toasterbabe
758bec6963
Fixed a bunch of awkwardness where Metal wouldn't reset himself properly when his target died.
2017-02-14 02:07:08 +00:00
toasterbabe
a04ae45a93
MORE CUES
2017-02-13 18:53:16 +00:00
toasterbabe
3feac5bc90
bad bounce https://gfycat.com/DeliciousReliableGentoopenguin
2017-02-13 18:04:08 +00:00
toasterbabe
5f3cfc6729
Some cleanup.
2017-02-12 14:16:52 +00:00
toasterbabe
6dfef794a4
Metal Sonic's bounce attack is much nicer. Also, a bunch of other minor tweaks.
2017-02-12 01:28:12 +00:00
Monster Iestyn
8f1deb9128
Remove unused "runcount" variable from p_local.h
2017-02-11 23:28:42 +00:00
Monster Iestyn
a51548abea
"t" is not needed to take out fencepost cases from viewangletox
2017-02-11 23:24:12 +00:00
Monster Iestyn
a5001a6af9
Removed unused function prototypes in d_main.h
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Also corrected what appears to be a typo in some comments above?
2017-02-11 22:56:08 +00:00
Monster Iestyn
f4e5233c7e
Remove unused sscount variable
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(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
2017-02-11 22:41:15 +00:00
Monster Iestyn
0def5330c0
Merge branch 'master' into mi-a-bit-of-cleanup
2017-02-11 21:13:28 +00:00
toasterbabe
a66567ea0f
borp https://gfycat.com/AcceptableWhiteJabiru
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doesn't do anything in ogl sorry, inu might change that later but
2017-02-10 23:24:06 +00:00
Monster Iestyn
8a421a05d9
admin bans with custom ban messages should now be recognised by the server properly
2017-02-10 20:31:58 +00:00
toasterbabe
9fc757f388
Inuyasha: You were right.
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* Changed the order of Record/Nights Attack and its level select menu option so that you go from the main menu to the map page to level select, rather than main menu to level select to map page.
* Cleaned up a lot of code.
2017-02-10 14:54:05 +00:00
toasterbabe
8cdcb2c416
* You can now bounce off of springs without unbouncing.
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* You can now bounce off the bottom of goop areas.
* Fixed that long-standing bug where you could accelerate whilst rolling.
2017-02-09 23:24:47 +00:00
Monster Iestyn
9b737d1165
Merge branch 'record-attack-custom-exit-fix' into 'next'
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Record attack custom exit fix
This fixes the bug reported here: http://mb.srb2.org/showthread.php?t=42342
Record Attack now no longer allows the tally to be skipped, whether by custom exits or by Lua etc.
See merge request !164
2017-02-08 20:18:06 -05:00
toasterbabe
7b4688732b
* Float ability now properly stacks with dashmode.
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* Corrected a scenario where you could get a CTF flag mid-dashmode and have dashmode properties forever.
2017-02-08 16:46:16 +00:00
toasterbabe
29c48c1992
As defined in spec, lose a bit of chain each time you bounce on land.
2017-02-08 16:08:36 +00:00
toasterbabe
aa6f170daf
Spindash averaging experiment. Much nicer - and clearly communicates the forcing of direction - a little better than the instant jump.
2017-02-08 12:51:31 +00:00
toasterbabe
a684f2ee7b
Fix for ghosts and thok items.
2017-02-08 12:29:45 +00:00
toasterbabe
b2de969d52
Refactor.
2017-02-07 13:13:03 +00:00
toasterbabe
66d160be43
On second thoughts, this is better.
2017-02-07 10:55:42 +00:00
toasterbabe
32084502ce
This makes more sense.
2017-02-07 10:41:46 +00:00
toasterbabe
006d25eaac
* On Mystic's request, tweak to conditions to always show immediate feedback for everything except thokking.
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* Melee attack hotfix.
2017-02-06 23:34:19 +00:00
toasterbabe
0e40299f3e
Replace hacky flag abuse with timer (which can be used later when developing pushing sprites).
2017-02-06 20:36:21 +00:00
toasterbabe
61ec599830
* Handles spindash, etc better.
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* Handled better up against walls.
* Now always catches thok and thoklikes.
2017-02-06 20:19:17 +00:00
toasterbabe
371940205b
ICE PHYSICS FUN https://gfycat.com/ActualComplicatedBonobo
2017-02-06 18:11:33 +00:00
toasterbabe
90f7ae0188
* Handle more missing cases where it should've been forced - namely analog mode, shield abilities, and waterslides
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* Have special handling for carrying.
* Use rmom* instead of mom* - so conveyors are handled properly
2017-02-06 17:31:48 +00:00
Monster Iestyn
f9b41898a9
Don't allow skipping stats in record attack/nights attack
2017-02-05 22:04:29 +00:00
toasterbabe
d670189c89
* Fixed the Mode Attack cv_nextmap issue Salt found.
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* Improved the defaulting system to work cross-gametype.
* Cleaned up the code. Less hacks!
