusflashicon ? 1 : 0 ) ;
// Status type
switch ( status . type )
{
case ScriptStatusType . Ready :
case ScriptStatusType . Info :
statuslabel . Image = General . MainWindow . STATUS_IMAGES [ statusflashindex , 0 ] ;
break ;
case ScriptStatusType . Busy :
statuslabel . Image = General . MainWindow . STATUS_IMAGES [ statusflashindex , 2 ] ;
break ;
case ScriptStatusType . Warning :
statuslabel . Image = General . MainWindow . STATUS_IMAGES [ statusflashindex , 3 ] ;
break ;
default :
throw new NotImplementedException ( "Unsupported Script Status Type!" ) ;
}
}
2009-04-19 18:07:22 +00:00
#endregion
#region = = = = = = = = = = = = = = = = = = Events
// Called when the window that contains this panel closes
public void OnClose ( )
{
2014-12-10 13:15:23 +00:00
//mxd. Store quick search settings
matchcase = searchmatchcase . Checked ;
matchwholeword = searchwholeword . Checked ;
2015-11-30 14:18:42 +00:00
//mxd. Stop status timers
statusresetter . Stop ( ) ;
statusflasher . Stop ( ) ;
2014-12-10 13:15:23 +00:00
2009-04-19 18:07:22 +00:00
// Close the sub windows now
if ( findreplaceform ! = null ) findreplaceform . Dispose ( ) ;
}
2009-05-10 17:02:47 +00:00
// Keyword help requested
private void buttonkeywordhelp_Click ( object sender , EventArgs e )
{
2013-08-08 11:04:13 +00:00
LaunchKeywordHelp ( ) ;
2009-05-10 17:02:47 +00:00
}
2009-04-19 18:07:22 +00:00
// When the user changes the script configuration
private void buttonscriptconfig_Click ( object sender , EventArgs e )
{
// Get the tab and new script config
ScriptDocumentTab t = ( tabs . SelectedTab as ScriptDocumentTab ) ;
ScriptConfiguration scriptconfig = ( ( sender as ToolStripMenuItem ) . Tag as ScriptConfiguration ) ;
// Change script config
t . ChangeScriptConfig ( scriptconfig ) ;
2015-11-30 14:18:42 +00:00
//mxd. Update script type description
scripttype . Text = scriptconfig . Description ;
2009-04-19 18:07:22 +00:00
// Done
UpdateToolbar ( true ) ;
}
// When new script is clicked
private void buttonnew_Click ( object sender , EventArgs e )
{
// Get the script config to use
ScriptConfiguration scriptconfig = ( ( sender as ToolStripMenuItem ) . Tag as ScriptConfiguration ) ;
// Create new document
ScriptFileDocumentTab t = new ScriptFileDocumentTab ( this , scriptconfig ) ;
tabs . TabPages . Add ( t ) ;
tabs . SelectedTab = t ;
// Done
UpdateToolbar ( true ) ;
}
// Open script clicked
private void buttonopen_Click ( object sender , EventArgs e )
{
// Show open file dialog
if ( openfile . ShowDialog ( this . ParentForm ) = = DialogResult . OK )
{
2015-11-30 14:18:42 +00:00
//mxd. Gather already opened file names
List < string > openedfiles = new List < string > ( ) ;
foreach ( var page in tabs . TabPages )
{
var scriptpage = page as ScriptFileDocumentTab ;
if ( scriptpage ! = null ) openedfiles . Add ( scriptpage . Filename ) ;
}
//mxd. Add new tabs
foreach ( string name in openfile . FileNames )
{
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
if ( ! openedfiles . Contains ( name ) )
{
ScriptFileDocumentTab t = OpenFile ( name ) ;
// Apply document settings
bool settingsfound = false ;
foreach ( ScriptDocumentSettings settings in General . Map . Options . ScriptFileSettings . Values )
{
// Does this file exist?
