Commit graph

778 commits

Author SHA1 Message Date
Jaime Passos
5daedc70e7 Special Stages/token stuff 2019-12-18 22:46:17 -03:00
Jaime Passos
5e818e1dab Custom gametype rankings 2019-12-18 22:02:37 -03:00
Jaime Passos
d0e18444fb GTR_FRIENDLYFIRE, renamed GTR_HIDETIMEFROZEN, fixed other mistakes 2019-12-18 20:12:52 -03:00
Jaime Passos
04ee98a1a1 point limit/time limit 2019-12-18 19:43:12 -03:00
Jaime Passos
396106829a Ringslinger tweaks 2019-12-18 19:26:45 -03:00
Jaime Passos
eadb3dec9e Limits checking 2019-12-18 18:59:47 -03:00
Jaime Passos
74d69f3731 Fix comment 2019-12-18 18:52:10 -03:00
Jaime Passos
b8d47dbc60 Accept gametype rules in SOC by just their names as parameters. 2019-12-18 18:50:04 -03:00
Jaime Passos
ec8682b2af GTR_NOTITLECARD 2019-12-18 18:39:59 -03:00
Jaime Passos
61cad09505 Fix lib_getenum. Also, adding gametypes also creates constant names for them. 2019-12-18 18:30:24 -03:00
Jaime Passos
5f73d48614 Some sort of intermission tally support. 2019-12-18 17:13:05 -03:00
Jaime Passos
e3584e8230 GTR_ALLOWEXIT 2019-12-18 16:52:05 -03:00
Jaime Passos
5b0a094f67 TOL stuff 2019-12-18 16:00:02 -03:00
Jaime Passos
94f2b8f970 Fix warnings 2019-12-18 15:41:03 -03:00
Jaime Passos
d3d91726f5 GTR_EMERALDHUNT and GTR_SPAWNENEMIES 2019-12-18 14:57:42 -03:00
Jaime Passos
0577cec01b GTR_NOSPECTATORSPAWN 2019-12-18 14:47:39 -03:00
Jaime Passos
1e2331d672 SOC stuff 2019-12-18 14:37:48 -03:00
Jaime Passos
79d5192b7c TOL/Level platter stuff 2019-12-18 13:24:10 -03:00
Jaime Passos
b759ebf622 Death of TOL_CUSTOM 2019-12-18 12:40:46 -03:00
Jaime Passos
254d812901 More customisable title card
Add TitleCardZigZag, TitleCardZigZagText and TitleCardActDiamond fields to SOC.
Add the same fields to Lua under their internal names.
Turn map header level flags into an UINT16, so that NoTitleCard works. (NOBODY caught this, I'm actually disappointed.)
2019-12-18 00:28:58 -03:00
James R
d1b944121a Fix "SRB2" SOC directive, though its usefulness is debatable 2019-12-17 14:11:45 -08:00
Jaime Passos
c6f36fc470 un-ROTSPRITE rollangle and spriteinfo 2019-12-17 13:09:25 -03:00
Monster Iestyn
46f431616c Added a lot of SOC-editable variables to Lua, as well as the tutorialmode boolean 2019-12-16 20:26:19 +00:00
James R
55f3f27b55 Fix NOHW warnings 2019-12-12 14:00:13 -08:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
toaster
7f6c98f046 Fix clearing maps making the Tutorial option on the SP menu crash. 2019-12-05 13:42:08 +00:00
MascaraSnake
8adcea56c3 Merge branch 'minusflip' into 'master'
Have Minus rotate in mid-air

Closes #326

See merge request STJr/SRB2Internal!532
2019-11-25 16:43:49 -05:00
toaster
f602e5bfb7 "showconditionset" option for Unlockables and Extra Emblems. See merge request (coming shortly) for full description/prompt. 2019-11-24 14:35:31 +00:00
lachwright
9a7979d841 Have Minus rotate in mid-air 2019-11-24 22:29:26 +08:00
toaster
508feaad9d Enable lowercase text for Statistics and Unlockable Checklist menus (resolves #339). 2019-11-24 13:51:53 +00:00
MascaraSnake
a24949cfa6 Merge branch 'menu-reordering' into 'master'
Menu reordering (also renaming secrets to extras)

See merge request STJr/SRB2Internal!511
2019-11-23 17:51:46 -05:00
MascaraSnake
2c85aa9f69 Merge branch 'drtminus' into 'master'
drt minus