2017-02-05 21:20:32 +00:00
Monster Iestyn
591fe13cc0
Merge branch 'dedicated-console-fix' into 'master'
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Dedicated console shift-down fix
This fixes the special console window used by dedicated mode not properly telling the game when shift is held down since the console improvements added in 2.1.17. This means shift+1 is properly interpreted as "!" again rather than 1, shift+- should be "_" rather than "-", etc.
Sorry LJSonic your problems from pre-2.1.17 are probably just your keyboard being for a different locale than the one most SRB2 players play with so I'm aware, I'm not sure what can be done for the time being. =V
Fun note, you can see how the game interprets un-executed input to the console window by playing normal (not dedicated) SRB2 with `-console`, which creates a second window for the console just like you'd see for dedicated mode. Drop down the console on the main SRB2 window, switch to the console window and type something in (DON'T PRESS ENTER), and you'll see the input appearing in the input space in the console window at the same time!
See merge request !163
2017-02-05 14:44:50 -05:00
toasterbabe
260b461c39
Drawangle.
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Mystic wanted it, just play it - too busy to give proper commit description. Will outline everything it is in the merge request when that happens.
2017-02-05 18:15:20 +00:00
Monster Iestyn
dc249c6cd5
D_ModifierKeyResponder now checks for ev_console as a "key down" event
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console window uses ev_keyup too so don't worry about turning off
2017-02-04 23:26:37 +00:00
toasterbabe
abc218de38
I am bad at conditions.
2017-02-04 21:41:43 +00:00
toasterbabe
5170fafcac
* CA_BOUNCE is now more pleasant to control.
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* CA_MELEE can now break downwards like CA_BOUNCE, and CA_TWINSPIN can break both up and downwards.
2017-02-04 18:25:16 +00:00
toasterbabe
ba652864a6
Revamped roll-on-landing to work even from jumping, for the purposes of slopes! (But not from PF_THOKKED.)
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Salt has wanted this for a while, and this was the only branch I had open which it was appropriate for. :P
2017-02-04 17:08:14 +00:00
toasterbabe
c04ee6bfb7
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3
2017-02-04 15:19:02 +00:00
Monster Iestyn
9a2b7b2091
Better plan, use ?: for deciding between floorz/ceiling checks based on gravity
2017-02-03 20:13:16 +00:00
Monster Iestyn
659a62db88
Make sure rocks spawned by the rock spawners despawn when they're on the floor and not moving
2017-02-03 18:47:20 +00:00
Monster Iestyn
823aa7d24d
Merge branch 'td-render-fix2' into 'master'
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TD render fix 2: Electric boogaloo
This fixes TD's terminal stage freezing the game in a similar manner to Lava Mountain, except this time the FOFs aren't zero-height so it's a slightly different situation?
See merge request !160
2017-02-03 12:27:03 -05:00
toasterbabe
3aa7573c86
Made code repetition less.
2017-02-02 16:10:37 +00:00
toasterbabe
42518a1759
For consistency purposes, added trailing ellipses to level selection prompts I added.
2017-02-02 16:02:07 +00:00
toasterbabe
590ffae391
Maximum length for name strings on level platters. http://i.imgur.com/FFXmVlY.png
2017-02-02 12:52:39 +00:00
toasterbabe
55e736250a
Clear out some irrelevant/redundant functions now there are no non-platter Level Selects available.
2017-02-02 12:32:02 +00:00
toasterbabe
05ebc93f6c
After discussion with Mystic and Rob, you now keep your lives, score and emerald count when changing maps in Co-op mode. Reset when you declare -force.
2017-02-01 21:31:35 +00:00
toasterbabe
8625c8bfbd
Removed extraenous space.
2017-02-01 21:30:10 +00:00
toasterbabe
8ebb4a3c3f
Making things nicer for the server creation menus of 2P mode and NONET executables.
2017-02-01 17:36:19 +00:00
toasterbabe
4efeb02978
Added some useful options to the Server setup menu, including a jump-link to the relevant Options screen. Think it should be a little smarter designed, though, but I'd rather commit what I have then let it languish.
2017-02-01 17:21:04 +00:00
toasterbabe
873e768a44
Server page (and splitscreen server page) started.
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http://i.imgur.com/jJ3YZUd.png
Will be discussing what to do with the space freed under "server options" the heading on IRC tomorrow.
(MI, if you're looking - the mistake was that I set up an IT_CALL menu line as IT_CVAR by mistake, which of course caused a crash when trying to get ((consvar_t *)M_GameTypeChange)->string. ;P )
2017-01-31 23:56:09 +00:00
Monster Iestyn
72bd3e28ed
Fix sprtopscreen from getting integer overflows once and for all in R_DrawRepeatMaskedColumn
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Fixes TD's terminal from freezing the game this time, oh boy
2017-01-31 22:10:31 +00:00
toasterbabe
3cb2f178c6
Getting closer to done.
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Updated the mid-game gametype/level select menu! Just need to combine it with the server creation menu, and then I'll be ready to make a merge request...
2017-01-31 18:48:50 +00:00