Commit graph

9997 commits

Author SHA1 Message Date
MascaraSnake
4d5e14a847 Merge remote-tracking branch 'Public/next' into public_next 2020-02-11 22:27:50 +01:00
MascaraSnake
9498c5ba8e Merge branch 'signpostfixes' into 'next'
Fix CLEAR! signpost showing up in unmodded games (& add proper support for SPR2 animated signpost)

See merge request STJr/SRB2!775
2020-02-11 16:23:06 -05:00
MascaraSnake
d9a78c502c Merge branch 'defuse-minecarts' into 'next'
Defuse minecarts

See merge request STJr/SRB2!776
2020-02-11 13:22:10 -05:00
lachwright
aeab33ee03 Defuse minecarts 2020-02-12 01:41:11 +08:00
lachwright
248a80cac4 Cast to statenum_t for 32-bit compatibility 2020-02-11 20:36:48 +08:00
lachwright
c417ffae4c Add proper support for animated signpost 2020-02-11 15:53:25 +08:00
MascaraSnake
be67719a2a Merge remote-tracking branch 'Public/2.2.1-prep' into public_next 2020-02-10 22:47:22 +01:00
MascaraSnake
8618589acc Merge remote-tracking branch 'Public/next' into public_next 2020-02-10 22:44:15 +01:00
fickleheart
76b397bece Get rotated sprites with v.getSprite(2)Patch
NOTE: since rotated sprites are offset upward by 4px from non-rotated
sprites, these functions will now return a third boolean (true) if a
rotated sprite was returned, so that scripters can offset accordingly.
2020-02-10 01:02:06 -06:00
fickleheart
a63e9fe002 Improvements to polyobjects carrying things:
- Fixed loss of precision in rotate carry causing objects to slide off
- Adjusted player carrying logic to make platforms less slippery
- Finally obsoleted the player-specific rotate hack now that I found the
  actual problem :]
2020-02-10 00:07:25 -06:00
fickleheart
021ca92019 Expose stoppedclock to Lua 2020-02-10 00:07:01 -06:00
Steel Titanium
4281de3b89 Update file hashes 2020-02-09 21:29:46 -05:00
Steel Titanium
13e5911de7 Merge branch 'next' into 2.2.1-prep 2020-02-09 20:30:48 -05:00
fickleheart
19cdb002ab More fixes for titlecard option stuff 2020-02-09 17:53:50 -06:00
Monster Iestyn
e5a325994e Use the provided Regex strings to properly turn the entire info.h states/mobjtypes lists into strings for dehacked.c
...it's surprising what we actually missed in the states list, apart from just the missing state (yes this makes the states fix branch redundant)
2020-02-09 19:15:04 +00:00
Jaime Passos
d0d7fd1589 Don't add a TOL_ twice. 2020-02-09 16:11:52 -03:00
Alam Ed Arias
1d2f6c9581 Merge branch 'master' into next 2020-02-09 10:37:10 -05:00
Alam Ed Arias
15c263e9c7 Z_Zone: fixup Valgrind support 2020-02-09 10:35:23 -05:00
Jaime Passos
2162cbd794 Merge branch 'customgametypeswtf' into 'next'
Fix broken GT_ constants with custom gametypes

See merge request STJr/SRB2!769
2020-02-08 23:17:35 -05:00
Jaime Passos
2d0e72d756 Fix broken GT_ constants with custom gametypes 2020-02-08 21:40:30 -03:00
SteelT
69c2dc743b Merge branch 'credits-stuff' into 'next'
Update credits again

See merge request STJr/SRB2!760
2020-02-08 19:25:46 -05:00
Jaime Passos
598daac093 allow models for skin/sprites with same name 2020-02-08 20:44:43 -03:00
Jaime Passos
5e516eb98d 1 left shifted by zero is still 1 2020-02-08 18:50:05 -03:00
fickleheart
fed8167a81 Allow more options for when the titlecard shows up 2020-02-08 11:13:40 -06:00
James R
0a53f91820 Don't skip the first directory entry of PK3 if it's a file
Also puts the marker skipping in the WAD API.
2020-02-07 19:41:45 -08:00
fickleheart
fb7c4ab812 zentries is unnecessary 2020-02-07 18:47:56 -06:00
fickleheart
ee9aa86ecd Use the proper numbers to adjust lump's offset position 2020-02-07 18:46:46 -06:00
fickleheart
f7cf8e50f8 Oops 2020-02-07 18:43:20 -06:00
James R
3d00596c6a Don't override loop point if unset in MUSICDEF 2020-02-07 12:51:54 -08:00
James R
c4ee113c71 Let MUSICDEF set loop point 2020-02-07 12:47:41 -08:00
fickleheart
8cb9d6f670 Uhhh do VerifyPk3 too 2020-02-07 00:04:02 -06:00
fickleheart
57a4545fdf PK3: Proper ignorance for file comments/extra data 2020-02-07 00:01:20 -06:00
lachwright
7a5d7afb30 Add Rob as the game's producer 2020-02-06 23:06:15 +08:00
Steel Titanium
d03d09f397 Update credits again 2020-02-05 15:20:35 -05:00
Monster Iestyn
f1bdaa2fda Updated version number to 2.2.1, increment MODVERSION.
Also updated CMakeLists.txt, appveyor.yml and this one Xcode project file as usual
2020-02-05 19:55:40 +00:00
James R
7805828c4a Merge remote-tracking branch 'origin/master' into next 2020-02-04 14:31:21 -08:00
colette
01433c3648 Fix title/card hud hooks grabbing the wrong functions 2020-02-03 23:09:18 -05:00
Louis-Antoine
2eaf02d234 Let Lua access spectators mobjs 2020-02-03 19:42:37 +01:00
James R
700d9426d4 Merge branch 'name-stuck' into 'master'
Fix game hanging on server creation/splitscreen if your name is whack

See merge request STJr/SRB2!752
2020-02-03 03:49:13 -05:00
Jaime Passos
d1e8744583 What 2020-02-03 02:24:22 -03:00
Jaime Passos
af66a2e5fa Restore some functionality that went missing 2020-02-03 02:12:55 -03:00
Jaime Passos
520e2148fe Merge remote-tracking branch 'origin/master' into local-color-table 2020-02-03 01:52:43 -03:00
James R
bd90c20366 Turn the shadow scale if-else into a switch statement, for sake of editing and in case object types ever change 💦 2020-02-02 18:00:02 -08:00
James R
f8310236e0 Merge branch 'folder-blacklist' into 'public_next'
Implement folder blacklisting

See merge request STJr/SRB2Internal!626
2020-02-02 20:35:51 -05:00
James R
35f1a4b76c lua_pushvalue is unneeded 2020-02-02 17:22:28 -08:00
Steel Titanium
1794949696
Add empty entry 2020-02-02 18:52:41 -05:00
James R
deaf5cfa28 LUA_PushLightUserdata takes the fun out of lib_cvFindVar 2020-02-02 15:19:19 -08:00
James R
0218f58f48 userdataType can check light userdata too! 2020-02-02 15:08:22 -08:00
James R
57492347ed Don't I_Error on startup files only if a file was added twice 2020-02-01 19:32:08 -08:00
James R
5a524f21da Merge branch 'starpost-config-additions' into 'next'
Starpost config additions

See merge request STJr/SRB2!680
2020-02-01 21:42:43 -05:00