UltimateZoneBuilder/Source/Plugins/BuilderEffects/Interface/JitterThingsForm.cs

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#region Namespaces
using System;
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using System.Collections.Generic;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.VisualModes;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderEffects
{
public partial class JitterThingsForm : DelayedForm
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{
#region Variables
private readonly string editingModeName;
private readonly List<Thing> selection;
private readonly List<VisualThing> visualSelection;
private readonly List<ThingData> thingData;
private readonly int MaxSafeDistance;
private readonly int MaxSafeHeightDistance;
private static bool relativePitch;
private static bool relativeRoll;
private static bool allowNegativePitch;
private static bool allowNegativeRoll;
private static bool relativeScale;
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private struct ThingData
{
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public Vector3D Position;
public int Angle;
public int Pitch;
public int Roll;
public double Scale;
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public int SectorHeight;
public int ZOffset;
public int SafeDistance;
public int OffsetAngle; //position jitter angle, not Thing angle!
public float JitterRotation;
public float JitterPitch;
public float JitterRoll;
public double JitterScale;
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public float JitterHeight;
}
#endregion
#region Constructor
public JitterThingsForm(string editingModeName)
{
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this.editingModeName = editingModeName;
this.HelpRequested += JitterThingsForm_HelpRequested;
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InitializeComponent();
//have thing height?
heightJitterAmount.Enabled = General.Map.FormatInterface.HasThingHeight;
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bUpdateHeight.Enabled = General.Map.FormatInterface.HasThingHeight;
//disable pitch/roll/scale?
if(!General.Map.UDMF)
{
pitchAmount.Enabled = false;
rollAmount.Enabled = false;
bUpdatePitch.Enabled = false;
bUpdateRoll.Enabled = false;
scalegroup.Enabled = false;
cbRelativePitch.Enabled = false;
cbRelativeRoll.Enabled = false;
cbNegativePitch.Enabled = false;
cbNegativeRoll.Enabled = false;
}
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//get selection
selection = new List<Thing>();
if(editingModeName == "BaseVisualMode")
{
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visualSelection = ((VisualMode)General.Editing.Mode).GetSelectedVisualThings(false);
foreach(VisualThing t in visualSelection) selection.Add(t.Thing);
}
else
{
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ICollection<Thing> list = General.Map.Map.GetSelectedThings(true);
foreach(Thing t in list) selection.Add(t);
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}
//update window header
this.Text = "Randomize " + selection.Count + (selection.Count > 1 ? " things" : " thing");
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//store intial properties
thingData = new List<ThingData>();
foreach(Thing t in selection)
{
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ThingData d = new ThingData();
Thing closest = MapSet.NearestThing(General.Map.Map.Things, t);
if(closest != null)
{
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d.SafeDistance = (int)Math.Round(Vector2D.Distance(t.Position, closest.Position));
}
else
{
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d.SafeDistance = 512;
}
if(d.SafeDistance > 0) d.SafeDistance /= 2;
if(MaxSafeDistance < d.SafeDistance) MaxSafeDistance = d.SafeDistance;
d.Position = t.Position;
d.Angle = t.AngleDoom;
d.Pitch = t.Pitch;
d.Roll = t.Roll;
d.Scale = UniFields.GetFloat(t.Fields, "mobjscale", 1.0);
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if(General.Map.FormatInterface.HasThingHeight)
{
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if(t.Sector == null) t.DetermineSector();
if(t.Sector != null)
{
d.SectorHeight = Math.Max(0, t.Sector.CeilHeight - (int)t.Height - t.Sector.FloorHeight);
if(MaxSafeHeightDistance < d.SectorHeight) MaxSafeHeightDistance = d.SectorHeight;
d.ZOffset = (int)t.Position.z;
}
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}
thingData.Add(d);
}
positionJitterAmount.Maximum = MaxSafeDistance;
heightJitterAmount.Maximum = MaxSafeHeightDistance;
//create undo
General.Map.UndoRedo.ClearAllRedos();
General.Map.UndoRedo.CreateUndo("Randomize " + selection.Count + (selection.Count > 1 ? " things" : " thing"));
//update controls
UpdateOffsetAngles();
UpdateHeights();
UpdateRotationAngles();
UpdatePitchAngles();
UpdateRollAngles();
UpdateScale();
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//apply settings
cbRelativeScale.Checked = relativeScale;
cbRelativePitch.Checked = relativePitch;
cbRelativeRoll.Checked = relativeRoll;
cbNegativePitch.Checked = allowNegativePitch;
cbNegativeRoll.Checked = allowNegativeRoll;
//add event listeners
cbRelativeScale.CheckedChanged += cbRelativeScale_CheckedChanged;
cbRelativePitch.CheckedChanged += cbRelativePitch_CheckedChanged;
cbRelativeRoll.CheckedChanged += cbRelativeRoll_CheckedChanged;
cbNegativePitch.CheckedChanged += cbNegativePitch_CheckedChanged;
cbNegativeRoll.CheckedChanged += cbNegativeRoll_CheckedChanged;
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//tricky way to actually store undo information...
