colette
01433c3648
Fix title/card hud hooks grabbing the wrong functions
2020-02-03 23:09:18 -05:00
Louis-Antoine
2eaf02d234
Let Lua access spectators mobjs
2020-02-03 19:42:37 +01:00
James R
700d9426d4
Merge branch 'name-stuck' into 'master'
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Fix game hanging on server creation/splitscreen if your name is whack
See merge request STJr/SRB2!752
2020-02-03 03:49:13 -05:00
Jaime Passos
d1e8744583
What
2020-02-03 02:24:22 -03:00
Jaime Passos
af66a2e5fa
Restore some functionality that went missing
2020-02-03 02:12:55 -03:00
Jaime Passos
520e2148fe
Merge remote-tracking branch 'origin/master' into local-color-table
2020-02-03 01:52:43 -03:00
Jaime Passos
90eb6a6011
Merge remote-tracking branch 'tehrealsalt/oglshaderport' into sal-oglshaderport
2020-02-03 01:17:26 -03:00
James R
bd90c20366
Turn the shadow scale if-else into a switch statement, for sake of editing and in case object types ever change 💦
2020-02-02 18:00:02 -08:00
James R
f8310236e0
Merge branch 'folder-blacklist' into 'public_next'
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Implement folder blacklisting
See merge request STJr/SRB2Internal!626
2020-02-02 20:35:51 -05:00
James R
35f1a4b76c
lua_pushvalue is unneeded
2020-02-02 17:22:28 -08:00
Steel Titanium
1794949696
Add empty entry
2020-02-02 18:52:41 -05:00
James R
deaf5cfa28
LUA_PushLightUserdata takes the fun out of lib_cvFindVar
2020-02-02 15:19:19 -08:00
James R
0218f58f48
userdataType can check light userdata too!
2020-02-02 15:08:22 -08:00
lachwright
305559b3f4
Move climbing checks to a separate function
2020-02-02 23:07:45 +08:00
Sally Cochenour
33a75fcd30
Remove blend to black
2020-02-02 07:28:31 -05:00
Sally Cochenour
8305d65768
Drop shadows closer to software
2020-02-02 07:28:31 -05:00
Sally Cochenour
07b2a5aca8
FIX COLOR BUG
2020-02-02 07:28:31 -05:00
James R
57492347ed
Don't I_Error on startup files only if a file was added twice
2020-02-01 19:32:08 -08:00
James R
5a524f21da
Merge branch 'starpost-config-additions' into 'next'
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Starpost config additions
See merge request STJr/SRB2!680
2020-02-01 21:42:43 -05:00
James R
ce3a79e51a
Merge branch 'bruh2' into 'master'
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Fix fuckup 2
See merge request STJr/SRB2!744
2020-02-01 21:42:21 -05:00
James R
ec995d620f
Merge branch 'rotsprite-memory-leak' into 'next'
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Fix memory leak when caching rotsprite
See merge request STJr/SRB2!745
2020-02-01 21:42:12 -05:00
James R
c069cf94bc
Merge branch 'tnt-is-laggy' into 'next'
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Make flying TNTs' explosions not so laggy the first time
See merge request STJr/SRB2!746
2020-02-01 21:41:59 -05:00
James R
52c1e73035
Merge branch 'platform-fixes' into 'next'
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Reset pmomz after applying it to momz
See merge request STJr/SRB2!747
2020-02-01 21:41:49 -05:00
James R
5c8406f6d7
Merge branch 'protect-wrists' into 'next'
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Remove flight cutoff property
See merge request STJr/SRB2!748
2020-02-01 21:41:33 -05:00
James R
c46d9a1b87
Merge branch 'file-param-error' into 'master'
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Don't I_Error if non base files fail to load with -file
See merge request STJr/SRB2!678
2020-02-01 21:41:22 -05:00
James R
d5ced42f06
Remove Player 0
2020-02-01 18:22:03 -08:00
James R
bf3b7fc5b0
Clean player name before joining!!!
