LJ Sonic
6eba68bc3b
Merge branch 'fix-node-player-mixups' into 'master'
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Fix node player mixups
See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
LJ Sonic
34f73ec083
Merge branch 'fix-node-player-mixups' into 'master'
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Fix node numbers being used in place of player numbers
See merge request STJr/SRB2!681
2020-01-12 15:40:25 -05:00
James R
50d1226224
Merge branch 'you-cant-escape-console' into 'master'
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Open the console in menus and draw backpic correctly
See merge request STJr/SRB2!665
2020-01-12 15:38:51 -05:00
James R
5d6d6a7d4d
Merge branch 'escape-console' into 'master'
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Let Escape close the console
See merge request STJr/SRB2!664
2020-01-12 15:38:35 -05:00
Louis-Antoine
f6244ec9a4
Disable title map when entering a netgame
2020-01-12 20:08:41 +01:00
Louis-Antoine
e9108de365
Replace all instances of XD_KICK with a SendKick function
2020-01-12 19:43:04 +01:00
Louis-Antoine
5b34923352
Fix node numbers being used in place of player numbers
2020-01-12 18:34:08 +01:00
Monster Iestyn
1643e6623d
whoops, forgot to do this
2020-01-11 20:24:43 +00:00
Monster Iestyn
9c8988ab57
Don't make locale code dependent on GETTEXT, save that for the actual gettext related stuff!
2020-01-11 18:48:47 +00:00
James R
e1303a2b5c
Merge branch 'orbital-flickering' into 'master'
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Don't give player translucency when looking down with the orbital camera
See merge request STJr/SRB2!659
2020-01-10 16:02:44 -05:00
James R
dc151fc7a4
Merge branch 'accurate-papersprites' into 'master'
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Accurate papersprite projection
See merge request STJr/SRB2!657
2020-01-10 16:02:23 -05:00
James R
134d1831e3
Menu option for 1upsound
2020-01-10 12:55:22 -08:00
James R
1113a13621
1upsound always plays a sound instead of jingle
2020-01-10 12:55:03 -08:00
James R
2459ca255f
Factor z distance into camera translucency
2020-01-10 00:04:17 -08:00
James R
ef3d462eb7
Let the console open in menus
2020-01-09 22:42:00 -08:00
James R
48dd6b0580
Show Sonic's ass if con_backpic. No wait, I mean crop the backpic...
2020-01-09 22:39:01 -08:00
James R
3179797331
Let Escape close the console
2020-01-09 22:16:46 -08:00
James R
5c60f8b529
Merge branch 'software-fov' into 'master'
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Software FOV
See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
James R
66cf1be0d8
Don't clip player MD2 either!
2020-01-08 20:52:34 -08:00
James R
0f8c736188
Don't make player transparent if the orbital camera is looking straight down
2020-01-08 20:49:38 -08:00
fickleheart
ccc473917e
Check for papersprites per-sprite instead of per-row
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In theory, should be a performance improvement. In practice idk
2020-01-08 21:14:11 -06:00
fickleheart
1790891fd8
Reduce disappearance of vissprites close to the camera
2020-01-08 21:14:09 -06:00
fickleheart
c0380a3052
Make papersprite projection completely correct in software
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I heard properpaper had some weird crashes? I couldn't reproduce
them no matter how hard I tried, but I added some bounds checking
to this version too just in case. Gotta get other people's help
to try to reproduce those.
2020-01-08 21:14:07 -06:00
James R
4d8c916ca1
Merge branch 'names-update' into 'master'
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Update copyright statements for changed names
See merge request STJr/SRB2!644
2020-01-08 16:16:41 -05:00
James R
117d5ab66f
Merge branch 'highresscale-continue' into 'master'
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Apply skin's highresscale to continue screen
See merge request STJr/SRB2!645
2020-01-08 16:15:15 -05:00
James R
6870492cf2
Merge branch 'more-opengl-fixes' into 'master'
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More OpenGL fixes plus masked PNG conversion
See merge request STJr/SRB2!619
2020-01-08 16:14:51 -05:00
James R
8bc7b4c72d
Give chat word jumping
2020-01-08 12:58:34 -08:00
James R
702b23ec3f
Put the word jumping code in functions
2020-01-08 12:58:19 -08:00
James R
0d3c03ccd6
Left word jump (whoo that took long)
2020-01-08 02:54:17 -08:00
James R
9e703f935a
Right word jump
2020-01-08 01:03:44 -08:00
lachwright
e069e149d9
Apply skin's highresscale to continue screen
2020-01-07 13:56:54 +08:00
Steel Titanium
808d731652
Update copyright statements for changed names
2020-01-06 17:16:27 -05:00
Alam Ed Arias
0fbc459243
cleanup whitespace
2020-01-05 21:49:07 -05:00
Jaime Passos
03245b28fd
Merge remote-tracking branch 'origin/master' into more-opengl-fixes
2020-01-05 22:04:51 -03:00
Jaime Passos
9086b1851d
Fix chroma key
2020-01-05 22:04:19 -03:00
James R
ea3c36eb13
Merge branch 'fix-mouse-grabbing' into 'master'
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Fix mouse being grabbed even when not used
See merge request STJr/SRB2!639
2020-01-05 18:46:13 -05:00
Louis-Antoine
e847777a35
Fix mouse being grabbed even when not used
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The other way around this time.