See merge request STJr/SRB2Internal!495
2019-11-22 16:09:58 -05:00
sphere
9608021824 Rename "secrets" to "extras". 2019-11-21 01:34:32 +01:00
lachwright
ac3924c9c8 Add GFZ debris; reorganize wood debris index 2019-11-21 01:05:22 +08:00
MascaraSnake
2418e33a00 Merge branch 'cobalt-ai' into 'master'
CobaltBW's Tails AI

See merge request STJr/SRB2Internal!358
2019-11-18 17:26:28 -05:00
MascaraSnake
7dc3484e5d Merge branch 'dragonbomber' into 'master'
Dragonbomber

See merge request STJr/SRB2Internal!489
2019-11-18 17:10:30 -05:00
toaster
ab70512253 As requested by MotorRoach and doublechecked with MascaraSnake, DrT's Minus resprite. 2019-11-18 22:05:05 +00:00
toaster
1fdcc270d8 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into cobalt-ai
# Conflicts:
#	src/p_map.c
2019-11-18 21:33:51 +00:00
MascaraSnake
8adc5bd876 Merge branch 'titlecards' into 'master'
Titlecards

See merge request STJr/SRB2Internal!492
2019-11-18 16:22:32 -05:00
MascaraSnake
1365ef49b3 Merge branch 'jester-fireball' into 'master'
Mario fireball by Jester (resolves #296)

Closes #296

See merge request STJr/SRB2Internal!487
2019-11-18 15:56:33 -05:00
Jaime Passos
aa659836ee Merge remote-tracking branch 'origin/master' into titlecards 2019-11-18 17:55:47 -03:00
MascaraSnake
1210545a8e Merge branch 'fhzenemytweaks' into 'master'
Hardcode DrT's FHZ improvements (resolves #295).

Closes #295

See merge request STJr/SRB2Internal!483
2019-11-18 15:21:59 -05:00
MascaraSnake
7a48a8d72d Merge branch 'poledance' into 'master'
Make ACZ3's slapstick signpost taller (resolves #267).

Closes #267

See merge request STJr/SRB2Internal!473
2019-11-18 15:14:48 -05:00
MascaraSnake
233ff8bd27 Merge branch 'exit-move-lj' into 'master'
Post-exit movement

See merge request STJr/SRB2Internal!486
2019-11-18 15:10:15 -05:00
Jaime Passos
85f1b847e9 LF_WARNINGTITLE 2019-11-18 15:04:40 -03:00
Jaime Passos
6920d20a0f map header option 2019-11-18 14:08:47 -03:00
lachwright
bb67b24143 Add flight indicator 2019-11-18 15:17:27 +08:00
lachwright
ac7d07c9da Prevent mines from sliding upon touching the ground 2019-11-18 10:35:56 +08:00
Jaime Passos
64939816fb Fireball 2019-11-17 21:25:17 -03:00
lachwright
b721c035f8 Add Dragonbomber enemy 2019-11-18 05:23:59 +08:00
toaster
ef5558af97 Hardcode DrT's FHZ improvements. Puttin' the FREEZE in feature freeze amirite haha 2019-11-17 20:34:25 +00:00
Nev3r
5dc494da16
Mapname lowercase support (#146)
*  Moved levelname parsing to before where uppercase conversion occurs.
*  Extended titlecard font range.
*  Replaced misc. "ZONE" strings with "Zone" for titlecard purposes.
*  Don't convert to uppercase when rendering the titlecard name.


Signed-off-by: Nev3r <apophycens@gmail.com>
2019-11-16 20:36:25 -05:00
Louis-Antoine
29501a992b Merge branch 'master' into exit-move-lj 2019-11-15 19:35:47 +01:00
toaster
892f6eca27 Make ACZ3's slapstick signpost taller (resolves #267). 2019-11-15 14:52:34 +00:00
Louis-Antoine
ff62a0732a Let players move after completing the level
This only takes effect in co-op,
and can be disabled with "exitmove off"
2019-11-15 15:35:28 +01:00
MascaraSnake
6c6d89ca57 Merge branch 'flickies_not_in_walls' into 'master'
Flickies not in walls

See merge request STJr/SRB2Internal!461
2019-11-14 18:07:19 -05:00
MascaraSnake
8f6890025c Merge branch 'secretstuff' into 'master'
The letter

