sphere
dedd80a0f0
Merge branch 'issue1195' into 'next'
...
Issue #1195 - Standing at a corner under steam, but far away enough to not be...
See merge request STJr/SRB2!2318
2024-03-13 13:49:49 +00:00
Arthur
2da539ed9f
Merge branch 'issue1195' of https://git.do.srb2.org/SSNTails/SRB2 into issue1195
2024-02-27 07:12:26 -05:00
Arthur
e19b9e7d24
A little bit of semantic cleanup
2024-02-27 07:12:22 -05:00
Logan Aerl Arias
9cf6432be2
Update p_map.c
2024-02-18 23:16:24 +00:00
SSNTails
d8723c4b7f
Don't forget about pushables!
2024-02-15 15:18:26 -05:00
SSNTails
f5829451a3
saving for later
2024-02-15 13:27:54 -05:00
SSNTails
fdb94b15ea
Issue #1195 - Standing at a corner under steam, but far away enough to not be impacted by it, causes the player animation to reset for a tic
2024-02-15 12:42:31 -05:00
Gustaf Alhäll
1a53971c39
Fix various segfaults caused by missing P_MobjWasRemoved checks
2024-02-09 19:39:20 +01:00
sphere
41613d89a1
Merge branch 'blockmap-links' into 'next'
...
Make objects able to collide with others if they occupy multiple blockmap cells (resolves #592 )
Closes #592
See merge request STJr/SRB2!2267
2024-02-08 23:16:59 +00:00
Lactozilla
7cabf43e85
Merge branch 'lua-colorlib-get-sector-translation' into 'next'
...
Add v.getSectorColormap and P_GetSectorLightLevelAt
See merge request STJr/SRB2!2230
2024-01-21 23:54:08 +00:00
Lactozilla
756e9d0d48
Link objects into multiple blockmap sectors
...
Ported from ZDoom
2024-01-17 19:10:19 -03:00
Logan Aerl Arias
4edebbe67f
Merge branch 'blockedexposed' into 'next'
...
Expose P_LineIsBlocking to Lua
See merge request STJr/SRB2!2150
2024-01-08 23:38:11 +00:00
Logan Aerl Arias
51bb5d41e0
Merge branch 'next' into lua-colorlib-get-sector-translation
2023-12-31 12:11:12 -05:00
Logan Aerl Arias
c159987a30
Merge branch SRB2:next into blockedexposed
2023-12-31 16:57:01 +00:00
Lactozilla
fd64fdfa34
Merge branch 'next' into sector-portals
2023-12-27 23:46:16 -03:00
Logan Aerl Arias
64da1fada1
Merge branch 'handle-player-mobjsetstate' into 'next'
...
Handle player state is P_SetMobjState
See merge request STJr/SRB2!2239
2023-12-26 00:00:39 +00:00
Logan Aerl Arias
b5a4f227f6
Merge branch 'fix-segfault-removemobj-spawn' into 'next'
...
Fix segfaults when P_RemoveMobj is called from MobjSpawn hook
See merge request STJr/SRB2!1973
2023-12-25 23:58:26 +00:00
Gustaf Alhäll
ddba6e80f7
Handle player state is P_MobjSetState
2023-12-23 13:45:16 +01:00
Lactozilla
eb3129490f
Add P_GetSectorLightLevelAt
2023-11-30 19:50:22 -03:00
Lactozilla
8e331f86bd
Merge branch 'next' into sector-portals
2023-11-30 19:01:54 -03:00
sphere
c7cae406b8
Merge branch 'lua-extracolormap' into 'next'
...
Lua colorlib: extracolormap support
See merge request STJr/SRB2!2093
2023-11-29 11:47:06 +00:00
sphere
04911b95b6
Merge branch 'raise-side-limits' into 'next'
...
Raise sidedef limits
See merge request STJr/SRB2!2163
2023-11-29 11:45:52 +00:00
Lactozilla
0a3f2ec4f8
Merge remote-tracking branch 'stjr/next' into lua-extracolormap
2023-11-23 13:38:31 -03:00
Alam Ed Arias
a2e288a4dc
Merge branch 'master' into fix-segfault-removemobj-spawn
2023-10-28 20:40:07 -04:00
Alam Ed Arias
26f978a905
Merge branch 'next' into platformpmomz
2023-10-25 15:07:49 -04:00
Alam Ed Arias
0fb1c64338
Merge branch 'next' into sector-portals
2023-10-25 14:11:58 -04:00
Alam Ed Arias
774cce8f28
Merge branch SRB2:next into blockedexposed
2023-10-25 18:07:18 +00:00
Alam Ed Arias
dea519637a
Merge branch 'next' into lua-extracolormap
2023-10-23 14:49:44 -04:00
Alam Ed Arias
b9dddfbb23
Merge branch 'next' into raise-side-limits
2023-10-23 14:47:25 -04:00
Alam Ed Arias
8533955da8
Update src/p_map.c
...
