2007-06-14 14:44:18 +00:00
|
|
|
|
2007-06-14 23:31:57 +00:00
|
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
|
2007-06-14 14:44:18 +00:00
|
|
|
/*
|
|
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
|
|
* This program is released under GNU General Public License
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
2007-06-14 23:31:57 +00:00
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region ================== Namespaces
|
|
|
|
|
2007-06-14 12:37:46 +00:00
|
|
|
using System;
|
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using System.Globalization;
|
|
|
|
using System.Text;
|
|
|
|
using CodeImp.DoomBuilder.Geometry;
|
2007-10-21 18:06:10 +00:00
|
|
|
using CodeImp.DoomBuilder.Rendering;
|
2007-10-21 22:41:46 +00:00
|
|
|
using CodeImp.DoomBuilder.Config;
|
|
|
|
using System.Drawing;
|
2007-06-14 12:37:46 +00:00
|
|
|
|
2007-06-14 23:31:57 +00:00
|
|
|
#endregion
|
|
|
|
|
2007-06-14 12:37:46 +00:00
|
|
|
namespace CodeImp.DoomBuilder.Map
|
|
|
|
{
|
2007-11-12 22:43:01 +00:00
|
|
|
public sealed class Thing : IDisposable
|
2007-06-14 12:37:46 +00:00
|
|
|
{
|
|
|
|
#region ================== Constants
|
|
|
|
|
2007-12-26 00:31:32 +00:00
|
|
|
public const int NUM_ARGS = 5;
|
|
|
|
public static readonly byte[] EMPTY_ARGS = new byte[NUM_ARGS];
|
2007-06-24 18:56:43 +00:00
|
|
|
|
2007-06-14 12:37:46 +00:00
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region ================== Variables
|
|
|
|
|
|
|
|
// Map
|
2007-06-14 13:09:55 +00:00
|
|
|
private MapSet map;
|
2007-06-14 12:37:46 +00:00
|
|
|
|
|
|
|
// Sector
|
|
|
|
private Sector sector = null;
|
|
|
|
|
|
|
|
// List items
|
|
|
|
private LinkedListNode<Thing> mainlistitem;
|
|
|
|
private LinkedListNode<Thing> sectorlistitem;
|
|
|
|
|
|
|
|
// Properties
|
|
|
|
private int type;
|
2007-06-24 18:56:43 +00:00
|
|
|
private Vector3D pos;
|
2007-06-14 12:37:46 +00:00
|
|
|
private float angle;
|
2007-06-24 18:56:43 +00:00
|
|
|
private int flags;
|
|
|
|
private int tag;
|
|
|
|
private int action;
|
|
|
|
private byte[] args;
|
2007-10-24 17:25:03 +00:00
|
|
|
private int x, y, zoffset;
|
2007-10-20 01:04:47 +00:00
|
|
|
|
2007-10-21 18:06:10 +00:00
|
|
|
// Configuration
|
|
|
|
private float size;
|
|
|
|
private PixelColor color;
|
2007-11-12 22:43:01 +00:00
|
|
|
private float iconoffset; // Arrow or dot coordinate offset on the texture
|
2007-10-21 18:06:10 +00:00
|
|
|
|
2007-10-20 01:04:47 +00:00
|
|
|
// Selections
|
2007-12-01 18:29:58 +00:00
|
|
|
private bool selected;
|
2007-06-14 12:37:46 +00:00
|
|
|
|
|
|
|
// Disposing
|
|
|
|
private bool isdisposed = false;
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region ================== Properties
|
|
|
|
|
2007-07-07 09:40:34 +00:00
|
|
|
public MapSet Map { get { return map; } }
|
2007-06-14 13:09:55 +00:00
|
|
|
public int Type { get { return type; } }
|
2007-06-24 18:56:43 +00:00
|
|
|
public Vector3D Position { get { return pos; } }
|
2007-06-14 12:37:46 +00:00
|
|
|
public bool IsDisposed { get { return isdisposed; } }
|
2007-10-14 15:44:55 +00:00
|
|
|
public float Angle { get { return angle; } }
|
2007-10-24 17:25:03 +00:00
|
|
|
public int AngleDeg { get { return (int)(angle * Angle2D.PIDEG); } }
|
2007-10-14 15:44:55 +00:00
|
|
|
public int Flags { get { return flags; } }
|
2007-12-28 12:50:34 +00:00
|
|
|
public int Action { get { return action; } }
