UltimateZoneBuilder/Source/Plugins/GZDoomEditing/VisualModes/SectorLevel.cs

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2010-09-02 20:42:38 +00:00
#region === Copyright (c) 2010 Pascal van der Heiden ===
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.Geometry;
#endregion
namespace CodeImp.DoomBuilder.GZDoomEditing
{
internal struct SectorLevel
{
// Type of level
public SectorLevelType type;
// Plane in the sector
public Plane plane;
// Color below the plane (includes brightness)
public int color;
}
}