if ( settings . Filename = = t . Filename )
{
// Apply stored settings
t . SetViewSettings ( settings ) ;
settingsfound = true ;
break ;
}
}
// Apply default settings
if ( ! settingsfound ) t . SetDefaultViewSettings ( ) ;
}
2015-11-30 14:18:42 +00:00
}
// Select the last new item
foreach ( var page in tabs . TabPages )
{
var scriptpage = page as ScriptFileDocumentTab ;
if ( scriptpage ! = null & & scriptpage . Filename = = openfile . FileNames [ openfile . FileNames . Length - 1 ] )
{
tabs . SelectedTab = scriptpage ;
break ;
}
}
2009-04-19 18:07:22 +00:00
}
}
// Save script clicked
private void buttonsave_Click ( object sender , EventArgs e )
{
// Save the current script
ScriptDocumentTab t = ( tabs . SelectedTab as ScriptDocumentTab ) ;
SaveScript ( t ) ;
UpdateToolbar ( true ) ;
}
// Save All clicked
private void buttonsaveall_Click ( object sender , EventArgs e )
{
// Save all scripts
foreach ( ScriptDocumentTab t in tabs . TabPages )
{
// Use explicit save for this script?
if ( t . ExplicitSave )
{
if ( ! SaveScript ( t ) ) break ;
}
}
UpdateToolbar ( true ) ;
}
// This is called by Save and Save All to save a script
// Returns false when cancelled by the user
private bool SaveScript ( ScriptDocumentTab t )
{
// Do we have to do a save as?
if ( t . IsSaveAsRequired )
{
// Setup save dialog
string scriptfilter = t . Config . Description + "|*." + string . Join ( ";*." , t . Config . Extensions ) ;
savefile . Filter = scriptfilter + "|All files|*.*" ;
if ( savefile . ShowDialog ( this . ParentForm ) = = DialogResult . OK )
{
// Save to new filename
t . SaveAs ( savefile . FileName ) ;
return true ;
}
2016-01-27 14:08:15 +00:00
// Cancelled
return false ;
2009-04-19 18:07:22 +00:00
}
2016-01-27 14:08:15 +00:00
// Save to same filename
t . Save ( ) ;
return true ;
2009-04-19 18:07:22 +00:00
}
// A tab is selected
private void tabs_Selecting ( object sender , TabControlCancelEventArgs e )
{
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
//mxd. Update script navigator
ScriptDocumentTab tab = e . TabPage as ScriptDocumentTab ;
if ( tab ! = null ) ShowErrors ( tab . UpdateNavigator ( ) ) ;
2009-04-19 18:07:22 +00:00
UpdateToolbar ( true ) ;
}
// This closes the current file
private void buttonclose_Click ( object sender , EventArgs e )
{
ScriptDocumentTab t = ( tabs . SelectedTab as ScriptDocumentTab ) ;
CloseScript ( t , false ) ;
UpdateToolbar ( true ) ;
}
// Compile Script clicked
private void buttoncompile_Click ( object sender , EventArgs e )
{
// First save all implicit scripts to the temporary wad file
ImplicitSave ( ) ;
// Get script
ScriptDocumentTab t = ( tabs . SelectedTab as ScriptDocumentTab ) ;
// Check if it must be saved as a new file
if ( t . ExplicitSave & & t . IsSaveAsRequired )
{
// Save the script first!