2020-02-01 18:20:35 -08:00
James R
ab8eed6efb
Add missing conditions to CleanupPlayerName
2020-02-01 18:11:41 -08:00
Jaime Passos
68f4d415fe
Merge remote-tracking branch 'origin/next' into sal-oglshaderport
2020-02-01 23:02:15 -03:00
Jaime Passos
828961264e
Update w_wad.c
2020-02-01 22:50:52 -03:00
Jaime Passos
59cc097d94
Merge branch 'sal-oglshaderport' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
2020-02-01 22:26:40 -03:00
Jaime Passos
65da251a2f
Fix ACZ fence texture
2020-02-01 22:25:48 -03:00
LJ Sonic
bd6438dda1
Merge branch 'fix-splitscreen' into 'next'
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Fix splitscreen player being unable to move
See merge request STJr/SRB2!749
2020-02-01 16:18:40 -05:00
Louis-Antoine
7dd0f2b808
Fix splitscreen player being unable to move
2020-02-01 20:19:39 +01:00
GoldenTails
fe17933156
Make V_DrawCenteredSmallThinString() a less precise wrapper for V_DrawCenteredSmallThinStringAtFixed() for new "small-thin-center" option in v.drawString()
2020-02-01 11:01:39 -06:00
GoldenTails
7d9f138160
Make V_DrawRightAlignedSmallThinString() a less precise wrapper for V_DrawRightAlignedSmallThinStringAtFixed() for new "small-thin-right" option in v.drawString()
2020-02-01 11:01:22 -06:00
GoldenTails
b2b4c4c79e
Create V_DrawCenteredSmallThinStringAtFixed() for new "small-thin-fixed-center" option in v.drawString()
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Thankfully "center" is just "right" but with the X offset divided by 2.
2020-02-01 11:01:03 -06:00
GoldenTails
4cbcb68795
Create V_DrawRightAlignedSmallThinStringAtFixed() for new "small-thin-fixed-right" option in v.drawString()
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You guys have no idea how long this took to code.
2020-02-01 11:00:45 -06:00
GoldenTails
c858d9fd4d
Make V_DrawSmallThinString() a less precise wrapper for V_DrawSmallThinStringAtFixed() to fix rounding errors.
2020-02-01 11:00:24 -06:00
GoldenTails
75d94c6c1a
Create V_DrawSmallThinStringAtFixed() for new "small-thin-fixed" option in v.drawString()
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I removed the limitation present in "small-thin" by converting all relevant variables to fixed_t's and using FixedMul() and FixedDiv() when necessary. Who'da thunk it would actually work?
2020-02-01 11:00:02 -06:00
GoldenTails
a216736ef4
Create V_DrawCenteredSmallStringAtFixed() for new "small-fixed-center" option in v.drawString()
2020-02-01 10:59:38 -06:00
GoldenTails
5f56d19a43
Create V_DrawRightAlignedSmallStringAtFixed() for new "small-fixed-right" option in v.drawString()
2020-02-01 10:59:21 -06:00
GoldenTails
f7085fc171
Create V_DrawCenteredThinStringAtFixed() for new "thin-fixed-center" option in v.drawString()
2020-02-01 10:58:55 -06:00
GoldenTails
f1655d32f5
Fixed V_DrawRightAlignedThinStringAtFixed declaration to use fixed_t for positioning.
2020-02-01 10:58:19 -06:00
GoldenTails
cb5c90fc40
Create V_DrawRightAlignedThinStringAtFixed() for new "thin-fixed-right" option in v.drawString()
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These function names are starting to become rediculous...
2020-02-01 10:55:54 -06:00
GoldenTails
d147a50e9b
remove large commented broken version of V_DrawSmallThinString() lol
2020-02-01 10:54:10 -06:00
GoldenTails
6527b5d16b
Create V_DrawSmallThinString() for new "small-thin" option in v.drawString()
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Note this has some major limitations to prevent squished text. It defaults to using V_MONOSPACE|V_OLDSPACING and you cannot change the size of characters. V_6WIDTHSPACE seems to act exactly the same as V_OLDSPACING too.
2020-02-01 10:53:06 -06:00
GoldenTails
9f50b6ef73
Create V_DrawCenteredStringAtFixed() for new "fixed-center" option in v.drawString()
2020-02-01 10:51:43 -06:00
GoldenTails
b0e66874d3
Fixed v_video.h declaration for V_DrawRightAlignedStringAtFixed()
2020-02-01 10:51:31 -06:00
GoldenTails
dc1871a74f
Create V_DrawRightAlignedStringAtFixed() for new "fixed-right" option in v.drawString()
2020-02-01 10:50:57 -06:00