2020-01-06 00:40:28 +01:00
Louis-Antoine
88c8049c77
Revert "Fix mouse being grabbed even when not used"
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This reverts commit 6c85c4e1d3
.
2020-01-06 00:38:40 +01:00
James R
6af0249d01
Merge branch 'vgetcolorfixes' into 'master'
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Fix usage of V_GetColor
See merge request STJr/SRB2!638
2020-01-05 17:12:21 -05:00
James R
e4f88d142e
Merge branch 'connect-ip-textbox' into 'master'
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Add clipboard functionality to the Connect via IP textbox.
See merge request STJr/SRB2!597
2020-01-05 17:06:45 -05:00
Jaime Passos
d93adbacbb
Fix GetTextureUsed
2020-01-05 18:10:33 -03:00
Louis-Antoine
6c85c4e1d3
Fix mouse being grabbed even when not used
2020-01-05 18:39:16 +01:00
Jaime Passos
deee2a0d6f
I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile.
...
Though, I left R_RainbowColormap alone.
2020-01-05 03:20:05 -03:00
Jaime Passos
6d754821fb
AA trees are not needed at all for rotated patches
2020-01-05 03:10:03 -03:00
Louis-Antoine
b45ee059e3
Fix major issue
2020-01-03 02:58:23 +01:00
LJ Sonic
ff8cb3ddb0
Merge branch 'do-not-save-netvars' into 'master'
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Do not save netgame-synced console variables
See merge request STJr/SRB2!623
2020-01-02 20:50:00 -05:00
LJ Sonic
c6aec51d99
Merge branch 'ungrab-mouse-in-menus' into 'master'
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Let the mouse move freely when a menu is open or game is paused
See merge request STJr/SRB2!617
2020-01-02 18:48:38 -05:00
Louis-Antoine
1845266bc8
Do not save netgame-synced console variables
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This is a bad thing to do, because if you join a server,
your game will save the host's settings.
2020-01-03 00:40:49 +01:00
Louis-Antoine
49934007d7
Add a "alwaysgrabmouse" console variable
2020-01-03 00:25:58 +01:00
Louis-Antoine
e0e5e83869
Revert "Ungrab mouse when watching a record"
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This reverts commit 17636ccc01
.
2020-01-02 20:29:51 +01:00
James R
b9cecea25c
Hahahahahahahahahahahahaha
2020-01-01 15:52:23 -08:00
Louis-Antoine
3af00ac93e
Minor code refactoring
2020-01-02 00:47:20 +01:00
Louis-Antoine
17636ccc01
Ungrab mouse when watching a record
2020-01-02 00:46:50 +01:00
Louis-Antoine
5bde4df439
Grab mouse again when closing menu, unpausing, etc
2020-01-02 00:45:28 +01:00
Louis-Antoine
62397a36ec
Grab mouse on game startup
2020-01-02 00:38:43 +01:00
James R
e9843590da
Merge branch 'nohw-renderswitch' into 'master'
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NOHW V.S. Renderer Switching
See merge request STJr/SRB2!609
2020-01-01 17:52:35 -05:00
James R
35fe2e7281
Merge branch 'quote-shenanigans' into 'master'
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Stuff I Broke: Commands
See merge request STJr/SRB2!607
2020-01-01 17:52:21 -05:00
James R
01be810aee
Merge branch 'warp-by-name' into 'master'
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Properly fix the issue that !528 tried to; let the -warp parameter work with map name
See merge request STJr/SRB2!596
2020-01-01 17:51:21 -05:00
Jaime Passos
874d4d01ee
Don't Y-billboard papersprite models (?!?!??!??!?!?)
2020-01-01 18:00:01 -03:00
Jaime Passos
03d4082f21
Rename functions
2020-01-01 17:46:26 -03:00
Jaime Passos
c7794d4ce0
Remove unused parameter
2020-01-01 17:36:55 -03:00
Jaime Passos
6d2f2e0865
Update copyrights
2020-01-01 17:30:07 -03:00
Jaime Passos
401c35b407
Fix transparent PNG conversion
2020-01-01 17:28:22 -03:00
Jaime Passos
98b7d8aaca
Fix broken model light lists in ACZ3
2020-01-01 15:55:18 -03:00
Louis-Antoine
caadf6aa61
Let the mouse move freely when a menu is open or game is paused
...
That means you can now easily move your mouse out of SRB2's window
and switch between several windows easily by just pressing escape!
Any phase of the game that isn't actual gameplay counts as a menu,
which means you can also move the mouse in cutscenes,
at the title screen, server connection screen,
and even when the chat or console are open.
