This makes more sense.

This commit is contained in:
toasterbabe 2017-02-07 10:41:46 +00:00
parent 006d25eaac
commit 32084502ce

View file

@ -9230,11 +9230,7 @@ void P_PlayerThink(player_t *player)
else if (cmd->forwardmove || cmd->sidemove) // only when you're pressing movement keys
{
#if 1
if (!((player->pflags & PF_SPINNING)
|| ((player->pflags & PF_THOKKED)
&& (player->charability == CA_THOK
|| player->charability == CA_HOMINGTHOK
|| player->charability == CA_JUMPTHOK)))
if (!(player->pflags & (PF_JUMPED|PF_SPINNING))
#else
if ((player->mo->movefactor < FRACUNIT) // hilarious absence of traction!
|| (player->powers[pw_pushing])