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/******************************************\
Doom Builder Actions Configuration
\******************************************/
// Categories for the Controls preferences
categories
{
drawing = "Drawing";
linedefs = "Lines";
sectors = "Sectors";
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things = "Things";
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}
// This just defines which actions there are, what description they have and
// some behaviour options. The Doom Builder core will bind to these actions
// with delegates (function pointers) where you use the BeginAction and
// EndAction attributes.
// Behaviour options:
//
// allowkeys: Allows the user to bind standard keys to this action.
// allowmouse: Allows the user to bind mouse buttons to this action.
// allowscroll: Allows the user to bind the scrollwheel to this action.
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// disregardshift: This action will be triggered regardless if Shift is used.
// disregardcontrol: This action will be triggered regardless if Control is used.
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// repeat: BeginAction will be called for automatic key repetition.
//
// allowkeys and allowmouse are true by default, the others are false by default.
//
verticesmode
{
title = "Vertices Mode";
category = "modes";
description = "Switches to vertices editing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
linedefsmode
{
title = "Linedefs Mode";
category = "modes";
description = "Switches to linedefs editing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
sectorsmode
{
title = "Sectors Mode";
category = "modes";
description = "Switches to sectors editing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
brightnessmode
{
title = "Sectors Brightness Mode";
category = "modes";
description = "Switches to sectors brightness editing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
thingsmode
{
title = "Things Mode";
category = "modes";
description = "Switches to things editing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
drawlinesmode
{
title = "Start Drawing";
category = "drawing";
description = "Starts drawing lines. See the Drawing category for actions available during drawing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
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//mxd
drawrectanglemode
{
title = "Start Rectangle Drawing";
category = "drawing";
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description = "Starts drawing rectangle. Increase/Decrease Subdivision Level and Increase/Decrease Corners Bevel actions are avaliable in this mode.";
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allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 196676;
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}
//mxd
drawellipsemode
{
title = "Start Ellipse Drawing";
category = "drawing";
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description = "Starts drawing ellipse. Increase/Decrease Subdivision Level and Increase/Decrease Corners Bevel actions are avaliable in this mode.";
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allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 327748;
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}
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//mxd
drawcurvemode
{
title = "Start Curve Drawing";
category = "drawing";
description = "Starts drawing a curve. Increase/Decrease Subdivision Level actions are avaliable in this mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
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default = 393284; //Ctrl-Alt-D
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}
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//mxd
increasesubdivlevel
{
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title = "Increase Subdivision Level";
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category = "drawing";
description = "Increases subdivision level in Rectangle and Ellipse Drawing Modes.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 131066;
}
//mxd
decreasesubdivlevel
{
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title = "Decrease Subdivision Level";
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category = "drawing";
description = "Decreases subdivision level in Rectangle and Ellipse Drawing Modes.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 131067;
}
//mxd
increasebevel
{
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title = "Increase Corners Bevel";
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category = "drawing";
description = "Increase corners bevel in Rectangle Drawing Modes. Bevel can be negative.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 196602;
}
//mxd
decreasebevel
{
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title = "Decrease Corners Bevel";
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category = "drawing";
description = "Decreases corners bevel in Rectangle Drawing Modes. Bevel can be negative.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 196603;
}
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//mxd
bridgemode
{
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title = "Bridge Mode";
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category = "drawing";
description = "Select two lines or two series of lines, then activate this tool to draw a bezier path between them.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
default = 131138;
}
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//mxd
snapvertstogrid
{
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title = "Snap Selected Map Elements to Grid";
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category = "edit";
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description = "Snaps selected map elements to grid.";
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allowkeys = true;
allowmouse = false;
allowscroll = false;
}
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//mxd
placethings
{
title = "Place Things";
category = "edit";
description = "Creates things of given type and places them inside of selected sectors or on top of selected vertices.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
