UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes/SectorLevel.cs

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#region === Copyright (c) 2010 Pascal van der Heiden ===
using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
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#endregion
namespace CodeImp.DoomBuilder.BuilderModes
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{
internal class SectorLevel
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{
// Type of level
public SectorLevelType type;
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//mxd. Type of extralight
public LightLevelType lighttype = LightLevelType.UNKNOWN;
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// Sector where this level originates from
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public Sector sector;
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// Plane in the sector
public Plane plane;
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// Alpha for translucency (255=opaque)
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public int alpha;
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// Color of the plane (includes brightness)
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// When this is 0, it takes the color from the sector above
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public int color;
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// Color and brightness below the plane
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// When this is 0, it takes the color from the sector above
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public int brightnessbelow;
public PixelColor colorbelow;
public bool disablelighting; //mxd
public bool restrictlighting; //mxd
public bool affectedbyglow; //mxd
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// Constructor
public SectorLevel(Sector s, SectorLevelType type)
{
this.type = type;
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this.sector = s;
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this.alpha = 255;
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}
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// Copy constructor
public SectorLevel(SectorLevel source)
{
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source.CopyProperties(this);
}
// Copy properties
public void CopyProperties(SectorLevel target)
{
target.sector = this.sector;
target.type = this.type;
target.lighttype = this.lighttype; //mxd
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target.plane = this.plane;
target.alpha = this.alpha;
target.color = this.color;
target.brightnessbelow = this.brightnessbelow;
target.colorbelow = this.colorbelow;
target.disablelighting = this.disablelighting; //mxd
target.restrictlighting = this.restrictlighting; //mxd
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}
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}
}