foreach(Thing t in selection) t.Move(t.Position);
}
#endregion
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#region Apply logic
private void ApplyTranslation(int Amount)
{
for(int i = 0; i < selection.Count; i++)
{
int curAmount = Amount > thingData[i].SafeDistance ? thingData[i].SafeDistance : Amount;
selection[i].Move(new Vector2D(thingData[i].Position.x + (int)(Math.Sin(thingData[i].OffsetAngle) * curAmount), thingData[i].Position.y + (int)(Math.Cos(thingData[i].OffsetAngle) * curAmount)));
selection[i].DetermineSector();
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}
UpdateGeometry();
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}
private void ApplyRotation(int Amount)
{
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for(int i = 0; i < selection.Count; i++)
{
int newangle = (int)Math.Round(thingData[i].Angle + Amount * thingData[i].JitterRotation);
if(General.Map.Config.DoomThingRotationAngles) newangle = newangle / 45 * 45;
selection[i].Rotate(newangle % 360);
}
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// Update view
if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay();
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}
private void ApplyPitch(int Amount)
{
for(int i = 0; i < selection.Count; i++)
{
int p;
if(cbRelativePitch.Checked)
{
p = (int)((thingData[i].Pitch + Amount * thingData[i].JitterPitch) % 360);
}
else
{
p = (int)((Amount * thingData[i].JitterPitch) % 360);
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}
selection[i].SetPitch(p);
}
//update view
if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay();
}
private void ApplyRoll(int Amount)
{
for(int i = 0; i < selection.Count; i++)
{
int r;
if(cbRelativeRoll.Checked)
{
r = (int)((thingData[i].Roll + Amount * thingData[i].JitterRoll) % 360);
}
else
{
r = (int)((Amount * thingData[i].JitterRoll) % 360);
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}
selection[i].SetRoll(r);
}
//update view
if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay();
}
private void ApplyHeight(int Amount)
{
for(int i = 0; i < selection.Count; i++)
{
if(thingData[i].SectorHeight == 0) continue;
int curAmount = Math.Min(thingData[i].SectorHeight, Math.Max(0, thingData[i].ZOffset + Amount));
selection[i].Move(selection[i].Position.x, selection[i].Position.y, curAmount * thingData[i].JitterHeight);
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}
UpdateGeometry();
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}
private void ApplyScale()
{
ApplyScale((float)minScale.Value, (float)maxScale.Value);
//update view
if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay();
}
private void ApplyScale(double min, double max)
{
if (min > max) General.Swap(ref min, ref max);
double diff = max - min;
for (int i = 0; i < selection.Count; i++)
{
double jitter = thingData[i].JitterScale;
double result;
if (cbRelativeScale.Checked)
result = thingData[i].Scale + min + diff * jitter;
else
result = min + diff * jitter;
UniFields.SetFloat(selection[i].Fields, "mobjscale", Math.Round(result, 2));
}
}
#endregion
#region Update logic
private void UpdateGeometry()
{
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// Update what must be updated
if(editingModeName == "BaseVisualMode")
{
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VisualMode vm = ((VisualMode)General.Editing.Mode);
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
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for(int i = 0; i < selection.Count; i++)
{
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visualSelection[i].SetPosition(new Vector3D(selection[i].Position.x, selection[i].Position.y, selection[i].Sector.FloorHeight + selection[i].Position.z));
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
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visualSelection[i].Update();
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if(vm.VisualSectorExists(visualSelection[i].Thing.Sector))
vm.GetVisualSector(visualSelection[i].Thing.Sector).UpdateSectorGeometry(true);
}
}
else
{
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//update view
General.Interface.RedrawDisplay();
}
}
private void UpdateOffsetAngles()
{
for(int i = 0; i < thingData.Count; i++)
{
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ThingData td = thingData[i];
td.OffsetAngle = General.Random(0, 359);
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thingData[i] = td;
}
}
private void UpdateHeights()
{
for(int i = 0; i < thingData.Count; i++)
{
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ThingData td = thingData[i];
td.JitterHeight = (General.Random(0, 100) / 100f);
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thingData[i] = td;