|
|
|
|
public byte[] Args { get { return args; } }
|
2007-12-01 18:29:58 +00:00
|
|
|
public bool Selected { get { return selected; } set { selected = value; } }
|
2007-10-21 22:41:46 +00:00
|
|
|
public float Size { get { return size; } }
|
|
|
|
public float IconOffset { get { return iconoffset; } }
|
|
|
|
public PixelColor Color { get { return color; } }
|
2007-10-24 17:25:03 +00:00
|
|
|
public int X { get { return x; } }
|
|
|
|
public int Y { get { return y; } }
|
|
|
|
public int ZOffset { get { return zoffset; } }
|
2007-12-27 01:24:11 +00:00
|
|
|
public int Tag { get { return tag; } set { tag = value; if((tag < 0) || (tag > MapSet.HIGHEST_TAG)) throw new ArgumentOutOfRangeException("Tag", "Invalid tag number"); } }
|
2007-10-24 17:25:03 +00:00
|
|
|
public Sector Sector { get { return sector; } }
|
|
|
|
|
2007-06-14 12:37:46 +00:00
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
|
|
|
|
// Constructor
|
2007-06-24 18:56:43 +00:00
|
|
|
public Thing(MapSet map, LinkedListNode<Thing> listitem)
|
2007-06-14 12:37:46 +00:00
|
|
|
{
|
|
|
|
// Initialize
|
|
|
|
this.map = map;
|
|
|
|
this.mainlistitem = listitem;
|
|
|
|
|
|
|
|
// We have no destructor
|
|
|
|
GC.SuppressFinalize(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Diposer
|
|
|
|
public void Dispose()
|
|
|
|
{
|
|
|
|
// Not already disposed?
|
|
|
|
if(!isdisposed)
|
|
|
|
{
|
|
|
|
// Already set isdisposed so that changes can be prohibited
|
|
|
|
isdisposed = true;
|
|
|
|
|
|
|
|
// Remove from main list
|
|
|
|
mainlistitem.List.Remove(mainlistitem);
|
|
|
|
|
|
|
|
// Remove from sector
|
|
|
|
if(sector != null) sector.DetachThing(sectorlistitem);
|
|
|
|
|
|
|
|
// Clean up
|
|
|
|
mainlistitem = null;
|
|
|
|
sectorlistitem = null;
|
|
|
|
map = null;
|
|
|
|
sector = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region ================== Management
|
|
|
|
|
2007-06-24 18:56:43 +00:00
|
|
|
// This copies all properties to another thing
|
|
|
|
public void CopyPropertiesTo(Thing t)
|
|
|
|
{
|
|
|
|
// Copy properties
|
|
|
|
t.type = type;
|
|
|
|
t.angle = angle;
|
|
|
|
t.pos = pos;
|
|
|
|
t.flags = flags;
|
|
|
|
t.tag = tag;
|
|
|
|
t.action = action;
|
2007-10-24 17:25:03 +00:00
|
|
|
t.x = x;
|
|
|
|
t.y = y;
|
|
|
|
t.zoffset = zoffset;
|
2007-11-12 22:43:01 +00:00
|
|
|
t.args = EMPTY_ARGS;
|
|
|
|
t.size = size;
|
|
|
|
t.color = color;
|
|
|
|
t.iconoffset = iconoffset;
|
2007-06-24 18:56:43 +00:00
|
|
|
args.CopyTo(t.args, 0);
|
|
|
|
}
|
|
|
|
|
2007-06-14 12:37:46 +00:00
|
|
|
// This determines which sector the thing is in and links it
|
|
|
|
public void DetermineSector()
|
|
|
|
{
|
|
|
|
Sector newsector = null;
|
|
|
|
Linedef nl;
|
|
|
|
|
2007-10-24 17:25:03 +00:00
|
|
|
// Find the nearest linedef on the map
|
|
|
|
nl = map.NearestLinedef(pos);
|
|
|
|
if(nl != null)
|
2007-06-14 12:37:46 +00:00
|
|
|
{
|
2007-10-24 17:25:03 +00:00
|
|
|
// Check what side of line we are at
|
|
|
|
if(nl.SideOfLine(pos) < 0f)
|
|
|
|
{
|
|
|
|
// Front side
|
|
|
|
if(nl.Front != null) newsector = nl.Front.Sector;
|
|
|
|
}
|
|
|
|
else
|
2007-06-14 12:37:46 +00:00
|
|
|
{
|
2007-10-24 17:25:03 +00:00
|
|
|
// Back side
|
|
|
|
if(nl.Back != null) newsector = nl.Back.Sector;
|
2007-06-14 12:37:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Currently attached to a sector and sector changes?