it seems line_t have pointers, clear all of it
2023-10-13 22:52:43 -04:00
Alam Ed Arias
1bf78686e2
let not pass a point of a temp stack var around
2023-10-13 19:33:31 -04:00
Alam Ed Arias
af020810bf
fix compiling for GCC 11+
2023-10-13 17:02:33 -04:00
Lactozilla
8fd9a82a19
Raise sidedef limits
...
Also, fixes reading of GL3 nodes to use 32-bit indices for line IDs.
2023-09-21 02:06:06 -03:00
SMS Alfredo
a977fd6075
Expose P_LineIsBlocking
2023-09-17 18:45:57 -05:00
Lactozilla
0377d9e881
Merge remote-tracking branch 'stjr/next' into sector-portals
2023-09-08 14:09:54 -03:00
spherallic
a29d1ca219
Make camera noclip during NiGHTS gameplay
2023-09-05 18:03:51 +02:00
Lactozilla
9335ee3031
Implement "copy portal to line" sector portal type
2023-08-24 17:36:38 -03:00
Lactozilla
4ea2887d7f
Lua colorlib: extracolormap support
2023-08-04 00:31:51 -03:00
Sal
99c95e2d7a
Merge branch 'fix-mobjcollide-removemobj-segfault' into 'next'
...
Fix segfault when calling P_RemoveMobj from MobjCollide hook
See merge request STJr/SRB2!2041
2023-07-26 12:03:09 +00:00
Nev3r
022ddcf363
Merge branch 'models-plus-final' into 'next'
...
3D models support for spritexoffset, spriteyoffset, spritexscale, spriteyscale, parity with sprite rollangle
See merge request STJr/SRB2!1840
2023-07-24 12:46:10 +00:00
Sal
50d8becf55
Merge branch 'thespikesagaepisode3' into 'next'
...
Exclude non-solid objects from spike eject (resolves #706 )
Closes #706
See merge request STJr/SRB2!1674
2023-07-24 09:17:07 +00:00
Sally Coolatta
ae233b000f
Remove modeltilt, use roll & pitch instead
...
Broken currently, about half of the slopes you can go into have the wrong tilt
2023-07-24 04:11:42 -04:00
TehRealSalt
95cbee52c6
Model tilts
...
- Add modeltilt variable, for more manual control of the model tilting. By default this just copies standingslope, but doesn't get cleared in the air.
- Shadows & trailing bananas now tilt to match the ground they are on.
- Rocket Sneakers & afterimages now tilt to match the player's current orientation.
2023-07-24 04:11:42 -04:00
Gustaf Alhäll
ecf0c4b45a
Fix segfault when calling P_RemoveMobj from MobjCollide hook
2023-07-07 21:35:41 +02:00
sphere
d7a84b967c
Merge branch 'strongpower' into 'next'
...
Add player->powers[pw_strong], refactor attacks and busting conditions, and allow breaking floors and ceilings separately
See merge request STJr/SRB2!1366
2023-07-05 17:05:47 +00:00
katsy
f261b9f0e1
Add player->powers[pw_strong], refactor attacks and busting conditions, and allow breaking floors and ceilings separately
2023-07-05 17:05:47 +00:00
sphere
d5a3f10a4d
Merge branch 'checksector-refactor' into 'next'
...
Refactor P_CheckSector
Closes #870
See merge request STJr/SRB2!1946
2023-06-12 23:36:48 +00:00
Sally Coolatta
7fa7653494
Port increment_move radius clamps from Ring Racers
...
Fixes inconsistencies with thin players, like with Liftoff Gantry's scale section, and with large characters colliding with steep slopes instead of going up them.
2023-06-05 13:54:09 -04:00
sphere
796c06e2f7
Merge branch 'issue834' into 'next'
...
When attaching to a wall to do a climb, the second sidedef wasn't be handled properly.
Closes #834
See merge request STJr/SRB2!1908
2023-05-25 21:11:25 +00:00
sphere
62deaaadb4
Merge branch 'issue704' into 'next'
...
Fixes issue #704 and #618
Closes #618 and #704
See merge request STJr/SRB2!1912
2023-05-01 21:28:37 +00:00