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//mxd
classicpaintselect
{
title = "Paint Selection";
category = "classic";
description = "Selects or deselects items by dragging the mouse. Hold shift while dragging to toggle additive selection. Hold Ctrl while dragging to enable subtractive selection";
allowkeys = true;
allowmouse = true;
allowscroll = false;
disregardshift = true;
disregardcontrol = true;
}
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drawpoint
{
title = "Draw Vertex";
category = "drawing";
description = "Draws a vertex at the mousecursor position.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
disregardshift = true;
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disregardcontrol = true;
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}
removepoint
{
title = "Remove Previous Vertex";
category = "drawing";
description = "Removes the previously drawn vertex from the drawing session.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
finishdraw
{
title = "Finish Drawing";
category = "drawing";
description = "Finishes the drawing and creates the geometry.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
selectsinglesided
{
title = "Select Single-sided";
category = "linedefs";
description = "This keeps only the single-sided lines in your selection selected.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 65585;
}
selectdoublesided
{
title = "Select Double-sided";
category = "linedefs";
description = "This keeps only the double-sided lines in your selection selected.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 65586;
}
fliplinedefs
{
title = "Flip Linedefs";
category = "linedefs";
description = "This flips the selected linedefs around and keeps sidedefs on the correct side.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
flipsidedefs
{
title = "Flip Sidedefs";
category = "linedefs";
description = "This flips the sidedefs on the selected linedefs around, keeping the line in the same direction.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
curvelinesmode
{
title = "Curve Linedefs";
category = "linedefs";
description = "Curves the selected linedefs with a given number of vertices and distance from the line.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
splitlinedefs
{
title = "Split Linedefs";
category = "linedefs";
description = "Splits the selected linedefs in the middle, or splits the highlighted linedef at the mouse position.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
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//mxd
alignfloortofront
{
title = "Align Floor Texture to Front Side";
category = "linedefs";
description = "Aligns floor textures to front sides of selected linedefs.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
//mxd
alignfloortoback
{
title = "Align Floor Texture to Back Side";
category = "linedefs";
description = "Aligns floor textures to back sides of selected linedefs.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
//mxd
alignceilingtofront
{
title = "Align Ceiling Texture to Front Side";
category = "linedefs";
description = "Aligns ceiling textures to front sides of selected linedefs.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
//mxd
alignceilingtoback
{
title = "Align Ceiling Texture to Back Side";
category = "linedefs";
description = "Aligns ceiling textures to back sides of selected linedefs.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
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joinsectors
{
title = "Join Sectors";
category = "sectors";
description = "Joins two or more selected sectors together and keeps all linedefs.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
mergesectors
{
title = "Merge Sectors";
category = "sectors";
description = "Joins two or more selected sectors together and removes the shared linedefs.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
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//mxd
thingaligntowall
{
title = "Align Things To Linedef";
category = "things";
description = "Aligns selected things to closest linedef.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 196673; //ctrl-shift-a
}
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//mxd
thinglookatcursor
{
title = "Point Thing to cursor";
category = "things";
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description = "Points selected things to cursor position. Hold Ctrl to point away from cursor.";
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allowkeys = true;
allowmouse = true;
allowscroll = true;
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disregardcontrol = true;
default = 65612; //Shift-L
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}
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//mxd
thingsselectinsectors
{
title = "Select Things in Selected Sectors";
category = "things";
description = "Selects Things in Selected Sectors.";
allowkeys = true;
allowmouse = true;
allowscroll = false;
default = 65620; //Shift-T
}
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makesectormode
{
title = "Make Sector Mode";
category = "modes";
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description = "Switches to the Make Sector editing mode. This mode allows creating and/or fixing split sectors by clicking within a closed region.";
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allowkeys = true;
allowmouse = true;
allowscroll = true;
}
findmode
{
title = "Find and Replace Mode";
category = "modes";
description = "Finds vertices, linedefs, sectors or things with a specific property, selects them and optionally replaces them with a given setting.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
editselectionmode
{
title = "Edit Selection Mode";
category = "modes";
description = "Allows rotating, resizing and moving a selection.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
gradientbrightness
{
title = "Make Brightness Gradient";
category = "sectors";
description = "Creates a brightness gradient over all selected sectors from the first to the last selected sector.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
gradientfloors
{
title = "Make Floors Gradient";