if ( MessageBox . Show ( this . ParentForm , "You must save your script before you can compile it. Do you want to save your script now?" , "Compile Script" , MessageBoxButtons . YesNo , MessageBoxIcon . Warning ) = = DialogResult . Yes )
{
if ( ! SaveScript ( t ) ) return ;
}
else
{
return ;
}
}
2015-11-30 14:18:42 +00:00
else if ( t . ExplicitSave & & t . IsChanged )
2009-04-19 18:07:22 +00:00
{
2015-11-30 14:18:42 +00:00
// We can only compile when the script is saved
if ( ! SaveScript ( t ) ) return ;
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}
// Compile now
2016-01-27 14:08:15 +00:00
DisplayStatus ( ScriptStatusType . Busy , "Compiling script \"" + t . Title + "\"..." ) ;
2009-04-19 18:07:22 +00:00
Cursor . Current = Cursors . WaitCursor ;
t . Compile ( ) ;
// Show warning
if ( ( compilererrors ! = null ) & & ( compilererrors . Count > 0 ) )
2016-01-27 14:08:15 +00:00
DisplayStatus ( ScriptStatusType . Warning , compilererrors . Count + " errors while compiling \"" + t . Title + "\"!" ) ;
2009-04-19 18:07:22 +00:00
else
2016-01-27 14:08:15 +00:00
DisplayStatus ( ScriptStatusType . Info , "Script \"" + t . Title + "\" compiled without errors." ) ;
2009-04-19 18:07:22 +00:00
Cursor . Current = Cursors . Default ;
UpdateToolbar ( true ) ;
}
// Undo clicked
private void buttonundo_Click ( object sender , EventArgs e )
{
ScriptDocumentTab t = ( tabs . SelectedTab as ScriptDocumentTab ) ;
t . Undo ( ) ;
UpdateToolbar ( true ) ;
}
// Redo clicked
private void buttonredo_Click ( object sender , EventArgs e )
{
ScriptDocumentTab t = ( tabs . SelectedTab as ScriptDocumentTab ) ;
t . Redo ( ) ;
UpdateToolbar ( true ) ;
}
// Cut clicked
private void buttoncut_Click ( object sender , EventArgs e )
{
ScriptDocumentTab t = ( tabs . SelectedTab as ScriptDocumentTab ) ;
t . Cut ( ) ;
UpdateToolbar ( true ) ;
}
// Copy clicked
private void buttoncopy_Click ( object sender , EventArgs e )
{
ScriptDocumentTab t = ( tabs . SelectedTab as ScriptDocumentTab ) ;
t . Copy ( ) ;
UpdateToolbar ( true ) ;
}
// Paste clicked
private void buttonpaste_Click ( object sender , EventArgs e )
{
ScriptDocumentTab t = ( tabs . SelectedTab as ScriptDocumentTab ) ;
t . Paste ( ) ;
UpdateToolbar ( true ) ;
}
2014-03-03 11:45:03 +00:00
2016-01-27 14:08:15 +00:00
//mxd
private void buttonunindent_Click ( object sender , EventArgs e )
{
ScriptDocumentTab t = ( tabs . SelectedTab as ScriptDocumentTab ) ;
t . IndentSelection ( false ) ;
}
//mxd
private void buttonindent_Click ( object sender , EventArgs e )
{
ScriptDocumentTab t = ( tabs . SelectedTab as ScriptDocumentTab ) ;
t . IndentSelection ( true ) ;
}
//mxd
private void buttonwhitespace_Click ( object sender , EventArgs e )
{
ApplyTabSettings ( ) ;
}
//mxd
private void buttonwordwrap_Click ( object sender , EventArgs e )
{
ApplyTabSettings ( ) ;
}
2014-03-03 11:45:03 +00:00
//mxd. Search clicked
private void buttonsearch_Click ( object sender , EventArgs e )
{
OpenFindAndReplace ( ) ;
}
2014-05-13 09:43:58 +00:00
//mxd
private void OnInsertSnippetClick ( object sender , EventArgs eventArgs )
{
ScriptDocumentTab t = ( tabs . SelectedTab as ScriptDocumentTab ) ;
2016-01-27 14:08:15 +00:00
t . InsertSnippet ( ( ( ToolStripItem ) sender ) . Text ) ;
2014-05-13 09:43:58 +00:00
}
2009-04-19 18:07:22 +00:00
// Mouse released on tabs
private void tabs_MouseUp ( object sender , MouseEventArgs e )
{
ForceFocus ( ) ;
}
2015-11-30 14:18:42 +00:00
2016-01-27 14:08:15 +00:00
//mxd. Text in ScriptFileDocumentTab was changed
2015-11-30 14:18:42 +00:00
private void tabpage_OnTextChanged ( object sender , EventArgs eventArgs )
{
if ( tabs . SelectedTab ! = null )
{
ScriptDocumentTab curtab = tabs . SelectedTab as ScriptDocumentTab ;
2016-01-27 14:08:15 +00:00
if ( curtab ! = null )
{
buttonsave . Enabled = ( curtab . ExplicitSave & & curtab . IsChanged ) ;