}
}
private void UpdateRotationAngles()
{
for(int i = 0; i < thingData.Count; i++)
{
ThingData td = thingData[i];
td.JitterRotation = (General.Random(-100, 100) / 100f);
thingData[i] = td;
}
}
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private void UpdatePitchAngles()
{
int min = (cbNegativePitch.Checked ? -100 : 0);
for(int i = 0; i < thingData.Count; i++)
{
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ThingData td = thingData[i];
td.JitterPitch = (General.Random(min, 100) / 100f);
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thingData[i] = td;
}
}
private void UpdateRollAngles()
{
int min = (cbNegativeRoll.Checked ? -100 : 0);
for(int i = 0; i < thingData.Count; i++)
{
ThingData td = thingData[i];
td.JitterRoll = (General.Random(min, 100) / 100f);
thingData[i] = td;
}
}
private void UpdateScale()
{
for (int i = 0; i < thingData.Count; i++)
{
ThingData td = thingData[i];
td.JitterScale = (General.Random(0, 100) / 100f);
thingData[i] = td;
}
}
#endregion
#region Events
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private void bApply_Click(object sender, EventArgs e)
{
// Store settings
relativePitch = cbRelativePitch.Checked;
relativeRoll = cbRelativeRoll.Checked;
relativeScale = cbRelativeScale.Checked;
allowNegativePitch = cbNegativePitch.Checked;
allowNegativeRoll = cbNegativeRoll.Checked;
// Update
foreach(Thing t in selection) t.DetermineSector();
// Clear selection
General.Actions.InvokeAction("builder_clearselection");
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this.DialogResult = DialogResult.OK;
Close();
}
private void bCancel_Click(object sender, EventArgs e)
{
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this.DialogResult = DialogResult.Cancel;
Close();
}
private void JitterThingsForm_FormClosing(object sender, FormClosingEventArgs e)
{
if(this.DialogResult == DialogResult.Cancel)
General.Map.UndoRedo.WithdrawUndo(); //undo changes
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}
private void positionJitterAmount_OnValueChanged(object sender, EventArgs e)
{
ApplyTranslation(positionJitterAmount.Value);
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}
private void rotationJitterAmount_OnValueChanged(object sender, EventArgs e)
{
ApplyRotation(rotationJitterAmount.Value);
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}
private void heightJitterAmount_OnValueChanging(object sender, EventArgs e)
{
ApplyHeight(heightJitterAmount.Value);
}
private void pitchAmount_OnValueChanging(object sender, EventArgs e)
{
ApplyPitch(pitchAmount.Value);
}
private void rollAmount_OnValueChanging(object sender, EventArgs e)
{
ApplyRoll(rollAmount.Value);
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}
private void minScale_ValueChanged(object sender, EventArgs e)
{
ApplyScale();
}
#endregion
#region Buttons & checkboxes events
private void bUpdateTranslation_Click(object sender, EventArgs e)
{
UpdateOffsetAngles();
ApplyTranslation(positionJitterAmount.Value);
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}
private void bUpdateHeight_Click(object sender, EventArgs e)
{
UpdateHeights();
ApplyHeight(heightJitterAmount.Value);
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}
private void bUpdateAngle_Click(object sender, EventArgs e)
{
UpdateRotationAngles();
ApplyRotation(rotationJitterAmount.Value);
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}
private void bUpdatePitch_Click(object sender, EventArgs e)
{
UpdatePitchAngles();
ApplyPitch(pitchAmount.Value);
}
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private void bUpdateRoll_Click(object sender, EventArgs e)
{
UpdateRollAngles();
ApplyRoll(rollAmount.Value);
}
private void bUpdateScale_Click(object sender, EventArgs e)
{
ApplyScale();
}
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private void cbRelativePitch_CheckedChanged(object sender, EventArgs e)
{
UpdatePitchAngles();
ApplyPitch(pitchAmount.Value);
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}
private void cbRelativeRoll_CheckedChanged(object sender, EventArgs e)
{
UpdateRollAngles();
ApplyRoll(rollAmount.Value);
}
private void cbNegativePitch_CheckedChanged(object sender, EventArgs e)
{
UpdatePitchAngles();
ApplyPitch(pitchAmount.Value);
}
private void cbNegativeRoll_CheckedChanged(object sender, EventArgs e)
{
UpdateRollAngles();
ApplyRoll(rollAmount.Value);
}
private void cbRelativeScale_CheckedChanged(object sender, EventArgs e)
{
ApplyScale();
}
#endregion
//HALP!
private void JitterThingsForm_HelpRequested(object sender, HelpEventArgs hlpevent)
{
General.ShowHelp("gzdb/features/all_modes/jitter.html");
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hlpevent.Handled = true;
}
}
}