category = "sectors";
description = "Creates a floor heights gradient over all selected sectors from the first to the last selected sector.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
gradientceilings
{
title = "Make Ceilings Gradient";
category = "sectors";
description = "Creates a ceiling heights gradient over all selected sectors from the first to the last selected sector.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
makedoor
{
title = "Make Door";
category = "sectors";
description = "Creates doors from the highlighted or selected sectors.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
errorcheckmode
{
title = "Map Analysis Mode";
category = "modes";
description = "Checks your map for errors and mistakes and reports the results.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
lowersector8
{
title = "Lower Floor/Ceiling by 8 mp";
category = "visual";
description = "Lowers the targeted or selected floors/ceilings by 8 mp. This also lowers selected or targeted things.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
raisesector8
{
title = "Raise Floor/Ceiling by 8 mp";
category = "visual";
description = "Raises the targeted or selected floors/ceilings by 8 mp. This also raises selected or targeted things.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
lowersector1
{
title = "Lower Floor/Ceiling by 1 mp";
category = "visual";
description = "Lowers the targeted or selected floors/ceilings by 1 mp. This also lowers selected or targeted things.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
raisesector1
{
title = "Raise Floor/Ceiling by 1 mp";
category = "visual";
description = "Raises the targeted or selected floors/ceilings by 1 mp. This also raises selected or targeted things.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
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repeat = true;
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}
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//mxd
lowersectortonearest
{
title = "Lower Floor/Ceiling to adjacent sector";
category = "visual";
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description = "Lowers the targeted or selected floors/ceilings to match the height of adjacent sector. Hold Ctrl to lower to lowest surface in selection. Also drops selected things to floor.";
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allowkeys = true;
allowmouse = true;
allowscroll = true;
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disregardcontrol = true;
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default = 34; //PgDn
}
//mxd
raisesectortonearest
{
title = "Raise Floor/Ceiling to adjacent sector";
category = "visual";
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description = "Raises the targeted or selected floors/ceilings to match the height of adjacent sector. Hold Ctrl to raise to highest surface in selection. Also aligns selected things to ceiling.";
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allowkeys = true;
allowmouse = true;
allowscroll = true;
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disregardcontrol = true;
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default = 33; //PgUp
}
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showvisualthings
{
title = "Show Things";
category = "visual";
description = "Cycles through the different ways the things are shown in Visual Mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
raisebrightness8
{
title = "Increase Brightness by 8";
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category = "edit";
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description = "Increases the targeted or selected sector brightness level by 8.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
lowerbrightness8
{
title = "Decrease Brightness by 8";
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category = "edit";
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description = "Decreases the targeted or selected sector brightness level by 8.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
movetextureleft
{
title = "Move Texture Left by 1";
category = "visual";
description = "Moves the offset of the targeted or selected textures to the left by 1 pixel.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
movetextureright
{
title = "Move Texture Right by 1";
category = "visual";
description = "Moves the offset of the targeted or selected textures to the right by 1 pixel.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
movetextureup
{
title = "Move Texture Up by 1";
category = "visual";
description = "Moves the offset of the targeted or selected textures up by 1 pixel.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
movetexturedown
{
title = "Move Texture Down by 1";
category = "visual";
description = "Moves the offset of the targeted or selected textures down by 1 pixel.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
movetextureleft8
{
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title = "Move Texture Left by cur. grid size";
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category = "visual";
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description = "Moves the offset of the targeted or selected textures to the left by current grid size.";
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allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 65573;
}
movetextureright8
{
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title = "Move Texture Right by cur. grid size";
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category = "visual";
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description = "Moves the offset of the targeted or selected textures to the right by current grid size.";
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allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 65575;
}
movetextureup8
{
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title = "Move Texture Up by cur. grid size";
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category = "visual";
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description = "Moves the offset of the targeted or selected textures up by current grid size.";