2020-01-01 13:29:07 +01:00
Jaime Passos
b41cd59e51
Revert "Merge branch 'software-clownery' into 'master'"
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This reverts merge request !578
2019-12-31 23:40:17 +00:00
Jaime Passos
c460775cd7
Merge branch 'fixcoronalist' into 'master'
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Fix broken corona list
See merge request STJr/SRB2!605
2019-12-31 14:25:49 -05:00
Nev3r
0979887600
Merge branch 'software-clownery' into 'master'
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Software clownery
See merge request STJr/SRB2!578
2019-12-31 12:49:44 -05:00
fickleheart
8bc58807aa
Software FOV ported from kart
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also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
James R
7af2533d23
Make the menu option for renderer switching transparent under NOHW
2019-12-30 21:45:19 -08:00
James R
38492073fa
IT_PAIR for when you want to define both sides of a menu item
2019-12-30 21:40:13 -08:00
James R
e8db39229c
Don't let the user switch to OpenGL if NOHW
2019-12-30 20:29:41 -08:00
James R
36c5bb7b0d
Fix NOHW compiling
2019-12-30 20:18:08 -08:00
James R
782bf8d31e
Fix NOMIXER compiling
2019-12-30 20:08:29 -08:00
James R
4bf3597116
Fix NOOPENMPT compiling
2019-12-30 19:19:17 -08:00
James R
ff47f911dc
Fix command not running if it was split by COM_BufAddText
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(Looks at 4865a190578b900b48571e74e0bd97bef88ea71b...)
2019-12-30 18:47:21 -08:00
James R
ab410652ae
Fix unclosed quotes leaving the escape character in
2019-12-30 18:44:13 -08:00
Jaime Passos
7b54846a02
Merge remote-tracking branch 'origin/master' into software-clownery
2019-12-30 23:21:42 -03:00
James R
5e5f3c4fa7
Merge branch 'renderswitch' into 'master'
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Renderer switching
See merge request STJr/SRB2!550
2019-12-30 15:36:17 -05:00
Jaime Passos
a04834d1aa
Fix alignment in R_ThickStepping
2019-12-30 12:02:09 -03:00
Jaime Passos
590d6729e6
Merge remote-tracking branch 'origin/master' into software-clownery
2019-12-30 11:49:12 -03:00
James R
7886a4bbee
Don't warn if we start in OpenGL
2019-12-29 18:37:44 -08:00
James R
569453ee93
Warn when going to OpenGL from the menu
2019-12-29 18:37:22 -08:00
GoldenTails
bc88def225
Slap in some Ctrl+Insert (copy) support too while I'm at it.
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Also added a comment but you didn't see that.
2019-12-29 20:22:58 -06:00
GoldenTails
9d701d722e
Reverted to better, less complex system, and added support for Shift+Insert and Shift+Delete.
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Major thanks to James for helping me.
Turns out that strncpy thwarts the memory leaks for me. Silly, me!
2019-12-29 20:15:18 -06:00
GoldenTails
ae9adce873
Replace magic numbers with less magic and more readable chars.
2019-12-29 18:26:56 -06:00
Jaime Passos
2f4c270a7b
Update r_segs.c
2019-12-29 19:43:38 -03:00
James R
566b4a1626
Don't let us warp to a map that doesn't exist (really!)
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Okay so 6464df9876
, I WAS mistaken! Except that's
not how you check for a map's existence, at least not how the old map command
did it.
2019-12-29 02:44:27 -08:00
James R
404f3c13e4
If we move the -warp code down, map searching can be used
2019-12-29 02:31:48 -08:00
James R
0a014755b9
I'm still an idiot
2019-12-29 02:16:37 -08:00
James R
2ffff56b39
Who cares?
2019-12-29 02:15:48 -08:00
James R
19aafbfd0b
Split map code checking from Command_Map_f
2019-12-29 02:14:02 -08:00
Jaime Passos
f997866b4d
Fix broken dynlight list because of a SPR_NON2 that doesn't exist
2019-12-28 22:57:37 -03:00
Jaime Passos
244f0b228f
Fix M_PathParts instead
2019-12-28 22:18:41 -03:00
Jaime Passos
3bb7fd4cbf
Fix logfiles crashing Windoze
2019-12-28 22:14:23 -03:00
Alam Ed Arias
c394ad056c
use size_t to count the sprites
2019-12-27 13:20:58 -05:00
Alam Ed Arias
0caa08defd
fread and fwrite use size_t, not int
2019-12-27 13:08:26 -05:00
Alam Ed Arias
ff004c4cf6
we only need link on unix systems
2019-12-27 13:05:15 -05:00
MascaraSnake
45c432462e
Merge branch 'why-inline' into 'master'
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I got a compiler warning from P_PlayerHitsPlayer being too big
See merge request STJr/SRB2!581
2019-12-27 02:12:01 -05:00
Jaime Passos
5ea43aa023
Fix sprite rotation crashes.
2019-12-27 00:37:40 -03:00