UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes/SectorLevel.cs

116 lines
3.5 KiB
C#
Raw Normal View History

2010-09-02 20:42:38 +00:00
#region === Copyright (c) 2010 Pascal van der Heiden ===
using CodeImp.DoomBuilder.Geometry;
2010-09-03 15:12:07 +00:00
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
2010-09-02 20:42:38 +00:00
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
2010-09-02 20:42:38 +00:00
{
internal class SectorLevel
2010-09-02 20:42:38 +00:00
{
// Type of level
public SectorLevelType type;
2010-09-11 20:14:36 +00:00
//mxd. Type of extralight
public LightLevelType lighttype = LightLevelType.UNKNOWN;
2010-09-11 20:14:36 +00:00
// Sector where this level originates from
2010-09-04 14:51:35 +00:00
public Sector sector;
2010-09-02 20:42:38 +00:00
// Plane in the sector
public Plane plane;
2010-09-03 15:12:07 +00:00
2010-09-11 20:14:36 +00:00
// Alpha for translucency (255=opaque)
2010-09-10 15:59:47 +00:00
public int alpha;
2010-09-03 15:12:07 +00:00
// Color of the plane (includes brightness)
2010-09-06 06:09:22 +00:00
// When this is 0, it takes the color from the sector above
2010-09-02 20:42:38 +00:00
public int color;
2010-09-03 15:12:07 +00:00
// Color and brightness below the plane
2010-09-06 06:09:22 +00:00
// When this is 0, it takes the color from the sector above
2010-09-03 15:12:07 +00:00
public int brightnessbelow;
public PixelColor colorbelow;
public PixelColor d64color; // own color of the plane
public bool disablelighting; //mxd
public bool restrictlighting; //mxd
public bool resetlighting; //mxd
public bool affectedbyglow; //mxd
public bool extrafloor; //mxd
public bool splitsides; //mxd
2010-09-03 15:12:07 +00:00
// Constructor
public SectorLevel(Sector s, SectorLevelType type)
{
this.type = type;
2010-09-11 20:14:36 +00:00
this.sector = s;
2010-09-10 15:59:47 +00:00
this.alpha = 255;
this.splitsides = true; //mxd
2010-09-03 15:12:07 +00:00
}
2010-09-06 06:09:22 +00:00
// Copy constructor
public SectorLevel(SectorLevel source)
{
2010-09-11 20:14:36 +00:00
source.CopyProperties(this);
}
// Copy properties
public void CopyProperties(SectorLevel target)
{
target.sector = this.sector;
target.type = this.type;
target.lighttype = this.lighttype; //mxd
2010-09-11 20:14:36 +00:00
target.plane = this.plane;
target.alpha = this.alpha;
target.color = this.color;
target.brightnessbelow = this.brightnessbelow;
target.colorbelow = this.colorbelow;
target.d64color = this.d64color;
target.affectedbyglow = this.affectedbyglow; //mxd
target.disablelighting = this.disablelighting; //mxd
target.restrictlighting = this.restrictlighting; //mxd
target.resetlighting = this.resetlighting; //mxd
target.splitsides = this.splitsides; //mxd
2010-09-06 06:09:22 +00:00
}
//mxd. Compare light properties
public bool LightPropertiesMatch(SectorLevel other)
{
return (this.type == other.type && this.lighttype == other.lighttype && this.alpha == other.alpha && this.splitsides == other.splitsides
&& this.color == other.color && this.brightnessbelow == other.brightnessbelow && this.colorbelow.ToInt() == other.colorbelow.ToInt()
&& this.disablelighting == other.disablelighting && this.restrictlighting == other.restrictlighting
&& this.resetlighting == other.resetlighting);
}
#if DEBUG
//mxd. Handy when debugging
public override string ToString()
{
switch(type)
{
case SectorLevelType.Ceiling: return (extrafloor ? "ExtraCeiling" : "Ceiling");
case SectorLevelType.Floor: return (extrafloor ? "ExtraFloor" : "Floor");
case SectorLevelType.Glow: return "Glow Level";
case SectorLevelType.Light: return "Light Level (" + GetLightType() + ")";
default: return "Unknown Level Type!!!";
}
}
//mxd. Handy when debugging
private string GetLightType()
{
switch(lighttype)
{
case LightLevelType.TYPE0: return "Type 0";
case LightLevelType.TYPE1: return "Type 1";
case LightLevelType.TYPE1_BOTTOM: return "Type 1 (bottom)";
case LightLevelType.TYPE2: return "Type 2";
default: return "Unknown";
}
}
#endif
2010-09-02 20:42:38 +00:00
}
}