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allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 65574;
}
movetexturedown8
{
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title = "Move Texture Down by cur. grid size";
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category = "visual";
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description = "Moves the offset of the targeted or selected textures down by current grid size.";
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allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 65576;
}
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
//mxd
scaletextureupx
{
title = "Scale Texture Up (X)";
category = "visual";
description = "Increases horizontal scale of targeted or selected textures by 0.25 (UDMF only).";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 102;
}
//mxd
scaletexturedownx
{
title = "Scale Texture Down (X)";
category = "visual";
description = "Decreases horizontal scale of targeted or selected textures by 0.25 (UDMF only).";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 100;
}
//mxd
scaletextureupy
{
title = "Scale Texture Up (Y)";
category = "visual";
description = "Increases vertical scale of targeted or selected textures by 0.25 (UDMF only).";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 104;
}
//mxd
scaletexturedowny
{
title = "Scale Texture Down (Y)";
category = "visual";
description = "Decreases vertical scale of targeted or selected textures by 0.25 (UDMF only).";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 101;
}
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textureselect
{
title = "Select Texture";
category = "visual";
description = "Opens the texture browser to select a texture for the targeted or selected walls, floors or ceilings.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
texturecopy
{
title = "Copy Texture";
category = "visual";
description = "Copies the targeted texture or flat for pasting.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
texturepaste
{
title = "Paste Texture";
category = "visual";
description = "Pastes the copied texture onto the targeted or selected walls, floors or ceilings.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
2013-04-04 10:14:44 +00:00
//mxd
visualautoalign
{
title = "Auto-align Textures X and Y";
category = "visual";
description = "Automatically aligns the neighbouring textures X and Y offsets until another texture is encountered.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 131137; //Ctrl-A
}
2009-04-19 18:07:22 +00:00
visualautoalignx
{
title = "Auto-align Textures X";
category = "visual";
description = "Automatically aligns the neighbouring textures X offsets until another texture is encountered.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
visualautoaligny
{
title = "Auto-align Textures Y";
category = "visual";
description = "Automatically aligns the neighbouring textures Y offsets until another texture is encountered. The Y alignment only takes the ceiling height for each sidedef into account.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
2013-09-03 09:34:28 +00:00
//mxd
visualautoaligntoselection
{
title = "Auto-align Textures to Selection (X and Y)";
category = "visual";
description = "Automatically aligns the neighbouring textures X and Y offsets to selected sidedefs until another texture is encountered.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
//mxd
visualautoaligntoselectionx
{
title = "Auto-align Textures to Selection (X)";
category = "visual";
description = "Automatically aligns the neighbouring textures X offsets to selected sidedefs until another texture is encountered.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
//mxd
visualautoaligntoselectiony
{
title = "Auto-align Textures to Selection (Y)";
category = "visual";
description = "Automatically aligns the neighbouring textures Y offsets to selected sidedefs until another texture is encountered.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
2013-05-02 07:47:22 +00:00
//mxd
visualfittextures
{
title = "Fit Texture";
category = "visual";
description = "Scales texture to match size of selected surface.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 393281; //Ctrl-Alt-A
}
//mxd
visualfittexturesx
{
title = "Fit Texture's Width";
category = "visual";
description = "Scales width of a texture to match width of selected surface.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 262209; //Alt-A
}
//mxd
visualfittexturesy
{
title = "Fit Texture's Height";
category = "visual";
description = "Scales height of a texture to match height of selected surface.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 327745; //Alt-Shift-A
}
2009-04-19 18:07:22 +00:00
toggleupperunpegged
{
title = "Toggle Upper Unpegged";
category = "visual";
description = "Toggles the Upper Unpegged setting on the selected or targeted linedef.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
togglelowerunpegged
{
title = "Toggle Lower Unpegged";
category = "visual";
description = "Toggles the Lower Unpegged setting on the selected or targeted linedef.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
togglegravity
{
title = "Toggle Gravity";
category = "visual";
description = "Toggles the use of gravity while moving around in visual mode. Turn gravity off to fly around, turn gravity on to walk on the sector floors.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
togglebrightness
{
title = "Toggle Full Brightness";
2013-06-13 11:32:00 +00:00
category = "tools";
2009-04-19 18:07:22 +00:00
description = "Toggles the use of sector brightness on and off. When sector brightness is off, the world is displayed fully bright, without lighting effects.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
2009-07-07 14:52:39 +00:00
togglehighlight
{
title = "Toggle Highlight";
2013-09-16 11:44:47 +00:00
category = "tools"; //mxd
description = "Toggles the highlight of the targeted and selected objects in Visual and Sectors modes.";
2009-07-07 14:52:39 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = true;
2009-07-10 19:23:24 +00:00
default = 72; // H
2009-07-07 14:52:39 +00:00
}
2009-04-19 18:07:22 +00:00
resettexture
{
title = "Reset Texture Offsets";
category = "visual";
