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As defined in spec, lose a bit of chain each time you bounce on land.
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@ -3374,6 +3374,8 @@ static void P_PlayerZMovement(mobj_t *mo)
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{
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mo->momz *= -1;
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P_DoAbilityBounce(mo->player, true);
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if (mo->player->scoreadd)
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mo->player->scoreadd--;
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clipmomz = false;
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}
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}
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