Digiku
17e9188c89
Merge branch 'execversion' into '21-version'
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Block previous versions' config defaults with EXECVERSION consvar
See merge request STJr/SRB2!371
2018-12-06 12:41:20 -05:00
mazmazz
70aa4ce18e
Add alwaysfreelook2 and mousemove2 to config versioning
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* Change alwaysfreelook2 to be consistent with alwaysfreelook (the only one that wasn't the same)
2018-12-06 11:59:34 -05:00
mazmazz
a802069313
Move joyaxis_fire default to right trigger
2018-12-06 05:55:56 -05:00
mazmazz
aaf5d2e1dc
Change 2p controller defaults
2018-12-06 05:26:28 -05:00
Digiku
42cb597731
Merge branch 'joystick-juggling-two' into 'next'
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Joystick additions for menu, axis defaults, and vertical look toggle
See merge request STJr/SRB2!359
2018-12-03 22:59:19 -05:00
mazmazz
6ca1130551
Hardcode Screenshot, GIF, and Viewpoint to their F keys
2018-12-03 13:21:16 -05:00
mazmazz
205e52f6d4
thisjoyaiming fix for chasefreelook
2018-12-03 13:13:01 -05:00
mazmazz
7e523a1e35
Reset vertical look when toggling joyaiming
2018-12-03 13:10:24 -05:00
mazmazz
59cabea8bd
Add joyaiming qualifier for joystick look up/down
2018-12-03 13:10:19 -05:00
mazmazz
6dd44ca1de
Change PC axis defaults to 360-friendly values
2018-12-03 13:10:15 -05:00
mazmazz
31f23fda8d
Add gc_viewpoint from Kart
2018-12-03 11:50:57 -05:00
Jimita
6d7689c1a7
Merge branch 'next' into lua_mapchange
2018-11-30 15:10:59 -02:00
MPC
54cae84849
Change MapChange so Lua returns the map number you change
2018-11-30 14:01:40 -03:00
Monster Iestyn
cd57be640c
Merge branch '21-controls' into 'next'
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Default control changes for 2.1.21
See merge request STJr/SRB2!343
2018-11-27 11:50:42 -05:00
Monster Iestyn
1b2aea81dc
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
mazmazz
17ff7e69a0
Add chasefreelook to separate third and first person mouselook
2018-11-22 17:05:24 -05:00
mazmazz
f926774ee1
Hardcode Pause/Break key and change Pause default; show prompt in menu about Pause key
2018-11-22 14:37:21 -05:00
Alam Ed Arias
d4cb81cb28
Merge branch 'master' into next
2018-11-14 15:45:29 -05:00
LJSonik
b52158eb48
Merge branch 'master' into analog-flipcam-synch-fix
2018-10-29 19:52:08 +01:00
Louis-Antoine
3d0daf2202
Fix desynch when toggling analog mode or flipcam
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Special thanks to Lat' for asking weird questions
2018-10-29 00:49:23 +01:00
Monster Iestyn
29b242a5bd
Merge branch 'endgame-code-refactor-backport' into 'next'
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Endgame code refactor
See merge request STJr/SRB2!297
2018-10-19 17:31:19 -04:00
Monster Iestyn
feceaf6d30
Removed all code in Y_FollowIntermission that's already handled in G_AfterIntermission
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Only real difference here is that CEcho messages will always be cleared when going to credits/evaluation, but that's hardly a loss tbh.
2018-10-11 21:25:15 +01:00
Monster Iestyn
2bb7df5f49
G_ExitLevel tweak: Use HU_ClearCEcho() instead of HU_DoCEcho(""), the latter causes an empty line to appear in log.txt
2018-10-11 21:25:04 +01:00
Monster Iestyn
31f3f8b8e7
Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame
2018-10-11 21:24:53 +01:00
Monster Iestyn
9c464742b7
Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
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Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
toaster
91eb248e46
Fix up them there ghosts!
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* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know?
* Make ghosts spawn properly on slopes.