See merge request STJr/SRB2Internal!438
2019-11-14 17:49:23 -05:00
toaster
278ddcf770 Merge branch 'rotsprite_i' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rotsprite_toast 2019-11-14 17:15:34 +00:00
Jaime Passos
8506d420a6 Optimise 2019-11-14 14:12:36 -03:00
toaster
afe28b0a0a * Remove the 22(!!) NiGHTS sprite2s that no longer get used in ROTSPRITE builds (which should be our main builds going forward).
* Rename `SPR2_NGT0` to `SPR2_NFLY`, and `SPR2_DRL0` to `SPR2_NDRL` to account for this. (requires modifying player.dta)
2019-11-14 17:03:02 +00:00
Jaime Passos
10d1b63ff2 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-14 12:49:03 -03:00
Jaime Passos
4292c5fc0b Other things I missed. Also added SF_NONIGHTSROTATION. Do I even have to keep the old behaviour? I have no idea. 2019-11-14 12:27:22 -03:00
toaster
a3de6d21c4 * Add a "moveforward" param to P_InternalFlickySpawn, which controls whether to spawn the flicky a little in front or behind of the object making it.
* Expose this via additional upper-16-bits flags of A_FlickySpawn.
* Use this to make Snailers not spawn their flicky inside the wall they're attached to.
* Make the behaviour of Egg Capsules more consistent mechanically regarding the flicky spawning, using the above as one relevant element.
2019-11-13 20:14:08 +00:00
Jaime Passos
a9183b474b rename rollaxis to rotaxis 2019-11-13 12:47:30 -03:00
Jaime Passos
b54f6181c3 Rotation axis (will rename internally later) 2019-11-13 12:36:44 -03:00
MascaraSnake
d591554a5d Merge branch 'radiomode' into 'master'
Radio mode

See merge request STJr/SRB2Internal!443
2019-11-13 04:16:38 -05:00
Jaime Passos
245881ec55 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-12 21:38:02 -03:00
MascaraSnake
d9558fb724 Merge branch 'atz-hazards' into 'master'
Azure Temple Zone hazards, round 2

See merge request STJr/SRB2Internal!437
2019-11-12 18:05:44 -05:00
toaster
5729ba3cd2 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
# Conflicts:
#	src/p_user.c
2019-11-12 21:56:46 +00:00
Jaime Passos
91a01be891 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-11 14:41:55 -03:00
MascaraSnake
049e599f2e Merge branch 'spinny-sign' into 'master'
Papersprite end signpost

See merge request STJr/SRB2Internal!442
2019-11-11 11:39:56 -05:00
toaster
98b08580f5 Fix broken dehacked table. 2019-11-09 17:17:05 +00:00
James R
872e662618 That's a lot of whitespace 2019-11-07 13:42:54 -08:00
toaster
5f8671b100 Sound test is cool now!
https://cdn.discordapp.com/attachments/405336003239477249/641295998395613224/srb20042.gif

* Port MUSICDEFs from Kart.
    * Safe to modify without modifying game, so we can put it in music.dta eventually.
    * "Title", "AltTitle", "Authors" fields are self-evident.
    * "Soundtestpage" and "Soundtestcond" are used to determine which sound test unlockable can play them (set with Unlockable's variable, just like Level Select).
    * "Stoppingtime" and "BPM" both accept floats, and are used for presentation stuff on the sound test.
    * Ironically, we don't share a single field name with them. Such is the case of differing foci, though, and I expect they'll change their implementation to match (since this is necessary for a sound test).
* Change how S_AddSoundFx works to avoid iterating through all of them, and to allow cv_soundtest to only scroll through defined slots (instead of the infinite wall of thok sounds when scrolling to the left).
* Change V_DrawFixedPatch to allow scaling on two seperate axes.
    * Now called "V_DrawStretchyFixedPatch".
    * "V_DrawFixedPatch" is a macro to V_DrawStretchyFixedPatch now (same scale on both axes).
    * Available to Lua under v.drawStretched!
    * Even works in GL!
* Bugfix: Add SR_PLAYER to SOC's menutypes_list.

