Fixed, Randomize things mode: fixed a crash when trying to move things, which were initially outside of sector boundary when using Hexen or UDMF map format.

This commit is contained in:
MaxED 2016-08-29 21:44:40 +00:00
parent fbca0922f4
commit 9e2e2221cb

View file

@ -128,11 +128,12 @@ namespace CodeImp.DoomBuilder.BuilderEffects
if(General.Map.FormatInterface.HasThingHeight)
{
if(t.Sector == null) t.DetermineSector();
if(t.Sector == null) continue;
d.SectorHeight = Math.Max(0, t.Sector.CeilHeight - (int)t.Height - t.Sector.FloorHeight);
if(MaxSafeHeightDistance < d.SectorHeight) MaxSafeHeightDistance = d.SectorHeight;
d.ZOffset = (int)t.Position.z;
if(t.Sector != null)
{
d.SectorHeight = Math.Max(0, t.Sector.CeilHeight - (int)t.Height - t.Sector.FloorHeight);
if(MaxSafeHeightDistance < d.SectorHeight) MaxSafeHeightDistance = d.SectorHeight;
d.ZOffset = (int)t.Position.z;
}
}
thingData.Add(d);
@ -257,6 +258,7 @@ namespace CodeImp.DoomBuilder.BuilderEffects
{
for(int i = 0; i < selection.Count; i++)
{
if(thingData[i].SectorHeight == 0) continue;
int curAmmount = Math.Min(thingData[i].SectorHeight, Math.Max(0, thingData[i].ZOffset + ammount));
selection[i].Move(selection[i].Position.x, selection[i].Position.y, curAmmount * thingData[i].JitterHeight);
}