|
|
|
|
if((sector != null) && (newsector != sector))
|
|
|
|
{
|
|
|
|
// Remove from current sector
|
|
|
|
sector.DetachThing(sectorlistitem);
|
|
|
|
sectorlistitem = null;
|
|
|
|
sector = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Attach to new sector?
|
|
|
|
if((newsector != null) && (newsector != sector))
|
|
|
|
{
|
|
|
|
// Attach to new sector
|
|
|
|
sector = newsector;
|
|
|
|
sectorlistitem = sector.AttachThing(this);
|
|
|
|
}
|
|
|
|
}
|
2007-06-24 18:56:43 +00:00
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region ================== Changes
|
2007-06-14 12:37:46 +00:00
|
|
|
|
2007-06-24 18:56:43 +00:00
|
|
|
// This moves the thing
|
|
|
|
// NOTE: This does not update sector! (call DetermineSector)
|
2007-10-24 17:25:03 +00:00
|
|
|
public void Move(int x, int y, int zoffset)
|
2007-06-14 13:09:55 +00:00
|
|
|
{
|
2007-06-24 18:56:43 +00:00
|
|
|
// Change position
|
2007-10-24 17:25:03 +00:00
|
|
|
this.x = x;
|
|
|
|
this.y = y;
|
|
|
|
this.zoffset = zoffset;
|
|
|
|
this.pos = new Vector3D(x, y, zoffset);
|
2007-06-24 18:56:43 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// This rotates the thing
|
|
|
|
public void Rotate(float newangle)
|
|
|
|
{
|
|
|
|
// Change angle
|
2007-10-24 17:25:03 +00:00
|
|
|
this.angle = newangle;
|
2007-06-24 18:56:43 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// This updates all properties
|
|
|
|
// NOTE: This does not update sector! (call DetermineSector)
|
2007-10-24 17:25:03 +00:00
|
|
|
public void Update(int type, int x, int y, int zoffset, float angle,
|
2007-06-24 18:56:43 +00:00
|
|
|
int flags, int tag, int action, byte[] args)
|
|
|
|
{
|
|
|
|
// Apply changes
|
|
|
|
this.type = type;
|
|
|
|
this.angle = angle;
|
|
|
|
this.flags = flags;
|
|
|
|
this.tag = tag;
|
|
|
|
this.action = action;
|
|
|
|
this.args = args;
|
2007-10-24 17:25:03 +00:00
|
|
|
this.Move(x, y, zoffset);
|
2007-06-14 13:09:55 +00:00
|
|
|
}
|
|
|
|
|
2007-10-21 18:06:10 +00:00
|
|
|
// This updates the settings from configuration
|
|
|
|
public void UpdateConfiguration()
|
|
|
|
{
|
2007-10-21 22:41:46 +00:00
|
|
|
ThingTypeInfo ti;
|
|
|
|
|
2007-10-21 18:06:10 +00:00
|
|
|
// Lookup settings
|
2007-10-24 17:25:03 +00:00
|
|
|
ti = General.Map.Config.GetThingInfo(type);
|
2007-10-21 22:41:46 +00:00
|
|
|
|
|
|
|
// Apply size
|
|
|
|
size = ti.Width;
|
|
|
|
|
|
|
|
// Color valid?
|
|
|
|
if((ti.Color >= 0) && (ti.Color < ColorCollection.NUM_THING_COLORS))
|
|
|
|
{
|
|
|
|
// Apply color
|
|
|
|
color = General.Colors.Colors[ti.Color + ColorCollection.THING_COLORS_OFFSET];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Unknown thing color
|
|
|
|
color = General.Colors.Colors[ColorCollection.THING_COLORS_OFFSET];
|
|
|
|
}
|
|
|
|
|
|
|
|
// Apply icon offset (arrow or dot)
|
|
|
|
if(ti.Arrow) iconoffset = 0f; else iconoffset = 0.25f;
|
2007-10-21 18:06:10 +00:00
|
|
|
}
|
|
|
|
|
2007-06-14 12:37:46 +00:00
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|