As defined in spec, lose a bit of chain each time you bounce on land.

This commit is contained in:
toasterbabe 2017-02-08 16:08:36 +00:00
parent abc218de38
commit 29c48c1992

View file

@ -3374,6 +3374,8 @@ static void P_PlayerZMovement(mobj_t *mo)
{
mo->momz *= -1;
P_DoAbilityBounce(mo->player, true);
if (mo->player->scoreadd)
mo->player->scoreadd--;
clipmomz = false;
}
}