UltimateZoneBuilder/Build/GZBuilder.default.cfg

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// NOTE: These are the default program settings!
// GZDoom Builder will use this file to create the program settings for a new user.
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// Your real settings are in the Local Application data directory
// Windows XP: C:\Documents and Settings\Username\Local Settings\Application Data\Doom Builder\GZBuilder.cfg
// Windows Vista or later: C:\Users\Username\AppData\Local\Doom Builder\GZBuilder.cfg
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shortcuts
{
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builder_closemap = 0;
builder_configuration = 117;
builder_newmap = 131150;
builder_openmap = 131151;
builder_scrolleast = 39;
builder_scrollnorth = 38;
builder_scrollsouth = 40;
builder_scrollwest = 37;
builder_zoomin = 65530;
builder_zoomout = 65531;
builder_preferences = 116;
builder_savemap = 131155;
builder_savemapas = 196691;
builder_savemapinto = 458835;
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builder_mapoptions = 113;
builder_reloadresources = 119;
builder_cancelmode = 27;
builder_gridsetup = 0;
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builder_undo = 131162;
builder_redo = 131161;
builder_togglesnap = 0;
builder_clearselection = 67;
builder_toggleautomerge = 0;
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builder_centerinscreen = 36;
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builder_moveleft = 83;
builder_moveright = 70;
builder_moveforward = 69;
builder_movebackward = 68;
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buildermodes_thingsmode = 84;
buildermodes_linedefsmode = 76;
buildermodes_verticesmode = 86;
buildermodes_sectorsmode = 83;
builder_insertvertex = 65622;
builder_testmap = 120;
builder_acceptmode = 13;
builder_classicedit = 2;
builder_classicselect = 1;
builder_deleteitem = 46;
builder_dissolveitem = 8;
buildermodes_finishdraw = 2;
buildermodes_drawpoint = 1;
buildermodes_drawlinesmode = 131140;
buildermodes_flipsidedefs = 65606;
buildermodes_fliplinedefs = 70;
buildermodes_joinsectors = 74;
buildermodes_removepoint = 8;
buildermodes_mergesectors = 65610;
buildermodes_splitlinedefs = 0;
buildermodes_visualmode = 87;
buildermodes_curvelinesmode = 65603;
builder_thingsfilterssetup = 0;
builder_insertitem = 45;
builder_griddec = 219;
builder_gridinc = 221;
buildermodes_findmode = 114;
buildermodes_makesectormode = 77;
buildermodes_editselectionmode = 69;
builder_copyselection = 131139;
builder_pasteselection = 131158;
builder_cutselection = 131160;
buildermodes_gradientbrightness = 71;
builder_categories = 0;
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builder_selectgroup6 = 54;
builder_selectgroup1 = 49;
builder_selectgroup10 = 48;
builder_selectgroup7 = 55;
builder_selectgroup2 = 50;
builder_selectgroup5 = 53;
builder_selectgroup8 = 56;
builder_selectgroup9 = 57;
builder_selectgroup3 = 51;
builder_selectgroup4 = 52;
builder_assigngroup1 = 131121;
builder_assigngroup6 = 131126;
builder_assigngroup9 = 131129;
builder_assigngroup2 = 131122;
builder_assigngroup4 = 131124;
builder_assigngroup10 = 131120;
builder_assigngroup8 = 131128;
builder_assigngroup7 = 131127;
builder_assigngroup3 = 131123;
builder_assigngroup5 = 131125;
buildermodes_makedoor = 65604;
builder_pan_view = 32;
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builder_openscripteditor = 121;
builder_viewmodebrightness = 0;
builder_testaction = 0;
builder_viewmodefloors = 0;
builder_viewmodenormal = 0;
builder_viewmodeceilings = 0;
buildermodes_errorcheckmode = 115;
builder_movedoublespeed = 16;
builder_visualselect = 1;
builder_visualedit = 2;
builder_movethingleft = 37;
builder_movethingright = 39;
builder_movethingfwd = 38;
builder_movethingback = 40;
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buildermodes_raisesector8 = 65530;
