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r_opengl
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Fix NOTEXTURE_NUM
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2020-02-28 18:57:34 -03:00 |
s_ds3d
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_fmod
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_openal
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More work to cleanup the ARM builds
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2018-12-22 19:50:32 -05:00 |
hw3dsdrv.h
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
hw3sound.c
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Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
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2020-03-09 13:54:56 +00:00 |
hw3sound.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_bsp.c
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Add missing glseg checks (and remove a superfluous one)
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2020-01-06 14:40:59 +01:00 |
hw_cache.c
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Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF
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2020-02-28 17:31:41 -03:00 |
hw_clip.c
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Software FOV ported from kart
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2019-12-31 11:22:05 -06:00 |
hw_clip.h
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More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
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2018-11-10 16:08:56 +00:00 |
hw_data.h
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FIX COLOR BUG
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2020-02-17 01:19:28 -03:00 |
hw_defs.h
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Merge remote-tracking branch 'origin/next' into rotsprite2
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2019-12-26 20:27:29 -03:00 |
hw_dll.h
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Use long double suffix
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2019-10-22 21:48:15 -07:00 |
hw_draw.c
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Fix OpenGL
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2020-03-17 15:23:13 -03:00 |
hw_drv.h
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Die, Apple!
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2019-12-08 22:31:59 -03:00 |
hw_glide.h
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Revert "Merge branch 'flats-png_port' into 'master'"
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2019-09-09 18:40:21 +00:00 |
hw_glob.h
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AA trees are not needed at all for rotated patches
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2020-01-05 03:10:03 -03:00 |
hw_light.c
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In-map visual indicator
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2020-01-19 19:02:03 -03:00 |
hw_light.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_main.c
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-04-12 09:57:19 +02:00 |
hw_main.h
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Merge branch 'master' into next
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2020-01-11 18:38:09 +00:00 |
hw_md2.c
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Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
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2020-03-07 21:41:52 -06:00 |
hw_md2.h
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change prefix to "PLAYER"
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2020-02-15 12:40:41 -03:00 |
hw_md2load.c
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Fix MD2 loading
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2019-09-15 16:24:17 -03:00 |
hw_md2load.h
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |
hw_md3load.c
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Sprite2 support but I'm not a dumbass
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2019-09-03 18:27:22 -03:00 |
hw_md3load.h
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |
hw_model.c
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Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
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2019-11-02 17:52:54 +00:00 |
hw_model.h
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Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
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2019-11-02 17:52:54 +00:00 |
hw_trick.c
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Make SRB2 flat like Earth
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2020-03-20 18:55:29 +01:00 |
hws_data.h
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XBOX was eXecuted
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2017-09-29 19:27:17 +01:00 |
u_list.c
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |
u_list.h
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |