UltimateZoneBuilder/Source/Plugins/GZDoomEditing/VisualModes/SectorLevel.cs

55 lines
1.2 KiB
C#
Raw Normal View History

2010-09-02 20:42:38 +00:00
#region === Copyright (c) 2010 Pascal van der Heiden ===
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.Geometry;
2010-09-03 15:12:07 +00:00
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
2010-09-02 20:42:38 +00:00
#endregion
namespace CodeImp.DoomBuilder.GZDoomEditing
{
2010-09-03 15:12:07 +00:00
internal class SectorLevel : IComparable<SectorLevel>
2010-09-02 20:42:38 +00:00
{
2010-09-03 15:12:07 +00:00
// Center of sector to use for plane comparison
2010-09-04 11:19:37 +00:00
public Vector2D center;
2010-09-03 15:12:07 +00:00
2010-09-02 20:42:38 +00:00
// Type of level
public SectorLevelType type;
// Plane in the sector
public Plane plane;
2010-09-03 15:12:07 +00:00
// Color of the plane (includes brightness)
2010-09-02 20:42:38 +00:00
public int color;
2010-09-03 15:12:07 +00:00
// Color and brightness below the plane
public int brightnessbelow;
public PixelColor colorbelow;
// Constructor
public SectorLevel(Sector s, SectorLevelType type)
{
this.type = type;
2010-09-04 11:19:37 +00:00
this.center = new Vector2D(s.BBox.Left + s.BBox.Width / 2, s.BBox.Top + s.BBox.Height / 2);
2010-09-03 15:12:07 +00:00
}
// Comparer
public int CompareTo(SectorLevel other)
{
2010-09-04 11:19:37 +00:00
float delta = this.plane.GetZ(center) - other.plane.GetZ(center);
2010-09-03 15:12:07 +00:00
if(delta > 0.0f)
return 1;
else if(delta < 0.0f)
return -1;
else
return 0;
}
2010-09-02 20:42:38 +00:00
}
}