2018-08-25 17:11:49 +01:00
Monster Iestyn
3fb12cf337
Don't use CV_StealthSetValue on cv_itemfinder if running the game in dedicated mode
2018-04-15 19:59:57 +01:00
Alam Ed Arias
ec125628ab
Merge branch 'master' into next
2017-09-28 10:16:35 -04:00
Alam Ed Arias
55f377ba3d
Build: kill GCC 7's format-overflow warnings
2017-09-28 09:13:46 -04:00
Monster Iestyn
da2f5fe0a2
Fix PlayerSpawn hook not being called if the player is respawned at a starpost
2017-06-20 16:18:51 +01:00
Monster Iestyn
ba6d011d7b
Scale should be fixed_t not UINT16!
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This is probably a leftover from how scaling worked in v2.0 I take it
2017-06-17 17:22:45 +01:00
Monster Iestyn
f9b41898a9
Don't allow skipping stats in record attack/nights attack
2017-02-05 22:04:29 +00:00
ilag11111
3b503f1336
Use function va to avoid having to delcare a new variable. Thanks MonsterIestyn.
2016-09-11 14:59:24 -07:00
ilag11111
4abfe1e8f3
Fix MinGW/AppVeyor build.
2016-09-11 10:57:14 -07:00
ilag11111
2798bd5c16
Ensure demo files will save to srb2home, where SRB2 already looks for them.
2016-09-11 10:40:49 -07:00
Inuyasha
44df9358dd
If the game becomes modified during a record attack run, end it
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RA menu can be opened if the game is modified, but Start can't be selected. (Obvious reason: so scripts to display info can be used easier)
Fixed the stupid background for messages in the Record Attack menu, it was bugging me
2016-08-19 22:18:43 -07:00
Inuyasha
f07585191b
copyright dates/statements updated and such
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(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Monster Iestyn
300275534f
Merge branch 'next' into demo-replay-fixes
2016-05-03 15:10:30 +01:00
Monster Iestyn
60ec0ff294
Merge branch 'next' into demo-replay-fixes
2016-04-20 18:15:36 +01:00
Alam Ed Arias
b9eed02123
whitespace clean
2016-04-07 16:34:36 -04:00
Monster Iestyn
e8a4d7b7b8
Fix replay camera not being turnable when climbing, sliding ...and several other things.
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If in analog mode, this does not apply (also analog mode replay camera no longer borks)
2016-04-05 20:56:48 +01:00
Alam Ed Arias
d77e541f29
Merge branch 'next' into bp_random2
2016-03-31 12:15:09 -04:00
Inuyasha
3812b6bc20
the abs() is necessary; force unsigned shift and signed result
2016-03-31 06:48:08 -07:00
Alam Ed Arias
a935ac21e8
Merge branch 'next' into bp_random2
2016-03-30 20:40:48 -04:00
Alam Ed Arias
75f65c4d44
using abs() on unsigned have no effect
2016-03-30 20:17:09 -04:00
Inuyasha
ac03ce39c8
*_Random is now *_RandomByte.
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P_RandomChance is now a macro for something that should happen a
certain percentage of time.
P_SignedRandom was moved to a macro. Nobody cared.
# Conflicts:
# src/p_inter.c
2016-03-29 16:27:55 -07:00
Monster Iestyn
4302cfaa00
Merge branch 'playerspawn-hook' into 'next'
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Add PlayerSpawn hook to Lua
I don't know how I did this but I did. Something about staring at code from 3AM till 5AM...
Here's a test script too:
```Lua
addHook("PlayerSpawn", function(player) player.health = 99 end)
```
See merge request !48
2016-03-04 10:19:18 -05:00
Inuyasha
a8bca89dbd
Merge branch 'backport_unslot-music' into 'next'
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BACKPORT: removal of music slots
Relevant commits cherry-picked. Basically everything except the internal music track name switches.
See merge request !43
2016-03-03 22:31:21 -05:00
Inuyasha
fc35c8557e
Super color code cleaning, speed 50%, nothing special
2016-02-29 01:18:33 -08:00