2013-09-19 09:17:49 +00:00
description = "Resets the texture offsets on the targeted or selected sidedef to 0, 0.";
2009-04-19 18:07:22 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = true;
2013-09-19 09:17:49 +00:00
}
//mxd
resettextureudmf
{
title = "Reset Local Texture Offsets (UDMF)";
category = "visual";
description = "Resets upper/middle/lower texture offsets on the targeted or selected sidedef to 0, 0. Also resets sidedef's scale and floor/ceiling's scale and rotation.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 196690; //Ctrl-Shift-R
2009-04-19 18:07:22 +00:00
}
texturecopyoffsets
{
title = "Copy Offsets";
category = "visual";
description = "Copies the targeted texture offsets for pasting.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
texturepasteoffsets
{
title = "Paste Offsets";
category = "visual";
description = "Pastes the copied texture offsets onto the targeted or selected walls.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
copyproperties
{
title = "Copy Properties";
category = "visual";
description = "Copies the targeted object properties for pasting.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
pasteproperties
{
title = "Paste Properties";
category = "visual";
description = "Pastes the copied properties onto the targeted or selected object.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
2013-04-26 12:32:51 +00:00
//mxd
toggleslope
{
title = "Toggle Slope";
category = "visual";
2013-05-02 07:47:22 +00:00
description = "Toggles Slope for selected surfaces. Select or highlight upper/lower walls to add a slope. Select or highlight floors or ceilings to remove slope.";
2013-04-26 12:32:51 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 262227; //Alt-S
}
2009-04-19 18:07:22 +00:00
placevisualstart
{
title = "Place Visual Mode Camera";
category = "classic";
description = "Places a new, or moves the existing, Visual Mode start thing to the mouse position. This thing will keep track where you left Visual Mode so that you return to Visual Mode in the same location.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
2010-08-15 13:45:43 +00:00
classiccopyproperties
{
title = "Copy Properties";
category = "classic";
description = "Copies the properties of the highlighted or selected object for pasting.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 196675; // CTRL+SHIFT+C
}
classicpasteproperties
{
title = "Paste Properties";
category = "classic";
description = "Pastes the copied properties onto the highlighted or selected objects.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 196694; // CTRL+SHIFT+V
}
2009-04-19 18:07:22 +00:00
floodfilltextures
{
title = "Paste Texture Flood-Fill";
category = "visual";
description = "This allows you to flood-fill all adjacent textures or flats that are identical to the original with the copied texture.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 65540;
}
flipselectionv
{
title = "Flip Selection Vertically";
category = "edit";
description = "Flips the selection in Edit Selection mode vertically.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
flipselectionh
{
title = "Flip Selection Horizontally";
category = "edit";
description = "Flips the selection in Edit Selection mode horizontally.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
2012-08-05 19:18:05 +00:00
//mxd
rotatethingscw
{
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
title = "Rotate Clockwise";
2012-08-05 19:18:05 +00:00
category = "visual";
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
description = "Rotates selected things clockwise. Also rotates floor/ceiling textures in UDMF map format.";
2012-08-05 19:18:05 +00:00
allowkeys = true;
allowmouse = false;
allowscroll = true;
2013-03-18 13:52:27 +00:00
repeat = true;
2012-08-05 19:18:05 +00:00
default = 262138;
}
//mxd
rotatethingsccw
{
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
title = "Rotate Counterclockwise";
2012-08-05 19:18:05 +00:00
category = "visual";
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
description = "Rotates selected things counterclockwise. Also rotates floor/ceiling textures in UDMF map format.";
2012-08-05 19:18:05 +00:00
allowkeys = true;
allowmouse = false;
allowscroll = true;
2013-03-18 13:52:27 +00:00
repeat = true;
2012-08-05 19:18:05 +00:00
default = 262139;
2012-09-11 22:33:19 +00:00
}
2013-08-08 11:04:13 +00:00
//mxd
lookthroughthing
{
title = "Look Through Selection";
category = "visual";
description = "Places visual camera at the same position as selected thing and rotates it to match thing's angle.";
allowkeys = true;
allowmouse = false;
allowscroll = true;
default = 89; //Y
}
2012-11-27 21:12:20 +00:00
//mxd. moved from GZDoomEditing plugin
gzdbvisualmode
{
title = "GZDB Visual Mode";
category = "modes";
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
description = "Switches to the (G)ZDoom visual editing mode. Hold Shift key to invert 'Synhcronise selection between Visual and Classic modes' setting.";
2012-11-27 21:12:20 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = true;
2013-03-18 13:52:27 +00:00
disregardshift = true;
2013-08-08 11:04:13 +00:00
default = 81; //Q
2012-11-27 21:12:20 +00:00
}
2013-03-18 13:52:27 +00:00
//mxd.
exporttoobj
{
title = "Export to Wavefront .obj";
category = "tools";
description = "Exports selected sectors (or the whole map if no sectors selected) to Wavefront .obj";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
2012-11-27 21:12:20 +00:00
flooralignmode
{
title = "Floor Align Mode";
category = "modes";
description = "Switches to the (G)ZDoom Floor Align mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
ceilingalignmode
{
title = "Ceiling Align Mode";
category = "modes";
description = "Switches to the (G)ZDoom Ceiling Align mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
togglegzdoomrenderingeffects
{
2013-08-19 12:12:31 +00:00
title = "Toggle Geometry Effects";
2012-11-27 21:12:20 +00:00
category = "visual";
2013-08-19 12:12:31 +00:00
description = "Toggles rendering of (G)ZDoom's geometry effects (slopes, 3D-floors etc.) in Visual mode.";
2012-11-27 21:12:20 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = false;
default = 9; //Tab
2012-08-05 19:18:05 +00:00
}