Monster Iestyn
c7ab065b0a
Merge branch 'master' into next
2020-01-11 18:38:09 +00:00
MascaraSnake
023624ebb7
Merge branch 'minor-ogl-improvements' into 'next'
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Minor OpenGL improvements
See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
James R
5c60f8b529
Merge branch 'software-fov' into 'master'
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Software FOV
See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
Sally Cochenour
487e1b02f1
Remove smooth setting
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It got denied before for Software so I won't include it in the merge request :(
2020-01-09 01:28:14 -05:00
James R
66cf1be0d8
Don't clip player MD2 either!
2020-01-08 20:52:34 -08:00
toaster
d89050f073
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into public_hexang
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# Conflicts:
# src/r_defs.h
2020-01-08 21:47:47 +00:00
James R
7deb18bdc9
Merge remote-tracking branch 'origin/master' into next
2020-01-08 13:27:14 -08:00
toaster
0b1108425d
Hexafaceted sprite angle support (See merge request description coming soon).
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Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
2020-01-08 20:49:14 +00:00
Sally Cochenour
d49cd9755b
Fullbright transparent planes
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(I disagree with this feature so hard but w/e)
(cherry picked from commit fe809b2734
)
2020-01-08 13:13:07 -05:00
Sally Cochenour
15075d4e1b
More blend image updates
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- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software
(cherry picked from commit 74d7f256a7
)
2020-01-08 13:12:37 -05:00
Sally Cochenour
65a02b0f8f
Increase precision of smooth contrast
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(cherry picked from commit 4c6664292e
)
2020-01-08 13:12:15 -05:00
Sally Cochenour
ac365a0c81
Fake contrast
2020-01-08 13:11:53 -05:00
Sally Cochenour
6476a92817
Update blend textures to smooth out colors that have duplicate indices
2020-01-08 13:09:29 -05:00
Alam Ed Arias
21c224fce0
idented hell
2020-01-06 09:58:05 -05:00
MascaraSnake
759b1c82e2
Add missing glseg checks (and remove a superfluous one)
2020-01-06 14:40:59 +01:00
Jaime Passos
9086b1851d
Fix chroma key
2020-01-05 22:04:19 -03:00
Jaime Passos
d93adbacbb
Fix GetTextureUsed
2020-01-05 18:10:33 -03:00
Jaime Passos
6d754821fb
AA trees are not needed at all for rotated patches
2020-01-05 03:10:03 -03:00
Jaime Passos
874d4d01ee
Don't Y-billboard papersprite models (?!?!??!??!?!?)
2020-01-01 18:00:01 -03:00
Jaime Passos
c7794d4ce0
Remove unused parameter
2020-01-01 17:36:55 -03:00
Alam Ed Arias
af57468e68
Merge branch 'master' into next
2020-01-01 14:29:30 -05:00
Jaime Passos
98b7d8aaca
Fix broken model light lists in ACZ3
2020-01-01 15:55:18 -03:00
Jaime Passos
c460775cd7
Merge branch 'fixcoronalist' into 'master'
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Fix broken corona list
See merge request STJr/SRB2!605
2019-12-31 14:25:49 -05:00
fickleheart
8bc58807aa
Software FOV ported from kart
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also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
James R
fc8c0f8a9a
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
Nev3r
389b9e35c4
Add XNOD, XGLN and XGL3 BSP formats recognition and support.
2019-12-29 14:17:51 +01:00
Jaime Passos
f997866b4d
Fix broken dynlight list because of a SPR_NON2 that doesn't exist
2019-12-28 22:57:37 -03:00
Jaime Passos
96609e45ae
OpenGL funny
2019-12-27 00:02:30 -03:00
Jaime Passos
56fd29a42a
stuff
2019-12-26 21:27:30 -03:00
Jaime Passos
c0390f5186
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
Jaime Passos
03a3b02301
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-25 05:43:46 -03:00
James R
3f339384c8
Merge branch 'hwrtexfix' into 'master'
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Fix model texture blending
See merge request STJr/SRB2!546
2019-12-24 14:44:19 -05:00
Jaime Passos
1b81232d32
sike
2019-12-18 11:47:26 -03:00
Jaime Passos
e359f802fd
Update comments
2019-12-17 16:14:26 -03:00
Jaime Passos
cc54163210
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-17 16:12:44 -03:00
Jaime Passos
141d0376a5
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-12-17 15:05:16 -03:00
Jaime Passos
e3ab21c85f
opengl
2019-12-17 13:48:48 -03:00
Jaime Passos
c6f36fc470
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
Jaime Passos
369563ad92
allow models to change colors more than once.
2019-12-17 12:50:41 -03:00
Jaime Passos
4e814cd424
FINALLY, COLORCUBIUM
2019-12-12 23:18:39 -03:00
Jaime Passos
228b29e23b
HWR_AllowModel
2019-12-12 22:53:19 -03:00
Jaime Passos
ca83bafae8
Initialise the variable, obviously
2019-12-12 22:32:19 -03:00
Jaime Passos
a138a3ab5f
Merge remote-tracking branch 'origin/dashmode-shader' into opengl-is-a-bad-renderer
2019-12-12 22:31:34 -03:00
Jaime Passos
08794559f0
Fix TC_ blending
2019-12-12 22:26:28 -03:00
Jaime Passos
01399c7076
Update hw_main.c
2019-12-12 21:52:59 -03:00
Jaime Passos
ff348fb60a
Add missing prototype, ugh
2019-12-12 21:43:19 -03:00
Jaime Passos
af3cf93683
grafik designe is m passion
2019-12-12 21:41:13 -03:00
Jaime Passos
d80bfb4e94
PU_HWRCACHE_UNLOCKED bmomento bróder
2019-12-12 21:23:55 -03:00
Jaime Passos
08d4a36f63
Texture blending port
...
Co-authored-by: TehRealSalt <tehrealsalt@gmail.com>
2019-12-12 21:22:36 -03:00
Jaime Passos
6c3111d809
Stop crashing with models because someone keeps freeing those tags
2019-12-12 19:54:47 -03:00