Stay tuned for the merge request, where I put the onus on the Music Team to finish this off...
2019-11-05 16:23:46 +00:00
lachwright
cf39e181bb Display Eggman more frequently during skin roulette 2019-11-05 01:33:09 +08:00
lachwright
5e03d40b33 New end-of-level signpost logic 2019-11-04 16:28:44 +08:00
mazmazz
05ac1a1a21 Alacroix gfx optimization; dynamic loading/unloading of title gfx resolutions 2019-11-03 16:21:21 -05:00
mazmazz
fc02b73534 Remove TTCOUNTERSET to simplify custom title SOC 2019-11-02 12:40:12 -04:00
mazmazz
0c1b5f07f0 Merge remote-tracking branch 'origin/master' into new-title 2019-11-01 21:06:46 -04:00
toaster
67f5b2245f Secret stuff. (I intend to keep candid discussion of this outside of any commits; you'll see me write up a comment describing what's going on here soon.) 2019-11-01 15:48:50 +00:00
lachwright
f3e9dd0cad Add static ATZ Gargoyles 2019-10-31 19:38:28 +08:00
lachwright
95a3546988 Finish Glaregoyle states 2019-10-31 19:18:44 +08:00
lachwright
7c08cd69fa WIP new states for Glaregoyle 2019-10-31 00:32:19 +08:00
lachwright
9436993a3e Implement new states for Buggle, the new Aquabuzz 2019-10-29 15:32:03 +08:00
toaster
1906709cf2 * Improve the Metal Sonic recording/playback system.
* Make the skin to record with Metal rather than Flesh Sonic. (Allowed even if not unlocked!)
    * Make the object that plays back the recording actually use the Metal skin, rather than just a seperate spriteset. (The boss will still need the spriteset, though.)
    * Actively record the player's sprite2, frame, and followmobj, just like regular ghosts do.
    * Disable dashmode while recording, for a fairer race.
    * Fix a probably long-standing bug where, while recording, being "hurt" would get Metal stuck in pain frames until they physically left the area of hurt.
    * Always start Metal recording in wait frames for bonus taunting.

Other relevant changes:
* Increment DEMOVERSION *again*.
* Improve the Record Attack ghost followmobj recording to accomodate Metal's jet.
* Increase the datatype width of spritenum_t read/write for Record Attack ghosts because SUGOI 4: Back With A Revengance will probably also use more than 255 sprites alone.
* Return to standing frames (or prolong them if you're in them, rather than going to wait frames) if the player rotates on the spot with enough force.
    * This was specifically done *for* Metal recording, but I decided it looked good enough to enable all the time.
2019-10-28 22:12:47 +00:00
Jaime Passos
a22af36305 add r_patch.c 2019-10-28 15:28:42 -03:00
Jaime Passos
79e99dc471 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-10-28 14:29:10 -03:00
lachwright
e89948ce71 Merge branch 'master' into metalstuff 2019-10-26 16:07:59 +08:00
mazmazz
c7c72a4892 Merge branch 'master' into new-title 2019-10-25 22:29:29 -04:00
lachwright
ca768b044d Merge branch 'master' into metalstuff 2019-10-26 08:30:37 +08:00
lachwright
63d24d529a Merge branch 'master' into knuxstuff 2019-10-26 05:53:49 +08:00
MascaraSnake
03c5b70fc5 Merge branch 'newmenus' into 'master'
Better looking menus, nametags and much more. (Resolves #245 and #244 and #252)

Closes #245, #244, and #252

See merge request STJr/SRB2Internal!389
2019-10-25 17:46:16 -04:00
MascaraSnake
4d022046fa Merge branch 'object_tweaks' into 'master'
Object tweaks (object_tweaks division 3)

See merge request STJr/SRB2Internal!394
2019-10-25 17:45:48 -04:00
toaster
f2596ab0bb Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into object_tweaks
# Conflicts:
#	extras/conf/SRB2-22.cfg
2019-10-25 20:32:15 +01:00
MascaraSnake
403d698724 Merge branch 'mi-tinkers-with-lua-again' into 'master'
MI tinkers with lua again

See merge request STJr/SRB2Internal!392
2019-10-25 15:27:55 -04:00
MascaraSnake
0ef50557c2 Merge branch 'spinbust' into 'master'
Make spinbust behavior consistent with other bustable blocks

Closes #254

See merge request STJr/SRB2Internal!398
2019-10-23 02:51:47 -04:00
lachwright
c201879d69 Add Metal's jet fume 2019-10-23 12:35:17 +08:00
lachwright
3a3122e255 Add green flame sprites, state, and object 2019-10-21 16:22:20 +08:00
lachwright
441aceb116 Add new dashmode colormap 2019-10-21 04:37:56 +08:00
MascaraSnake
1604e4d439 Make spinbust behavior consistent with other bustable blocks and rename FF_ONLYKNUX to FF_STRONGBUST 2019-10-19 22:20:48 +02:00