mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Add joyaiming qualifier for joystick look up/down
This commit is contained in:
parent
3134d72c12
commit
59cabea8bd
1 changed files with 6 additions and 6 deletions
12
src/g_game.c
12
src/g_game.c
|
@ -960,7 +960,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
|
|||
INT32 tspeed, forward, side, axis, i;
|
||||
const INT32 speed = 1;
|
||||
// these ones used for multiple conditions
|
||||
boolean turnleft, turnright, mouseaiming, analogjoystickmove, gamepadjoystickmove;
|
||||
boolean turnleft, turnright, mouseaiming, joyaiming, analogjoystickmove, gamepadjoystickmove;
|
||||
player_t *player = &players[consoleplayer];
|
||||
camera_t *thiscam = &camera;
|
||||
|
||||
|
@ -1161,11 +1161,11 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
|
|||
}
|
||||
|
||||
axis = JoyAxis(AXISLOOK);
|
||||
if (analogjoystickmove && axis != 0 && cv_lookaxis.value != 0)
|
||||
if (analogjoystickmove && joyaiming && axis != 0 && cv_lookaxis.value != 0)
|
||||
localaiming += (axis<<16) * screen_invert;
|
||||
|
||||
// spring back if not using keyboard neither mouselookin'
|
||||
if (!keyboard_look && cv_lookaxis.value == 0 && !mouseaiming)
|
||||
if (!keyboard_look && cv_lookaxis.value == 0 && !joyaiming && !mouseaiming)
|
||||
localaiming = 0;
|
||||
|
||||
if (PLAYER1INPUTDOWN(gc_lookup) || (gamepadjoystickmove && axis < 0))
|
||||
|
@ -1252,7 +1252,7 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
|
|||
INT32 tspeed, forward, side, axis, i;
|
||||
const INT32 speed = 1;
|
||||
// these ones used for multiple conditions
|
||||
boolean turnleft, turnright, mouseaiming, analogjoystickmove, gamepadjoystickmove;
|
||||
boolean turnleft, turnright, mouseaiming, joyaiming, analogjoystickmove, gamepadjoystickmove;
|
||||
player_t *player = &players[secondarydisplayplayer];
|
||||
camera_t *thiscam = (player->bot == 2 ? &camera : &camera2);
|
||||
|
||||
|
@ -1450,11 +1450,11 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
|
|||
}
|
||||
|
||||
axis = Joy2Axis(AXISLOOK);
|
||||
if (analogjoystickmove && axis != 0 && cv_lookaxis2.value != 0)
|
||||
if (analogjoystickmove && joyaiming && axis != 0 && cv_lookaxis2.value != 0)
|
||||
localaiming2 += (axis<<16) * screen_invert;
|
||||
|
||||
// spring back if not using keyboard neither mouselookin'
|
||||
if (!keyboard_look && cv_lookaxis2.value == 0 && !mouseaiming)
|
||||
if (!keyboard_look && cv_lookaxis2.value == 0 && !joyaiming && !mouseaiming)
|
||||
localaiming2 = 0;
|
||||
|
||||
if (PLAYER2INPUTDOWN(gc_lookup) || (gamepadjoystickmove && axis < 0))
|
||||
|
|
Loading…
Reference in a new issue