buttonundo . Enabled = curtab . Scintilla . CanUndo ;
buttonredo . Enabled = curtab . Scintilla . CanRedo ;
}
}
}
//mxd. Text in ScriptLumpDocumentTab was changed
private void tabpage_OnLumpTextChanged ( object sender , EventArgs e )
{
if ( tabs . SelectedTab ! = null )
{
ScriptDocumentTab curtab = tabs . SelectedTab as ScriptDocumentTab ;
if ( curtab ! = null )
{
buttonundo . Enabled = curtab . Scintilla . CanUndo ;
buttonredo . Enabled = curtab . Scintilla . CanRedo ;
}
}
}
//mxd
private void scintilla_OnUpdateUI ( object sender , UpdateUIEventArgs e )
{
Scintilla s = sender as Scintilla ;
if ( s ! = null )
{
// Update caret position info [line] : [caret pos start] OR [caret pos start x selection length] ([total lines])
positionlabel . Text = ( s . CurrentLine + 1 ) + " : "
+ ( s . SelectionStart + 1 - s . Lines [ s . LineFromPosition ( s . SelectionStart ) ] . Position )
+ ( s . SelectionStart ! = s . SelectionEnd ? "x" + ( s . SelectionEnd - s . SelectionStart ) : "" )
+ " (" + s . Lines . Count + ")" ;
// Update copy-paste buttons
buttoncut . Enabled = ( s . SelectionEnd > s . SelectionStart ) ;
buttoncopy . Enabled = ( s . SelectionEnd > s . SelectionStart ) ;
buttonpaste . Enabled = s . CanPaste ;
buttonunindent . Enabled = s . Lines [ s . CurrentLine ] . Indentation > 0 ;
2015-11-30 14:18:42 +00:00
}
}
2009-04-19 18:07:22 +00:00
// User double-clicks and error in the list
private void errorlist_ItemActivate ( object sender , EventArgs e )
{
// Anything selection?
if ( errorlist . SelectedItems . Count > 0 )
{
// Get the compiler error
CompilerError err = ( CompilerError ) errorlist . SelectedItems [ 0 ] . Tag ;
// Show the tab with the script that matches
bool foundscript = false ;
foreach ( ScriptDocumentTab t in tabs . TabPages )
{
if ( t . VerifyErrorForScript ( err ) )
{
tabs . SelectedTab = t ;
t . MoveToLine ( err . linenumber ) ;
foundscript = true ;
break ;
}
}
// If we don't have the script opened, see if we can find the file and open the script
if ( ! foundscript & & File . Exists ( err . filename ) )
{
ScriptDocumentTab t = OpenFile ( err . filename ) ;
if ( t ! = null ) t . MoveToLine ( err . linenumber ) ;
}
ForceFocus ( ) ;
}
}
#endregion
2014-12-10 13:15:23 +00:00
#region = = = = = = = = = = = = = = = = = = Quick Search ( mxd )
private FindReplaceOptions GetQuickSearchOptions ( )
{
return new FindReplaceOptions
{
CaseSensitive = searchmatchcase . Checked ,
WholeWord = searchwholeword . Checked ,
FindText = searchbox . Text
} ;
}
private void searchbox_TextChanged ( object sender , EventArgs e )
{
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bool success = ( searchbox . Text . Length > 0 & & ActiveTab . FindNext ( GetQuickSearchOptions ( ) , true ) ) ;
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searchbox . BackColor = ( ( success | | searchbox . Text . Length = = 0 ) ? SystemColors . Window : Color . MistyRose ) ;
searchnext . Enabled = success ;
searchprev . Enabled = success ;
}
private void searchnext_Click ( object sender , EventArgs e )
{
ActiveTab . FindNext ( GetQuickSearchOptions ( ) ) ;
}
private void searchprev_Click ( object sender , EventArgs e )
{
ActiveTab . FindPrevious ( GetQuickSearchOptions ( ) ) ;
}
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//mxd. This flashes the status icon
private void statusflasher_Tick ( object sender , EventArgs e )
{
statusflashicon = ! statusflashicon ;
UpdateStatusIcon ( ) ;
statusflashcount - - ;
if ( statusflashcount = = 0 ) statusflasher . Stop ( ) ;
}
//mxd. This resets the status to ready
private void statusresetter_Tick ( object sender , EventArgs e )
{
DisplayStatus ( ScriptStatusType . Ready , null ) ;
}
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#endregion
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}
}