buildermodes_lowersector8 = 65531;
buildermodes_raisesector1 = 131066;
buildermodes_lowersector1 = 131067;
buildermodes_showvisualthings = 84;
buildermodes_movetextureright = 39;
buildermodes_movetextureleft = 37;
buildermodes_movetextureup = 38;
buildermodes_lowerbrightness8 = 196603;
buildermodes_raisebrightness8 = 196602;
buildermodes_movetexturedown = 40;
buildermodes_textureselect = 131074;
buildermodes_texturepaste = 4;
buildermodes_texturecopy = 131139;
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buildermodes_visualautoalignx = 65;
buildermodes_visualautoaligny = 65601;
buildermodes_togglemiddletexture = 77;
buildermodes_togglelowerunpegged = 76;
buildermodes_toggleupperunpegged = 85;
buildermodes_togglegravity = 71;
builder_insertpreviousprefab = 80;
builder_createprefab = 0;
builder_insertprefabfile = 131152;
buildermodes_placevisualstart = 131159;
buildermodes_togglebrightness = 66;
builder_toggleinfopanel = 192;
buildermodes_resettexture = 65618;
builder_showerrors = 122;
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
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buildermodes_pasteproperties = 393302;
buildermodes_pastepropertieswithoptions = 196694;
buildermodes_floodfilltextures = 65540;
buildermodes_copyproperties = 196675;
buildermodes_texturepasteoffsets = 65622;
buildermodes_movetextureleft8 = 65573;
buildermodes_movetextureright8 = 65575;
buildermodes_lowerfloor8 = 458747;
buildermodes_selectdoublesided = 65586;
buildermodes_raisefloor8 = 458746;
buildermodes_movetextureup8 = 65574;
buildermodes_texturecopyoffsets = 65603;
buildermodes_gradientfloors = 131143;
buildermodes_selectsinglesided = 65585;
buildermodes_gradientceilings = 65607;
buildermodes_flipselectionh = 0;
buildermodes_raiseceiling8 = 131066;
buildermodes_lowerceiling8 = 131067;
buildermodes_flipselectionv = 0;
buildermodes_movetexturedown8 = 65576;
buildermodes_classiccopyproperties = 196675;
buildermodes_togglehighlight = 72;
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
buildermodes_classicpasteproperties = 393302;
buildermodes_classicpastepropertieswithoptions = 196694;
buildermodes_drawrectanglemode = 196676;
buildermodes_drawellipsemode = 327748;
buildermodes_decreasebevel = 196603;
buildermodes_increasesubdivlevel = 131066;
buildermodes_increasebevel = 196602;
buildermodes_decreasesubdivlevel = 131067;
buildermodes_classicpaintselect = 4;
builder_movethingfwd = 38;
builder_movethingback = 40;
builder_movethingright = 39;
builder_movethingleft = 37;
}
mainwindow
{
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positionx = 150;
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sizeheight = 572;
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positiony = 21;
windowstate = 2;
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sizewidth = 739;
}
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recentfiles
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{
}
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configurations
{
}
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blackbrowsers = false;
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visualfov = 90;
visualmousesensx = 4f;
visualmousesensy = 4f;
visualviewrange = 1000f;
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imagebrightness = 2;
qualitydisplay = true;
squarethings = true;
testmonsters = true;
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doublesidedalpha = 0.5f;
backgroundalpha = 1f;
defaultviewmode = 2;
classicbilinear = false;
visualbilinear = false;
mousespeed = 500;
movespeed = 600;
viewdistance = 3000f;
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invertyaxis = false;
scriptfontname = "Lucida Console";
scriptfontsize = 10;
scriptfontbold = false;
scriptontop = true;
previewimagesize = 1;
autoscrollspeed = 0;
showerrorswindow = true;